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https://github.com/jessedoyle/duktape.cr
Evaluate JavaScript from Crystal!
https://github.com/jessedoyle/duktape.cr
crystal duktape hacktoberfest javascript
Last synced: about 2 months ago
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Evaluate JavaScript from Crystal!
- Host: GitHub
- URL: https://github.com/jessedoyle/duktape.cr
- Owner: jessedoyle
- License: mit
- Created: 2015-09-08T07:35:07.000Z (almost 9 years ago)
- Default Branch: master
- Last Pushed: 2023-07-10T20:28:47.000Z (12 months ago)
- Last Synced: 2024-02-01T15:50:36.286Z (5 months ago)
- Topics: crystal, duktape, hacktoberfest, javascript
- Language: Crystal
- Homepage:
- Size: 2.36 MB
- Stars: 135
- Watchers: 7
- Forks: 17
- Open Issues: 6
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE
Lists
- awesome-crystal - duktape.cr - Bindings for the [Duktape](https://github.com/svaarala/duktape) javascript engine (C bindings)
- awesome-crystal - duktape.cr - Bindings for the [Duktape](https://github.com/svaarala/duktape) javascript engine (C bindings)
- awesome-crystal - duktape.cr - Bindings for the [Duktape](https://github.com/svaarala/duktape) javascript engine (C bindings)
- awesome-crystal - duktape.cr - Bindings for the [Duktape](https://github.com/svaarala/duktape) javascript engine (Misc)
README
# Duktape.cr
[![GitHub version](https://badge.fury.io/gh/jessedoyle%2Fduktape.cr.svg)](http://badge.fury.io/gh/jessedoyle%2Fduktape.cr)
![Build Status](https://github.com/jessedoyle/duktape.cr/actions/workflows/ci.yml/badge.svg)Duktape.cr provides Crystal bindings to the [Duktape](https://github.com/svaarala/duktape) javascript engine.
## Installation
Duktape.cr is best installed using [Shards](https://github.com/ysbaddaden/shards).
Add this to your `shard.yml`:
```yaml
name: example # your project's name
version: 1.0.0 # your project's versiondependencies:
duktape:
github: jessedoyle/duktape.cr
version: ~> 1.0.0
```then execute:
```bash
shards install
```Shards will automatically build the native library. You can compile the engine manually by invoking `make libduktape`.
## Usage
You must first create a Duktape context:
```crystal
require "duktape"sbx = Duktape::Sandbox.new
sbx.eval! <<-JS
var birthYear = 1990;function calcAge(birthYear){
var current = new Date();
var year = current.getFullYear();
return year - birthYear;
}print("You are " + calcAge(birthYear) + " years old.");
JS
```An overwhelming majority of the [Duktape API](http://duktape.org/api.html) has been implemented. You can call the API functions directly on a `Duktape::Sandbox` or `Duktape::Context` instance:
```crystal
sbx = Duktape::Sandbox.new
sbx.push_global_object # [ global ]
sbx.push_string "Math" # [ global "Math" ]
sbx.get_prop -2 # [ global Math ]
sbx.push_string "PI" # [ global Math "PI" ]
sbx.get_prop -2 # [ global Math PI ]
pi = sbx.get_number -1
puts "PI: #{pi}" # => PI: 3.14159
sbx.pop_3
```## Eval vs Eval!
All of the evaluation API methods have a corresponding bang-method (`!`). The bang method calls will raise when a javascript error occurs, the non-bang methods will not raise on invalid javascript.
For example:
```crystal
sbx = Duktape::Context.new
sbx.eval <<-JS
var a =
JS
```will not raise any errors, but will return a non-zero error code.
The following code:
```crystal
sbx = Duktape::Context.new
sbx.eval! <<-JS
__invalid();
JS
```will raise `Duktape::SyntaxError`.
## Sandbox vs Context
You should only execute untrusted javascript code from within a `Duktape::Sandbox` instance. A sandbox isolates code from insecure operations such as Duktape's internal `require` mechanism and the `Duktape` global javascript object.
