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https://github.com/tomdalling/opengl-series

Code to accompany a series of OpenGL articles on tomdalling.com
https://github.com/tomdalling/opengl-series

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Code to accompany a series of OpenGL articles on tomdalling.com

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README

        

# About

This is a repository of open-source code to accompany a series of OpenGL articles on
http://tomdalling.com/

List of articles:

1. [Getting Started in Xcode, Visual C++, and Linux](http://tomdalling.com/blog/modern-opengl/01-getting-started-in-xcode-and-visual-cpp/)
2. [Textures](http://tomdalling.com/blog/modern-opengl/02-textures/)
3. [Matrices, Depth Buffering, Animation](http://tomdalling.com/blog/modern-opengl/03-matrices-depth-buffering-animation/)
4. [Cameras, Vectors & Input](http://tomdalling.com/blog/modern-opengl/04-cameras-vectors-and-input/)
5. [Model Assets & Instances](http://tomdalling.com/blog/modern-opengl/05-model-assets-and-instances/)
6. [Diffuse Point Lighting](http://tomdalling.com/blog/modern-opengl/06-diffuse-point-lighting/)
7. [More Lighting: Ambient, Specular, Attenuation, Gamma](http://tomdalling.com/blog/modern-opengl/07-more-lighting-ambient-specular-attenuation-gamma/)
8. [Even More Lighting: Directional Lights, Spotlights, & Multiple Lights](http://www.tomdalling.com/blog/modern-opengl/08-even-more-lighting-directional-lights-spotlights-multiple-lights/)

# Ports & Related Resources

- Migration notes for iOS with OpenGLES 2.0: http://whackylabs.com/rants/?p=769
- A C# port of the articles: https://github.com/ZeronSix/opengl-series-csharp

# Credits

Thanks to Martin (SpartanJ) Golini for the Linux ports.

Thanks to Sidharth Juyal of [Whacky Labs](http://whackylabs.com/) for
the iOS ports.

Thanks to Vyacheslav (ZeronSix) Zeronov for the C# port.

# License

Licensed under the Apache License, Version 2.0. See LICENSE.txt.