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https://github.com/bitnenfer/gameboy-brainfuck
Implementation of a brainfuck interpreter written for the Game Boy.
https://github.com/bitnenfer/gameboy-brainfuck
Last synced: 2 months ago
JSON representation
Implementation of a brainfuck interpreter written for the Game Boy.
- Host: GitHub
- URL: https://github.com/bitnenfer/gameboy-brainfuck
- Owner: bitnenfer
- Created: 2017-01-27T17:19:11.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2017-01-27T17:39:51.000Z (over 7 years ago)
- Last Synced: 2024-01-23T16:12:41.614Z (5 months ago)
- Language: Pascal
- Size: 16.6 KB
- Stars: 16
- Watchers: 3
- Forks: 3
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Lists
- awesome-gbdev - gameboy-brainfuck - Brainf*ck interpreter. (Related projects / Post processing)
- awesome-gb-dev-zh - gameboy-brain fuck - Brainf*ck 解释器。 (相关项目 / 后加工)
README
![GameBoyFuck](http://voidptr.io/dev/gameboy-brainfuck.gif)
Brainfuck Interpreter for Game Boy
==================================Simple implementation of a [Brainfuck](https://en.wikipedia.org/wiki/Brainfuck) interpreter written in Z80-ish assembly for the Game Boy.
It's limited because of the platform. For example the amount of nested loops depend on the stack size. This implementation also has a reduced memory for brainfuck operations. Instead of the 30000 cells generally seen in interpreters this one has only 3072 cells.