Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/OpenRA/OpenRA
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
https://github.com/OpenRA/OpenRA
command-and-conquer cross-platform csharp dotnet dune-2000 engine game game-engine hacktoberfest openra real-time-strategy red-alert rts strategy-game-engine tiberian-dawn
Last synced: 13 days ago
JSON representation
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
- Host: GitHub
- URL: https://github.com/OpenRA/OpenRA
- Owner: OpenRA
- License: gpl-3.0
- Created: 2010-10-04T07:38:05.000Z (over 13 years ago)
- Default Branch: bleed
- Last Pushed: 2024-05-07T19:24:37.000Z (15 days ago)
- Last Synced: 2024-05-07T20:32:32.658Z (15 days ago)
- Topics: command-and-conquer, cross-platform, csharp, dotnet, dune-2000, engine, game, game-engine, hacktoberfest, openra, real-time-strategy, red-alert, rts, strategy-game-engine, tiberian-dawn
- Language: C#
- Homepage: https://www.openra.net
- Size: 309 MB
- Stars: 14,179
- Watchers: 382
- Forks: 2,622
- Open Issues: 1,560
-
Metadata Files:
- Readme: README.md
- Contributing: CONTRIBUTING.md
- License: COPYING
- Code of conduct: CODE_OF_CONDUCT.md
- Authors: AUTHORS
Lists
- awesome-for-beginners - OpenRA
- awsome-dotnet - OpenRA - A Libre/Free Real Time Strategy game engine supporting early Westwood classics. (Game)
- awesome-stars - OpenRA - time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X. | OpenRA | 11779 | (C#)
- Awesome-Linux-Software - ![Open-Source Software - Classic strategy games, rebuilt for the modern era. Open source. (Applications / Games)
- Awesome-Linux-Software - ![Open-Source Software - Classic strategy games, rebuilt for the modern era. Open source. (Applications / Games)
- magictools - OpenRA
- awesome-open-source-games - OpenRA - Open-source implementation of the Red Alert engine using .NET/mono and OpenGL. Runs on Windows, Linux and macOS. (Native / Strategy)
- awesome-game-remakes - OpenRA - Implementation of the Red Alert engine using .NET/mono and OpenGL. Runs on Windows, Linux and macOS. (Strategy)
- awesome-stars - OpenRA/OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X. (C# #)
- awesome-stars - OpenRA/OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X. (C# #)
- awesome-stars - OpenRA/OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X. (C# #)
- awesome-stars - OpenRA/OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X. (C# #)
- my-awesome-stars - OpenRA/OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X. (C# #)
- awesome-stars - OpenRA/OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X. (C# #)
- awesome-stars - OpenRA/OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X. (C# #)
- awesome-stars - OpenRA/OpenRA - time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X. (C#)
- awesome-stars - OpenRA/OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X. (C# #)
- awesome-stars - OpenRA/OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X. (C# #)
- awesome-stars - OpenRA - time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X. | OpenRA | 9954 | (C#)
- awesome - OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X. (C# #)
- awesome-stars - OpenRA - time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X. | OpenRA | 7296 | (C#)
- fucking-Awesome-Linux-Software - ![Open-Source Software - Classic strategy games, rebuilt for the modern era. Open source. (Applications / Games)
- awesome - OpenRA/OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X. (C# #)
- Awesome-Linux-Games - ![Open-Source Software - Classic strategy games, rebuilt for the modern era. Open source. (Games)
- Awesome-Linux-Software-zh_CN - ![Open-Source Software - 现代化重建的经典策略游戏。开源。 (应用 / 游戏)
- Awesome-Linux-Software - ![Open-Source Software - Classic strategy games, rebuilt for the modern era. Open source. (Applications / Games)
- awesome-stars - OpenRA/OpenRA - `★14193` Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X. (C#)
- awesome-stars - OpenRA - time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X. | OpenRA | 14207 | (C#)
- awesome-stars - OpenRA/OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X. (hacktoberfest)
README
# OpenRA
A Libre/Free Real Time Strategy game engine supporting early Westwood classics.
* Website: [https://www.openra.net](https://www.openra.net)
* Chat: [#openra on Libera](ircs://irc.libera.chat:6697/openra) ([web](https://web.libera.chat/#openra)) or [Discord](https://discord.openra.net) ![Discord Badge](https://discordapp.com/api/guilds/153649279762694144/widget.png)
* Repository: [https://github.com/OpenRA/OpenRA](https://github.com/OpenRA/OpenRA) ![Continuous Integration](https://github.com/OpenRA/OpenRA/workflows/Continuous%20Integration/badge.svg)Please read the [FAQ](https://github.com/OpenRA/OpenRA/wiki/FAQ) in our [Wiki](https://github.com/OpenRA/OpenRA/wiki) and report problems at [https://github.com/OpenRA/OpenRA/issues](https://github.com/OpenRA/OpenRA/issues).
Join the [Forum](https://forum.openra.net/) for discussion.
## Play
Distributed mods include a reimagining of
* Command & Conquer: Red Alert
* Command & Conquer: Tiberian Dawn
* Dune 2000EA has not endorsed and does not support this product.
Check our [Playing the Game](https://github.com/OpenRA/OpenRA/wiki/Playing-the-game) Guide to win multiplayer matches.
## Contribute
* Please read [INSTALL.md](https://github.com/OpenRA/OpenRA/blob/bleed/INSTALL.md) and [Compiling](https://github.com/OpenRA/OpenRA/wiki/Compiling) on how to set up an OpenRA development environment.
* See [Hacking](https://github.com/OpenRA/OpenRA/wiki/Hacking) for a (now very outdated) overview of the engine.
* Read and follow our [Code of Conduct](https://github.com/OpenRA/OpenRA/blob/bleed/CODE_OF_CONDUCT.md).
* To get your patches merged, please adhere to the [Contributing](https://github.com/OpenRA/OpenRA/blob/bleed/CONTRIBUTING.md) guidelines.## Mapping
* We offer a [Mapping](https://github.com/OpenRA/OpenRA/wiki/Mapping) Tutorial as you can change gameplay drastically with custom rules.
* For scripted mission have a look at the [Lua API](https://docs.openra.net/en/latest/release/lua/).
* If you want to share your maps with the community, upload them at the [OpenRA Resource Center](https://resource.openra.net).## Modding
* Download a copy of the [OpenRA Mod SDK](https://github.com/OpenRA/OpenRAModSDK) to start your own mod.
* Check the [Modding Guide](https://github.com/OpenRA/OpenRA/wiki/Modding-Guide) to create your own classic RTS.
* There exists an auto-generated [Trait documentation](https://docs.openra.net/en/latest/release/traits/) to get started with yaml files.
* Some hints on how to create new OpenRA compatible [Pixelart](https://github.com/OpenRA/OpenRA/wiki/Pixelart).
* Upload total conversions at [our Mod DB profile](https://www.moddb.com/games/openra/mods).## Support
* Sponsor a [mirror server](https://github.com/OpenRA/OpenRAWebsiteV3/tree/master/packages) if you have some bandwidth to spare.
* You can immediately set up a [Dedicated](https://github.com/OpenRA/OpenRA/wiki/Dedicated-Server) Game Server.## License
Copyright (c) OpenRA Developers and Contributors
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see [COPYING](https://github.com/OpenRA/OpenRA/blob/bleed/COPYING).