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https://github.com/krasimir/gifffer

A tiny JavaScript library that prevents the autoplaying of the animated Gifs
https://github.com/krasimir/gifffer

Last synced: 2 months ago
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A tiny JavaScript library that prevents the autoplaying of the animated Gifs

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# Gifffer

---

> JavaScript library that prevents the autoplaying of the animated Gifs.

## Demo

[http://krasimir.github.io/gifffer](http://krasimir.github.io/gifffer)

## Usage

Include `gifffer.min.js` in your page.

```html

```

Instead of setting `src` attribute on your image use `data-gifffer`.

```html

```

At the end, call `Gifffer();` so you replace the normal gifs with playable gifs. For example:

```js
window.onload = function() {
Gifffer();
}
```

For accessibility reasons, instead of setting `alt` attribute on your image, you may use `data-gifffer-alt` (optional).

```html

```

The Gifffer function returns an array of nodes that could be used to simulate clicks. For Example:

```js
window.onload = function() {
var gifs = Gifffer();

setTimeout( function() {
gifs[0].click(); //will play the first gif
}, 1000);
}
```

Gifffer will show the controls immediately if you set `data-gifffer-width` and `data-gifffer-height` even if the image is not fully loaded.

```html

```

*(`data-gifffer-width` accepts percentages value)*

Have in mind that the library keeps the value of the `class` and `id` attributes. They are applied to the newly created element.

If you want to stop the Gif and reset it to its original position afetr a given time interval use `data-gifffer-duration` (in milliseconds).

```

```

### Module Loading (Webpack or Angular ect)

Install npm module

```
npm i --save gifffer
```

Import

```
import Gifffer from 'gifffer';

let gifs = Gifffer();
```

### Typescript

```
npm i --save-dev @types/gifffer
```

## Styling

The `Gifffer()` function accepts a few options for styling:

```
Gifffer({
playButtonStyles: {
'width': '60px',
'height': '60px',
'border-radius': '30px',
'background': 'rgba(0, 0, 0, 0.3)',
'position': 'absolute',
'top': '50%',
'left': '50%',
'margin': '-30px 0 0 -30px'
},
playButtonIconStyles: {
'width': '0',
'height': '0',
'border-top': '14px solid transparent',
'border-bottom': '14px solid transparent',
'border-left': '14px solid rgba(0, 0, 0, 0.5)',
'position': 'absolute',
'left': '26px',
'top': '16px'
}
});
```

That's about the *play* button. Note that if you decide to use `playButtonStyles` or `playButtonIconStyles` you have to provide the full style of the elements. For example providing only `{ top: '20px' }` property results in `top:20px;`.

## How it works

It replaces your `` tag with newly generated `

` that contains only the first frame (roughly) of your animated Gif. It creates a *play* button on top of it and when the element is clicked it returns the original image.

## Compatibility

Chrome, FF, Safari, Opera, IE9+

## Side effects

Your `` tag is replaced by a `

`. Consider the fact that it is a block element.

## Inspiration

[http://stackoverflow.com/a/4276742/642670](http://stackoverflow.com/a/4276742/642670)