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https://github.com/ksherlock/zip

ZIP - Infocom Z-code Interpreter Program V2.0 7 Nov 1993 by Mark Howell
https://github.com/ksherlock/zip

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ZIP - Infocom Z-code Interpreter Program V2.0 7 Nov 1993 by Mark Howell

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README

        

ZIP - Infocom Z-code Interpreter Program V2.0 7 Nov 1993
--------------------------------------------------------

Author:

Mark Howell ([email protected])

Contents:

readme.1st - this file
Makefile - Unix makefile
amiga.mak - Amiga Aztec C makefile
msc.mak - Microsoft Quick C makefile
vms.mak - VMS VAX C makefile
control.c - Sources
extern.c
fileio.c
getopt.c
input.c
interpre.c
math.c
memory.c
object.c
operand.c
osdepend.c
property.c
screen.c
text.c
variable.c
zip.c
ztypes.h - Header file
amigaio.c - Machine specific I/O drivers
mscio.c
smgio.c
unixio.c

Building:

Unix: make

DOS: nmake /F msc.mak

VMS: mms/desc=vms.mak

Amiga: Make file is amiga.mak

Bugs:

Please report bugs and portability bugs to the author.

Interpreter:

zip - This interpreter will run all Infocom V1 to V5 games. It includes
support for timeouts in Border Zone, screen displays in Beyond Zork
and implements the #record debugging function, etc.

usage: zip [options] story-file-name

options are:

-l n - number of lines in display
-c n - number of columns in display
-r n - right margin (default = 0)
-t n - top margin (default = 0)

The lines and columns options are only useful if the I/O driver
cannot automatically work out the size of the screen.