Creating a `Duktape::Context` gives code access to internal Duktape properties:
```crystal
ctx = Duktape::Context.new
ctx.eval! <<-JS
print(Duktape.version);
JS
```## Setting a Timeout
`Duktape::Sandbox` instances may optionally take an execution timeout limit in milliseconds. This provides protection against infinite loops when executing untrusted code.
A `Duktape::RangeError` exception is raised when the following code executes for longer than specified:
```crystal
sbx = Duktape::Sandbox.new 500 # 500ms execution time limit
sbx.eval! "while (true) {}" # => RangeError
```## Duktape::Runtime
An alternative interface for evaluating JS code is available via the `Duktape::Runtime` class. This class provides a streamlined evaluation API (similar to ExecJS) that allows easier access to javascript values without the need to call many low-level Duktape API functions.
The entire `Runtime` API is as follows:
* `call(property, *args)` - Call the property or function with the given arguments and return the result.
* `call([properties], *args)` - Call the property that is nested within an array of string property names.
* `eval(source)` - Evaluate the javascript source and return the last value.
* `exec(source)` - Evaluate the javascript source and always return `nil`.`Duktape::Runtime` instances can also be provided an initialization block when created.
Here's an example:
```crystal
require "duktape/runtime"# A Runtime (optionally) accepts an initialization block
rt = Duktape::Runtime.new do |sbx|
sbx.eval! <<-JS
function test(a, b, c) { return a + b + c; }
JS
endrt.call("test", 3, 4, 5) # => 12.0 (same as test(3, 4, 5);)
rt.call(["Math", "PI"]) # => 3.14159
rt.eval("1 + 1") # => 2.0
rt.exec("1 + 1") # => nil
```Note that `duktape/runtime` is not loaded by the base `duktape` require, and may be used standalone if necessary (ie. replace your `require "duktape"` calls with `require "duktape/runtime"` if you want this functionality).
## Calling Crystal Code from Javascript
**Note**: This functionality is considered experimental and syntax/functionality may change dramatically between releases.
It is possible to call Crystal code from your javascript:
```crystal
sbx = Duktape::Sandbox.new# Push a global function named "add_together"
# that accepts two arguments.
sbx.push_global_proc("add_together", 2) do |ptr|
env = Duktape::Sandbox.new ptr# Get the two arguments
# from the stack
a = env.require_number 0
b = env.require_number 1env.push_number a + b # Push the return value to the stack
env.call_success # call_success -> stack top is value returned
endsbx.eval! "print(add_together(2, 3));" # => 5
```The `proc` object that is pushed to the Duktape stack accepts a pointer to a `Context` instance. We must wrap this pointer by calling `env = Duktape::Sandbox.new ptr`. The `proc` must also return an `Int32` status code - `env.call_failure` and `env.call_success` will provide the proper integer values.
**Note**: Because it is currently not possible to pass closures to C bindings in Crystal, one must be careful that any variables used in the `proc` must not be referenced or initialized outside the scope of the `proc`. This is why variable names such as `env` are used.
## Exceptions
The following exceptions may be thrown at runtime and may be rescued normally:
* `Duktape::Error`
* `Duktape::EvalError`
* `Duktape::RangeError`
* `Duktape::ReferenceError`
* `Duktape::SyntaxError`
* `Duktape::TypeError`
* `Duktape::URIError`These exceptions all inherit from `Duktape::Error`, so it may be used as a catch-all for runtime errors.
The following exceptions represent errors internal to the Duktape engine and are generally not recoverable when thrown from a context:
* `Duktape::InternalError`
* `Duktape::HeapError`These exceptions all inherit from `Duktape::InternalError`.
## Contributing
I'll accept any pull requests that are well tested for bugs/features with Duktape.cr.
You should fork the main repo, create a feature branch, write tests and submit a pull request.
## Maintenance
### Engine Updates
The engine can be updated by invoking the following make target:
```bash
VERSION=X.X.X make update
```## License
Duktape.cr is licensed under the MIT License. Please see `LICENSE` for details.