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https://github.com/Vytek/AlgorandUnitySDK

Algorand Unity SDK
https://github.com/Vytek/AlgorandUnitySDK

sdk unity

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Algorand Unity SDK

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# AlgorandUnitySDK
Algorand Unity SDK

## License

[MIT](https://choosealicense.com/licenses/mit/)


## Authors

- [@vytek](https://www.github.com/Vytek)

## Other projects used

- https://github.com/RileyGe/dotnet-algorand-sdk
- https://github.com/NibbleByte/DevLocker
- https://www.patreon.com/posts/unity-3d-drag-22917454
- https://github.com/Bunny83/SimpleJSON
- https://github.com/TakuKobayashi/UnityCipher
- https://github.com/TakuKobayashi/UnityThreadQueue
- https://github.com/sabresaurus/PlayerPrefsEditor
- https://github.com/gportelli/UnityScreenLogger
- https://github.com/Rfrixy/Generic-Unity-Object-Pooler
- https://github.com/Siccity/GLTFUtility
- https://github.com/viniciuschiele/Scrypt

In the project we use [Purestake](https://www.purestake.com/networks/algorand/) Algorand Public Node in TESTNET. It is more convenient for a possible final application in Unity to use a remote system such as Purestake by creating the various Algorand transactions locally via the .NET SDK.

## Pull requests

1. [Fork] the project, clone your fork, and configure the remotes.
2. Create a new topic branch (from `master`) to contain your feature,
chore, or fix.
3. Commit your changes in logical units.
4. Push your topic branch up to your fork.
5. [Open a Pull Request] with a clear title and description.

## Licenses

- **Only the code in `Assets/Scripts` is released under the MIT license**..
- Other code libraries in `Assets/Thirdparty` all come with their own licenses.
- Any binary resources are more or less there on a "fair use" basis, **don't assume that you can just copy and use them**.

# Disclaimer
## Important disclaimer

***The project is not audited and should not be used in a production environment.***