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https://github.com/brovador/GBsnake
Snake game for Nintendo Gameboy written in C
https://github.com/brovador/GBsnake
gameboy gbdk nintendo-gameboy snake-game
Last synced: 2 months ago
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Snake game for Nintendo Gameboy written in C
- Host: GitHub
- URL: https://github.com/brovador/GBsnake
- Owner: brovador
- Created: 2016-06-28T20:20:40.000Z (almost 8 years ago)
- Default Branch: master
- Last Pushed: 2017-04-23T09:18:45.000Z (about 7 years ago)
- Last Synced: 2024-01-24T14:39:21.429Z (5 months ago)
- Topics: gameboy, gbdk, nintendo-gameboy, snake-game
- Language: C++
- Homepage:
- Size: 140 KB
- Stars: 28
- Watchers: 4
- Forks: 3
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Lists
- awesome-gbdev - GBsnake
- awesome-gb-dev-zh - GBsnake
README
# GBsnake
Simple port of the Snake game written in C for the Nintendo GameBoy.
![Example](http://brovador.github.io/GBsnake/Demo.gif)
Compiled rom is under ```dist``` directory.
# Build (MacOSX)
* Download [gbdk v2.96a](http://www.rpgmaker.it/proflame/gbdk.zip) for MacOSX and the [bgb emulator](http://bgb.bircd.org/) for windows.* Place both inside the same directory with the folder names ```gbdk``` and ```bgb```:
```
ROOT_DIRECTORY
/gbdk
/bgb
```* In the ```Makefile``` configure ```$(TOOLS_DIR)``` so it points to ```ROOT_DIRECTORY``` (which contains gbdk and bgb)
* Install ```wine``` using brew:```
brew install wine
```* Call ```make clean && make run```