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https://github.com/svendahlstrand/10-print-game-boy
🖨 Port of a famous C64 BASIC one-liner to the Game Boy.
https://github.com/svendahlstrand/10-print-game-boy
10-print 10print assembly game-boy gameboy rgbds
Last synced: 2 months ago
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🖨 Port of a famous C64 BASIC one-liner to the Game Boy.
- Host: GitHub
- URL: https://github.com/svendahlstrand/10-print-game-boy
- Owner: svendahlstrand
- License: mit
- Created: 2018-01-09T22:34:07.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2018-07-30T11:08:53.000Z (almost 6 years ago)
- Last Synced: 2024-01-24T15:33:57.501Z (5 months ago)
- Topics: 10-print, 10print, assembly, game-boy, gameboy, rgbds
- Language: Assembly
- Homepage:
- Size: 297 KB
- Stars: 28
- Watchers: 3
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Lists
- awesome-gbdev - `10 PRINT` Game Boy
- awesome-gb-dev-zh - `10 PRINT`GameBoy
README
`10 PRINT` Game Boy
===================`10 PRINT CHR$(205.5+RND(1)); : GOTO 10` is a concise and elegant single line of
code written in BASIC for the Commodore 64 sometime in the early 1980s. When
run, it produces a maze-like pattern on the screen in an endless loop.This is my port of that one-liner for the original Game Boy. Written in
assembly language using the RGBDS toolchain.![](./10-print.gif)
> `10 PRINT` running on Commodore 64 (left) and Game Boy (right).
How comes is that?
------------------[10 PRINT CHR$(205.5+RND(1)); : GOTO 10][10] is not only a witty one-liner but
also the title of a book. With the short program as the lowest common
denominator, the authors delve into diverse subjects like the Commodore 64,
maze in culture, and randomness in computing and art.As I read the book and learned about `10 PRINT`, I thought that porting it to
the Game Boy would be a good learning experience and fun challenge. Not a
trivial one, though, as the Game Boy lacks some of the luxuries the Commodore 64
has through its KERNAL operating system and BASIC programming language.I hope that you, fellow reader, will learn something as well or just have a
good time playing around with `10 PRINT`.Watch it on a Game Boy
----------------------Wanna watch the mesmerizing maze for real? Sure thing! Just download the
[preassembled ROM][rom], copy it over to a [flash cartridge][flash] and boot it
up using your Game Boy. You can also load the ROM in your favorite emulator or
[watch `10 PRINT` in your browser][browser].![](./game-boy.jpg)
> The ROM should run on all hardware from the original Game Boy to Game Boy Advance SP.
Study the source
----------------Do you want to take a peek behind the curtains? I'm glad to hear that! There's
an [annotated version][asrc] of the source code that's easy to read on GitHub.
Give it a shot – if it's not your thing you can always read the
[plain assembly version][src].### New to assembly language and low-level programming?
Then you may want to catch up on the basics, before reading the source. A
favorite book of mine and its associated web course has you covered:
[The Elements of Computing Systems][book] and [NAND2Tetris][n2t]. Another great
resource is [Easy 6502][e65] - an e-book that shows how to get started with
6502 assembly language.Assemble using RGBDS...
-----------------------To assemble the `10 PRINT` Game Boy ROM, you'll need the assembler, linker and
fixer tools provided by the Rednex Game Boy Development System or RGBDS for
short. Go ahead and [install RGBDS][rgbds] on your system and come back here
when you're ready.### ...and `make`
If you are on a \*nixy system, like macOS or Ubuntu, and have Make installed,
you should be able to run `make 10-print.gb` in the root of this directory and
see *10-print.gb* appear before your eyes.### ...by hand
If Make is not your cup of tea, you can always do things the manual way. There
are three steps to assemble a ROM from source: assembling, linking and fixing.You should be able to build *10-print.gb* by the following steps:
```sh
rgbasm -E -v -o "10-print.o" "10-print.asm"
rgblink -d -t -n "10-print.sym" -m "10-print.map" -o "10-print.gb" "10-print.o"
rgbfix -j -p 0x0 -t "10 PRINT" -v "10-print.gb"
```License
-------Licensed under the [MIT License][mit] – Copyright © 2018 Sven Dahlstrand.
[rgbds]: https://github.com/rednex/rgbds#1-installing-rgbds
[asrc]: ./10-pretty.md
[src]: ./10-print.asm
[rom]: https://github.com/svendahlstrand/10-print-game-boy/releases/download/v0x02/10-print.gb
[10]: http://10print.org
[asm]: #assembling-with-rgbds
[browser]: https://svendahlstrand.github.io/10-print-game-boy/
[make]: ./Makefile
[flash]: https://www.reddit.com/r/flashcarts/comments/6u7fuu/which_flashcart_do_i_want_start_here/
[n2t]: http://nand2tetris.org
[book]: http://nand2tetris.org/book.php
[e65]: https://skilldrick.github.io/easy6502/
[mit]: ./LICENSE