Ecosyste.ms: Awesome

An open API service indexing awesome lists of open source software.

https://github.com/OpenRA/OpenRA

Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
https://github.com/OpenRA/OpenRA

command-and-conquer cross-platform csharp dotnet dune-2000 engine game game-engine hacktoberfest openra real-time-strategy red-alert rts strategy-game-engine tiberian-dawn

Last synced: 13 days ago
JSON representation

Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

Lists

README

        

# OpenRA

A Libre/Free Real Time Strategy game engine supporting early Westwood classics.

* Website: [https://www.openra.net](https://www.openra.net)
* Chat: [#openra on Libera](ircs://irc.libera.chat:6697/openra) ([web](https://web.libera.chat/#openra)) or [Discord](https://discord.openra.net) ![Discord Badge](https://discordapp.com/api/guilds/153649279762694144/widget.png)
* Repository: [https://github.com/OpenRA/OpenRA](https://github.com/OpenRA/OpenRA) ![Continuous Integration](https://github.com/OpenRA/OpenRA/workflows/Continuous%20Integration/badge.svg)

Please read the [FAQ](https://github.com/OpenRA/OpenRA/wiki/FAQ) in our [Wiki](https://github.com/OpenRA/OpenRA/wiki) and report problems at [https://github.com/OpenRA/OpenRA/issues](https://github.com/OpenRA/OpenRA/issues).

Join the [Forum](https://forum.openra.net/) for discussion.

## Play

Distributed mods include a reimagining of

* Command & Conquer: Red Alert
* Command & Conquer: Tiberian Dawn
* Dune 2000

EA has not endorsed and does not support this product.

Check our [Playing the Game](https://github.com/OpenRA/OpenRA/wiki/Playing-the-game) Guide to win multiplayer matches.

## Contribute

* Please read [INSTALL.md](https://github.com/OpenRA/OpenRA/blob/bleed/INSTALL.md) and [Compiling](https://github.com/OpenRA/OpenRA/wiki/Compiling) on how to set up an OpenRA development environment.
* See [Hacking](https://github.com/OpenRA/OpenRA/wiki/Hacking) for a (now very outdated) overview of the engine.
* Read and follow our [Code of Conduct](https://github.com/OpenRA/OpenRA/blob/bleed/CODE_OF_CONDUCT.md).
* To get your patches merged, please adhere to the [Contributing](https://github.com/OpenRA/OpenRA/blob/bleed/CONTRIBUTING.md) guidelines.

## Mapping

* We offer a [Mapping](https://github.com/OpenRA/OpenRA/wiki/Mapping) Tutorial as you can change gameplay drastically with custom rules.
* For scripted mission have a look at the [Lua API](https://docs.openra.net/en/latest/release/lua/).
* If you want to share your maps with the community, upload them at the [OpenRA Resource Center](https://resource.openra.net).

## Modding

* Download a copy of the [OpenRA Mod SDK](https://github.com/OpenRA/OpenRAModSDK) to start your own mod.
* Check the [Modding Guide](https://github.com/OpenRA/OpenRA/wiki/Modding-Guide) to create your own classic RTS.
* There exists an auto-generated [Trait documentation](https://docs.openra.net/en/latest/release/traits/) to get started with yaml files.
* Some hints on how to create new OpenRA compatible [Pixelart](https://github.com/OpenRA/OpenRA/wiki/Pixelart).
* Upload total conversions at [our Mod DB profile](https://www.moddb.com/games/openra/mods).

## Support

* Sponsor a [mirror server](https://github.com/OpenRA/OpenRAWebsiteV3/tree/master/packages) if you have some bandwidth to spare.
* You can immediately set up a [Dedicated](https://github.com/OpenRA/OpenRA/wiki/Dedicated-Server) Game Server.

## License
Copyright (c) OpenRA Developers and Contributors
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see [COPYING](https://github.com/OpenRA/OpenRA/blob/bleed/COPYING).