Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/playcanvas/engine
Fast and lightweight JavaScript game engine built on WebGL and glTF
https://github.com/playcanvas/engine
3d-gaussian-splatting game-development game-engine gamedev gaussian-splatting gltf javascript nodejs typescript virtual-reality webgl webgl2 webgpu webxr
Last synced: about 1 month ago
JSON representation
Fast and lightweight JavaScript game engine built on WebGL and glTF
- Host: GitHub
- URL: https://github.com/playcanvas/engine
- Owner: playcanvas
- License: mit
- Created: 2014-05-12T11:24:30.000Z (about 10 years ago)
- Default Branch: main
- Last Pushed: 2024-04-12T15:43:56.000Z (2 months ago)
- Last Synced: 2024-04-14T05:13:42.003Z (2 months ago)
- Topics: 3d-gaussian-splatting, game-development, game-engine, gamedev, gaussian-splatting, gltf, javascript, nodejs, typescript, virtual-reality, webgl, webgl2, webgpu, webxr
- Language: JavaScript
- Homepage: https://playcanvas.com
- Size: 305 MB
- Stars: 9,091
- Watchers: 316
- Forks: 1,307
- Open Issues: 578
-
Metadata Files:
- Readme: README-ja.md
- Contributing: .github/CONTRIBUTING.md
- License: LICENSE
- Code of conduct: .github/CODE_OF_CONDUCT.md
Lists
- awesome-virtual-reality - PlayCanvas - Fast and lightweight Javascript VR
- AwesomeCppGameDev - engine
- awesome-open-source-games - PlayCanvas - 3D WebGL game engine with online toolset. (Frameworks/Engines/Libraries / IOS)
- awesome-playcanvas - Engine - Full source to the PlayCanvas run-time licensed under MIT. (PlayCanvas)
- awesome-stars - playcanvas/engine
- alexandria - PlayCanvas
- awesome-jsgames - PlayCanvas - Fast and lightweight WebGL game engine. (Uncategorized / Uncategorized)
- awesome-stars - engine
- awesome - playcanvas/engine - Fast and lightweight JavaScript game engine built on WebGL and glTF (JavaScript)
- awesome-repositories - playcanvas/engine
- awesome-stars - playcanvas/engine - Fast and lightweight JavaScript game engine built on WebGL and glTF (JavaScript)
- awesome-stars - playcanvas/engine - JavaScript game engine built on WebGL, WebGPU, WebXR and glTF (JavaScript)
- awesome-abstractions - playcanvas
- awesome-canvas - PlayCanvas - Fast and lightweight JavaScript game engine built on WebGL and glTF ![](https://img.shields.io/github/stars/playcanvas/engine?style=social) ![](https://img.shields.io/github/forks/playcanvas/engine?style=social) (Libraries / Game engine)
- awesome-stars - playcanvas/engine - Fast and lightweight JavaScript game engine built on WebGL and glTF (JavaScript)
- awesome-canvas - PlayCanvas - Fast and lightweight JavaScript game engine built on WebGL and glTF ![](https://img.shields.io/github/stars/playcanvas/engine?style=social) ![](https://img.shields.io/github/forks/playcanvas/engine?style=social) (Libraries / Game engine)
- awesome - engine - Fast and lightweight JavaScript game engine built on WebGL and glTF (JavaScript)
- awesome-stars - engine
- awesome-stars - engine - JavaScript game engine built on WebGL and WebVR. (JavaScript)
- awesome-stars - playcanvas/engine - JavaScript game engine built on WebGL, WebGPU, WebXR and glTF (JavaScript)
- awesome-stars - playcanvas/engine - JavaScript game engine built on WebGL, WebGPU, WebXR and glTF (virtual-reality)
- github-FE-project - engine
