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https://github.com/schovi/baked_file_system

Virtual File System for Crystal language. Embedding your assets into final binary.
https://github.com/schovi/baked_file_system

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Virtual File System for Crystal language. Embedding your assets into final binary.

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README

        

# Baked File System

Include (bake them) static files into a binary at compile time and access them anytime you need.

## Installation

Add this to your application's `shard.yml`:

```yaml
dependencies:
baked_file_system:
github: schovi/baked_file_system
version: 0.10.0
```

## Usage

A custom type that extends `BakedFileSystem` is used as a file system. The macro `bake_folder` bakes all files in
a given path into the virtual file system. Both relative and absolute paths are supported, as well as baking multiple
folders.

```crystal
require "baked_file_system"

class FileStorage
extend BakedFileSystem

bake_folder "/home/my_name/work/crystal_project/public"
bake_folder "../public"
end

```

Files can be loaded using `get` and `get?` class methods.

```crystal
file = FileStorage.get("path/to/file.png")

file.gets_to_end # returns content of file
file.path # returns path of file
file.size # returns size of original file
```

When try to get missing file, `get` raises a `BakedFileSystem::NoSuchFileError` exception
while `get?` returns `nil`.

```crystal
begin
FileStorage.get "missing/file"
rescue BakedFileSystem::NoSuchFileError
puts "File #{path} is missing"
end

FileStorage.get? "missing/file" # => nil
```

## Development

TODO: Write development instructions here

## Contributing

1. Fork it ( https://github.com/schovi/baked_file_system/fork )
2. Create your feature branch (git checkout -b my-new-feature)
3. Commit your changes (git commit -am 'Add some feature')
4. Push to the branch (git push origin my-new-feature)
5. Create a new Pull Request

## Contributors

- [schovi](https://github.com/schovi) David Schovanec
- [straight-shoota](https://github.com/straight-shoota) Johannes Müller