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https://github.com/tomdalling/opengl-series
Code to accompany a series of OpenGL articles on tomdalling.com
https://github.com/tomdalling/opengl-series
Last synced: about 1 month ago
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Code to accompany a series of OpenGL articles on tomdalling.com
- Host: GitHub
- URL: https://github.com/tomdalling/opengl-series
- Owner: tomdalling
- License: other
- Created: 2012-11-22T12:10:49.000Z (over 11 years ago)
- Default Branch: master
- Last Pushed: 2020-03-26T02:20:29.000Z (about 4 years ago)
- Last Synced: 2024-02-04T20:56:24.037Z (5 months ago)
- Language: C++
- Homepage: http://tomdalling.com/
- Size: 7.17 MB
- Stars: 807
- Watchers: 78
- Forks: 231
- Open Issues: 2
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Metadata Files:
- Readme: README.md
- License: LICENSE.txt
Lists
- awesome-creative-coding - Modern OpenGL Series - Good introduction to some of the OpenGL terms. (Learning Resources / Articles • Tutorials)
- awesome-stars - tomdalling/opengl-series - Code to accompany a series of OpenGL articles on tomdalling.com (C++)
- awesome-creative-coding - Modern OpenGL Series - Good introduction to some of the OpenGL terms. (Learning Resources / Articles • Tutorials)
- fucking-awesome-creative-coding - Modern OpenGL Series - Good introduction to some of the OpenGL terms. (Learning Resources / Articles • Tutorials)
README
# About
This is a repository of open-source code to accompany a series of OpenGL articles on
http://tomdalling.com/List of articles:
1. [Getting Started in Xcode, Visual C++, and Linux](http://tomdalling.com/blog/modern-opengl/01-getting-started-in-xcode-and-visual-cpp/)
2. [Textures](http://tomdalling.com/blog/modern-opengl/02-textures/)
3. [Matrices, Depth Buffering, Animation](http://tomdalling.com/blog/modern-opengl/03-matrices-depth-buffering-animation/)
4. [Cameras, Vectors & Input](http://tomdalling.com/blog/modern-opengl/04-cameras-vectors-and-input/)
5. [Model Assets & Instances](http://tomdalling.com/blog/modern-opengl/05-model-assets-and-instances/)
6. [Diffuse Point Lighting](http://tomdalling.com/blog/modern-opengl/06-diffuse-point-lighting/)
7. [More Lighting: Ambient, Specular, Attenuation, Gamma](http://tomdalling.com/blog/modern-opengl/07-more-lighting-ambient-specular-attenuation-gamma/)
8. [Even More Lighting: Directional Lights, Spotlights, & Multiple Lights](http://www.tomdalling.com/blog/modern-opengl/08-even-more-lighting-directional-lights-spotlights-multiple-lights/)# Ports & Related Resources
- Migration notes for iOS with OpenGLES 2.0: http://whackylabs.com/rants/?p=769
- A C# port of the articles: https://github.com/ZeronSix/opengl-series-csharp# Credits
Thanks to Martin (SpartanJ) Golini for the Linux ports.
Thanks to Sidharth Juyal of [Whacky Labs](http://whackylabs.com/) for
the iOS ports.Thanks to Vyacheslav (ZeronSix) Zeronov for the C# port.
# License
Licensed under the Apache License, Version 2.0. See LICENSE.txt.