- awesome - playcanvas/engine - JavaScript game engine built on WebGL, WebGPU, WebXR and glTF (JavaScript)
README
# PlayCanvas WebGL Game Engine
[Docs](https://developer.playcanvas.com) | [Examples](https://playcanvas.github.io) | [Forum](https://forum.playcanvas.com) | [Blog](https://blog.playcanvas.com)PlayCanvasは、オープンソースのゲームエンジンです。
HTML5とWebGLを使用してゲームやインタラクティブな3Dコンテンツをモバイルやデスクトップのブラウザで実行できます。
[![NPM version][npm-badge]][npm-url]
[![Minzipped size][minzip-badge]][minzip-url]
[![Language grade: JavaScript][code-quality-badge]][code-quality-url]
[![Average time to resolve an issue][resolution-badge]][isitmaintained-url]
[![Percentage of issues still open][open-issues-badge]][isitmaintained-url]
[![Twitter][twitter-badge]][twitter-url][English](https://github.com/playcanvas/engine/blob/dev/README.md)
[中文](https://github.com/playcanvas/engine/blob/dev/README-zh.md)
[日本語](https://github.com/playcanvas/engine/blob/dev/README-ja.md)
[한글](https://github.com/playcanvas/engine/blob/dev/README-kr.md)## ショーケース
PlayCanvasエンジンを使って[多くのゲームやアプリ](https://github.com/playcanvas/awesome-playcanvas#awesome-playcanvas-
) 公開されています。ここではその一部をご紹介します。[![Seemore](https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/14705/319531/O4J4VU-image-25.jpg)](https://playcanv.as/p/MflWvdTW/) [![After The Flood](https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/14928/440410/98554E-image-25.jpg)](https://playcanv.as/p/44MRmJRU/) [![Casino](https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/14928/349824/U88HJQ-image-25.jpg)](https://playcanv.as/p/LpmXGUe6/)
[![Swooop](https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/4763/TKYXB8-image-25.jpg)](https://playcanv.as/p/JtL2iqIH/) [![Master Archer](https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/415995/10A5A9-image-25.jpg)](https://playcanv.as/p/JERg21J8/) [![Flappy Bird](https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/8/375389/23PRTL-image-25.jpg)](https://playcanv.as/p/2OlkUaxF/)
[![Car](https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/347824/7ULQ3Y-image-25.jpg)](https://playcanv.as/p/RqJJ9oU9/) [![Star-Lord](https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/333626/BGQN9H-image-25.jpg)](https://playcanv.as/p/SA7hVBLt/) [![Global Illumination](https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/4373/625081/6AB32D-image-25.jpg)](https://playcanv.as/p/ZV4PW6wr/)他のゲームは[PlayCanvasのウェブサイト](https://playcanvas.com/explore)で見ることができます。
## 利用実績
PlayCanvasは、ビデオゲーム、広告、ビジュアライゼーションの分野で大手企業に採用されています。
**Animech, Arm, BMW, Disney, Facebook, Famobi, Funday Factory, IGT, King, Miniclip, Leapfrog, Mojiworks, Mozilla, Nickelodeon, Nordeus, NOWWA, PikPok, PlaySide Studios, Polaris, Product Madness, Samsung, Snap, Spry Fox, Zeptolab, Zynga**## 機能
PlayCanvasはフル機能のゲームエンジンです。
* 🧊 **グラフィックス** - WebGL 1.0 & 2.0で構築された高度な2D + 3Dグラフィックスエンジン。
* 🏃 **アニメーション** - キャラクターやシーンに対する強力なステートベースのアニメーション
* ⚛️ **物理** - 3Dリジッドボディ物理エンジン [ammo.js](https://github.com/kripken/ammo.js)
* 🎮 **インプット** - マウス、キーボード、タッチ、ゲームパッド、VRコントローラのAPI
* 🔊 **サウンド** - Web Audio APIを利用した3D位置情報サウンド
* 📦 **アセット** - [glTF 2.0](https://www.khronos.org/gltf/)、[Draco](https://google.github.io/draco/)、[Basis](https://github.com/BinomialLLC/basis_universal) の圧縮技術を利用した非同期型ストリーミングシステム
* 📜 **スクリプト** - TypeScriptとJavaScriptをサポート## 使用方法
シンプルなHello Worldの例です。
```html
PlayCanvas Hello Cube
body {
margin: 0;
overflow: hidden;
