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https://github.com/jonathanhirz/backyard-roguelike
backyard roguelike, created for the Father's Day Jam
https://github.com/jonathanhirz/backyard-roguelike
Last synced: 2 months ago
JSON representation
backyard roguelike, created for the Father's Day Jam
- Host: GitHub
- URL: https://github.com/jonathanhirz/backyard-roguelike
- Owner: jonathanhirz
- Created: 2016-05-18T23:48:18.000Z (about 8 years ago)
- Default Branch: master
- Last Pushed: 2016-05-18T23:49:16.000Z (about 8 years ago)
- Last Synced: 2024-01-31T00:19:25.795Z (5 months ago)
- Language: Haxe
- Homepage: https://jonathanhirz.itch.io/byrl
- Size: 1 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Lists
- awesome-snowkit - Backyard Roguelike
README
#father's day jam - for nathan =]
started 05/05/2015REQUIRED LIB - pmi [PyxelEdit-Map-Importer](https://github.com/Dvergar/PyxelEdit-Map-Importer)
ALT-T for TODOreview!
### ideas/concepts
top down walk around, roguelike
Travel across/through backyards. Each layout is different. Random. Tasks in each backyard:
-flip burger
-find baby, return to stroller
-avoid/destroy enemiestasks give you extra points, enemies give you experience.
Break through fence (3 hits/turns) to get to next backyard
upgradeable spatula/weapon
upgradeable apron/armor//todo: needs a direction/goal for each level. the fence on the edge of the level is where you need to break through
//todo: tasks in backyard - find baby and return to stroller
//todo: tasks in backyard - find bbq and flip the burger
//todo: @later random level generation
//todo: @later fog of war
//todo: finish setting up windows virtualbox for compiling win builds. nothing else.//todo: the plan to finish @FINISH
-make a simple menu. show the tilemap, a title, and some text explaining what to do. simple.
-when starting game, draw player/child and enemies, do the camera focus thing
-all player has to do is touch the gate with child in hand. enemies don't hurt child
-make a game over state if the player's life hits 0. restart