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https://github.com/rastapasta/react-native-gl-model-view

πŸ“Ί Display and animate textured Wavefront .OBJ 3D models with 60fps - native bridge to GLView (iOS) and jPCT-AE (Android)
https://github.com/rastapasta/react-native-gl-model-view

react-native react-native-component wavefront-obj

Last synced: about 1 month ago
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πŸ“Ί Display and animate textured Wavefront .OBJ 3D models with 60fps - native bridge to GLView (iOS) and jPCT-AE (Android)

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# react-native-gl-model-view

[![npm version](https://badge.fury.io/js/react-native-gl-model-view.svg)](https://badge.fury.io/js/react-native-gl-model-view)
![license](https://img.shields.io/github/license/rastapasta/react-native-gl-model-view.svg)

A `` component for [react-native](https://github.com/facebook/react-native), allowing you to
display and animate any Wavefront .OBJ 3D object. Realized with a native bridge to [GLView](https://github.com/nicklockwood/GLView) for iOS and a native bridge to [jPCT-AE](http://www.jpct.net/jpct-ae/) for Android.

Main features:

* Display, rotate, scale and translate textured 3D models!
* Animate with blasting fast 60 fps by using the [Animated API](https://facebook.github.io/react-native/docs/animations.html#using-the-native-driver) native driver
* Supports [Wavefront .OBJ](https://en.wikipedia.org/wiki/Wavefront_.obj_file) and GLEssentials model formats (iOS)
* Supports [Wavefront .OBJ](https://en.wikipedia.org/wiki/Wavefront_.obj_file), [Autodesk 3DS](https://en.wikipedia.org/wiki/.3ds), [Quake 2 MD2](https://en.wikipedia.org/wiki/MD2_(file_format)), [ASC](https://codeyarns.com/2011/08/17/asc-file-format-for-3d-points/) and GLEssentials model formats (Android)
* Supports all texture image formats supported by [UIImage](https://developer.apple.com/library/content/documentation/2DDrawing/Conceptual/DrawingPrintingiOS/LoadingImages/LoadingImages.html#//apple_ref/doc/uid/TP40010156-CH17-SW8)

## Getting started

Since React Native 0.60 and higher, autolinking makes the installation process much simpler.

```sh
$ yarn add react-native-gl-model-view

# Update your pods (iOS)
$ cd ios
$ pod install
```

### Using React Native Link (React Native 0.59 and lower)

Run ```react-native link react-native-gl-model-view``` after which you should be able to use this library on iOS and Android.

### iOS Manual installation

`$ yarn add react-native-gl-model-view`

Afterwards add following lines to your Podfile:

```sh
pod 'React', :path => '../node_modules/react-native'
pod 'RNGLModelView', :path => '../node_modules/react-native-gl-model-view'
```

### Android Manual installation

`$ yarn add react-native-gl-model-view`

Afterwards, add the following lines to the **android/settings.gradle** file:

```gradle
include ':react-native-gl-model-view'
project(':react-native-gl-model-view').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-gl-model-view/android/app')
```

Finally, add the react-native-gl-model-view project as a dependency of the **android/app/build.gradle** file:

```gradle
dependencies {
compile project(':react-native-gl-model-view')
...
}
```

## Usage

### Model and texture loading

#### iOS

To load a model on iOS, you need to put the file at the root of your Xcode project via the editor.

#### Android

To load a model on Android, you need to place the model in the **android/app/src/main/assets** folder. Create a new folder if it doesn't exist yet.

### Static

```javascript
import ModelView from 'react-native-gl-model-view';

```

### Animated

Make the ``'s native props animatable by wrapping the Animated API around it:

```javascript
import ModelView from 'react-native-gl-model-view';
import { Animated, Easing } from 'react-native';

const AnimatedModelView = Animated.createAnimatedComponent(ModelView);
```

As this usage of the Animated API is *kinda* hacky, you must call the private [__makeNative()](https://github.com/facebook/react-native/blob/master/Libraries/Animated/src/nodes/AnimatedWithChildren.js#L24-L35) method on all `Animated.Values` before using `Animated.multiply` and such.

```javascript
constructor() {
this.state = {
zoom: new Animated.Value(0),
// ...
};
Object.keys(this.state).forEach(key =>
this.state[key] instanceof Animated.Value &&
this.state[key].__makeNative()
);
}
```

Now you can apply all the Animated API magic to the ``'s props.
```javascript
render() {

}
componentDidMount() {
Animated.timing(this.state.zoom, {
toValue: -2,
useNativeDriver: true,
duration: 2000,
easing: Easing.bounce
}).start();
}
```

### Properties

| Prop | Default | Type | Description |
| :------------ |:---------------:| :---------------:| :-----|
| model | undefined | `object` | filename or URL of the model as `uri` |
| texture | undefined | `object` | filename or URL of the texture as `uri` |
| tint | {r: 1.0, g: 1.0, b: 1.0, a: 1.0} | `object` | Tints the texture or set the color of the model if there is no texture |
| animate | false | `bool` | Model re-renders each 1/60s when set to `true` |
| flipTexture | false | `bool` | The texture will be flipped vertically when set to `true` |
| scale | 1 | `number` | Scale all axes of the model by given factor (overwrites scale*) |
| scaleX | 1 | `number` | Scale X axis by given factor |
| scaleY | 1 | `number` | Scale Y axis by given factor |
| scaleZ | 1 | `number` | Scale Z axis by given factor |
| rotateX | 0 | `number` | Rotate around X axis by given degree |
| rotateY | 0 | `number` | Rotate around Y axis by given degree |
| rotateZ | 0 | `number` | Rotate around Z axis by given degree |
| translateX | 0 | `number` | Translate X position by given points |
| translateY | 0 | `number` | Translate Y position by given points |
| translateZ | 0 | `number` | Translate Z position by given points |

### Examples

Check out the [example project](https://github.com/rastapasta/react-native-gl-model-view/tree/master/example/src):

* [Usage of the Animated API](https://github.com/rastapasta/react-native-gl-model-view/blob/master/example/src/Animations.js)
* [Using the GestureResponder to control rotation](https://github.com/rastapasta/react-native-gl-model-view/blob/master/example/src/GestureControl.js)
* [Animating multiple ModelViews at once](https://github.com/rastapasta/react-native-gl-model-view/blob/master/example/src/Multiple.js)
* [Using an online model and texture](https://github.com/rastapasta/react-native-gl-model-view/blob/master/example/src/RuntimeAssets.js)

To install the dependencies, switch into the `example` folder and set it up as following:

```sh
$ yarn
```

To build and run the app, set it up as following:

## iOS

```sh
$ cd ios
$ pod install
$ cd ..
$ react-native run-ios
```

## Android

```sh
$ react-native run-android
```

## Special thanks

* [PatriceVignola](https://github.com/PatriceVignola) for the Android part of this library!
* [Cawfree](https://github.com/Cawfree) for adapting the library for remote model downloadability
* [nicklockwood](https://github.com/nicklockwood) for his work on [GLView](https://github.com/nicklockwood/GLView/)
* [frostney](https://github.com/frostney) for his work on [react-native-create-library](https://github.com/frostney/react-native-create-library) used to bootstrap this project

## License

#### The MIT License (MIT)

Copyright (c) 2019 Michael Straßburger
Copyright (c) 2019 The react-native-gl-model-view authors

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.