}
// create a PlayCanvas application
const canvas = document.getElementById('application');
const app = new pc.Application(canvas);
// fill the available space at full resolution
app.setCanvasFillMode(pc.FILLMODE_FILL_WINDOW);
app.setCanvasResolution(pc.RESOLUTION_AUTO);
// ensure canvas is resized when window changes size
window.addEventListener('resize', () => app.resizeCanvas());
// create box entity
const box = new pc.Entity('cube');
box.addComponent('model', {
type: 'box'
});
app.root.addChild(box);
// create camera entity
const camera = new pc.Entity('camera');
camera.addComponent('camera', {
clearColor: new pc.Color(0.1, 0.1, 0.1)
});
app.root.addChild(camera);
camera.setPosition(0, 0, 3);
// create directional light entity
const light = new pc.Entity('light');
light.addComponent('light');
app.root.addChild(light);
light.setEulerAngles(45, 0, 0);
// rotate the box according to the delta time since the last frame
app.on('update', dt => box.rotate(10 * dt, 20 * dt, 30 * dt));
app.start();
```
このコードを自分で試すには[CodePen](https://codepen.io/playcanvas/pen/NPbxMj)をクリックします。## ビルドの手順
Node.jsがインストールされていることを確認します。
次に、必要なNode.jsの依存関係をすべてインストールします。npm install
これで、様々なオプションでビルドを実行できるようになりました。
| コマンド | 説明 | 出力ファイル |
|------------------------|-------------------------------------------|----------------------------------|
| `npm run build` | リリース用、デバッグ用、プロファイラー用エンジンをビルドする | `build\playcanvas[.dbg/.prf].js` |
| `npm run build:types` | TypeScript型定義ファイルをビルドする | `build\playcanvas.d.ts` |
| `npm run docs` | [APIリファレンス][docs] をビルドする| `docs` |また、ビルド済みのエンジンも利用できます。
最新版のビルド(devブランチのHEADリビジョン)
* https://code.playcanvas.com/playcanvas-latest.js
* https://code.playcanvas.com/playcanvas-latest.min.js最新安定版のビルド
* https://code.playcanvas.com/playcanvas-stable.js
* https://code.playcanvas.com/playcanvas-stable.min.js特定のバージョンのビルド
* https://code.playcanvas.com/playcanvas-1.38.4.js
* https://code.playcanvas.com/playcanvas-1.38.4.min.js### Generate Source Maps
エンジンのデバッグがしやすいようにソースマップを構築するには、任意のエンジン構築コマンドに`-- -m`を追加します。例えば、以下のようになります。
npm run build -- -m
これにより`build/playcanvas.js.map`が出力されます。
## PlayCanvasエディター
PlayCanvas エンジンは、HTML5 アプリやゲームを作成するためのオープンソースのエンジンです。エンジンに加えて、[PlayCanvasエディター](https://playcanvas.com/)があります。
[![Editor](https://github.com/playcanvas/editor/blob/main/images/editor.png?raw=true)](https://github.com/playcanvas/editor)
エディター関連のバグや問題については、[Editor's repo](https://github.com/playcanvas/editor)を参照してください。
[npm-badge]: https://img.shields.io/npm/v/playcanvas
[npm-url]: https://www.npmjs.com/package/playcanvas
[minzip-badge]: https://img.shields.io/bundlephobia/minzip/playcanvas
[minzip-url]: https://bundlephobia.com/result?p=playcanvas
[code-quality-badge]: https://img.shields.io/lgtm/grade/javascript/g/playcanvas/engine.svg?logo=lgtm&logoWidth=18
[code-quality-url]: https://lgtm.com/projects/g/playcanvas/engine/context:javascript
[resolution-badge]: https://isitmaintained.com/badge/resolution/playcanvas/engine.svg
[open-issues-badge]: https://isitmaintained.com/badge/open/playcanvas/engine.svg
[isitmaintained-url]: https://isitmaintained.com/project/playcanvas/engine
[twitter-badge]: https://img.shields.io/twitter/follow/playcanvas.svg?style=social&label=Follow
[twitter-url]: https://twitter.com/intent/follow?screen_name=playcanvas
[docs]: https://developer.playcanvas.com/en/api/