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https://github.com/gbdk-salvage/grooves-game-boy-programming

GBDK tutorials
https://github.com/gbdk-salvage/grooves-game-boy-programming

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# Grooves Game Boy Programming (salvaged)

The following files were salvaged from:
http://freespace.virgin.net/stephen.blanksby/

Using the Internet Archive, the Way Back Machine:
http://web.archive.org/

## Description

| ID | Folder/File | Description of contents (taken from original source) |
|----|--------------|-------------------------------------------------------------|
| 01 | Example1.zip | Basic Screen Output |
| 02 | Example2.zip | Input + Output Example |
| 03 | Example3.zip | Input + Output and simple strings |
| 04 | Example4.zip | Basic joypad use |
| 05 | Sprite1.zip | Using backgrounds |
| 06 | Sprite2.zip | Putting a sprite on the Screen |
| 07 | Sprite3.zip | Animating a Sprite |
| 08 | Sprite4.zip | Joypad controlled Sprites |
| 09 | Sprite4a.zip | Updated efficient Sprite Movement |
| 10 | Detect.zip | Collision Detection Ver.1 |
| 11 | Det1-2.zip | Collision Detection Ver.1.2 |
| 12 | Det14.zip | Collision Detection Ver 1.4 |
| 13 | Det15.zip | Collision Detection Ver 1.5 -Tidier more effiecient code- |
| 14 | Det16.zip | Collision Detection Ver 1.6 -Level Storage System- |
| 15 | Det161.zip | Collision Detection Ver 1.6 -Graphics by [email protected] |
| 16 | Random.zip | Simple random number generator |

## Archive information

### Original author
Stephen Blanksby

### Original URL
http://freespace.virgin.net/stephen.blanksby/

### Archive URL
http://web.archive.org/web/20040610035032/http://freespace.virgin.net/stephen.blanksby/

### Archive date
2004-06-04

### Retrieval date
2014-09-21