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https://github.com/hamaluik/LuxeLights
A simple demo showing how to use render textures and shaders to create a _very basic_ 2D lighting effect (no shadows, no light "clipping").
https://github.com/hamaluik/LuxeLights
Last synced: 2 months ago
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A simple demo showing how to use render textures and shaders to create a _very basic_ 2D lighting effect (no shadows, no light "clipping").
- Host: GitHub
- URL: https://github.com/hamaluik/LuxeLights
- Owner: hamaluik
- License: mit
- Archived: true
- Created: 2015-04-10T06:55:20.000Z (about 9 years ago)
- Default Branch: master
- Last Pushed: 2019-05-05T13:12:59.000Z (about 5 years ago)
- Last Synced: 2024-04-18T06:54:56.820Z (2 months ago)
- Language: Haxe
- Size: 327 KB
- Stars: 9
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Lists
- awesome-snowkit - LuxeLights
README
# LuxeLights
A simple demo showing how to use render textures and shaders to create a _very basic_ 2D lighting effect (no shadows, no light "clipping").
>PLEASE NOTE! This demo was created using an ALPHA version of [Luxe](http://luxeengine.com/). As such, it may very well be obsolete by the time you look at it. It is current and working as of `alpha-2.0`, however the API can and likely will change without any hesitation! You've been warned!
[Click here to check out a live demo.](http://hamaluik.github.io/LuxeLights/)
A screenshot of it in action:
![Screenshot of the custom preloader in action](https://raw.github.com/hamaluik/LuxeLights/master/screenshot.png)