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https://github.com/Chia-Network/bls-signatures

BLS signatures in C++, using the blst library for BLS12-381
https://github.com/Chia-Network/bls-signatures

aggregate-signatures bls-signatures chia chia-blockchain

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BLS signatures in C++, using the blst library for BLS12-381

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README

        

# BLS Signatures implementation

[![Build and Test C++, Javascript, and Python](https://github.com/Chia-Network/bls-signatures/actions/workflows/build-test.yaml/badge.svg)](https://github.com/Chia-Network/bls-signatures/actions/workflows/build-test.yaml)
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NOTE: THIS LIBRARY IS NOT YET FORMALLY REVIEWED FOR SECURITY

NOTE: THIS LIBRARY WAS SHIFTED TO THE IETF BLS SPECIFICATION ON 7/16/20

Implements BLS signatures with aggregation using [blst library](https://github.com/supranational/blst.git)
for cryptographic primitives (pairings, EC, hashing) according to the
[IETF BLS RFC](https://datatracker.ietf.org/doc/draft-irtf-cfrg-bls-signature/)
with [these curve parameters](https://datatracker.ietf.org/doc/draft-irtf-cfrg-pairing-friendly-curves/)
for BLS12-381. The blst library has been [audited](https://medium.com/supranational/introducing-blst-2b6a988d68ee).

Features:

* Non-interactive signature aggregation following IETF specification
* Works on Windows, Mac, Linux, BSD, arm64, RISC-V
* Efficient verification using Proof of Posssesion (only one pairing per distinct message)
* Aggregate public keys and private keys
* [EIP-2333](https://eips.ethereum.org/EIPS/eip-2333) key derivation (including unhardened BIP-32-like keys)
* Key and signature serialization
* Batch verification
* [Python bindings](https://github.com/Chia-Network/bls-signatures/tree/main/python-bindings)
* [Pure python bls12-381 and signatures](https://github.com/Chia-Network/bls-signatures/tree/main/python-impl)
* [JavaScript bindings](https://github.com/Chia-Network/bls-signatures/tree/main/js-bindings)

## Before you start

This library uses minimum public key sizes (MPL). A G2Element is a signature (96 bytes), and a G1Element is a public key (48 bytes). A private key is a 32 byte integer. There are three schemes: Basic, Augmented, and ProofOfPossession. Augmented should be enough for most use cases, and ProofOfPossession can be used where verification must be fast.

## Import the library

```c++
#include "bls.hpp"
using namespace bls;
```

## Creating keys and signatures

```c++
// Example seed, used to generate private key. Always use
// a secure RNG with sufficient entropy to generate a seed (at least 32 bytes).
vector seed = {0, 50, 6, 244, 24, 199, 1, 25, 52, 88, 192,
19, 18, 12, 89, 6, 220, 18, 102, 58, 209, 82,
12, 62, 89, 110, 182, 9, 44, 20, 254, 22};

PrivateKey sk = AugSchemeMPL().KeyGen(seed);
G1Element pk = sk.GetG1Element();

vector message = {1, 2, 3, 4, 5}; // Message is passed in as a byte vector
G2Element signature = AugSchemeMPL().Sign(sk, message);

// Verify the signature
bool ok = AugSchemeMPL().Verify(pk, message, signature);
```

## Serializing keys and signatures to bytes

```c++
vector skBytes = sk.Serialize();
vector pkBytes = pk.Serialize();
vector signatureBytes = signature.Serialize();

cout << Util::HexStr(skBytes) << endl; // 32 bytes printed in hex
cout << Util::HexStr(pkBytes) << endl; // 48 bytes printed in hex
cout << Util::HexStr(signatureBytes) << endl; // 96 bytes printed in hex
```

## Loading keys and signatures from bytes

```c++
// Takes vector of 32 bytes
PrivateKey skc = PrivateKey::FromByteVector(skBytes);

// Takes vector of 48 bytes
pk = G1Element::FromByteVector(pkBytes);

// Takes vector of 96 bytes
signature = G2Element::FromByteVector(signatureBytes);
```

## Create aggregate signatures

```c++
// Generate some more private keys
seed[0] = 1;
PrivateKey sk1 = AugSchemeMPL().KeyGen(seed);
seed[0] = 2;
PrivateKey sk2 = AugSchemeMPL().KeyGen(seed);
vector message2 = {1, 2, 3, 4, 5, 6, 7};

// Generate first sig
G1Element pk1 = sk1.GetG1Element();
G2Element sig1 = AugSchemeMPL().Sign(sk1, message);

// Generate second sig
G1Element pk2 = sk2.GetG1Element();
G2Element sig2 = AugSchemeMPL().Sign(sk2, message2);

// Signatures can be non-interactively combined by anyone
G2Element aggSig = AugSchemeMPL().Aggregate({sig1, sig2});

ok = AugSchemeMPL().AggregateVerify({pk1, pk2}, {message, message2}, aggSig);
```

## Arbitrary trees of aggregates

```c++
seed[0] = 3;
PrivateKey sk3 = AugSchemeMPL().KeyGen(seed);
G1Element pk3 = sk3.GetG1Element();
vector message3 = {100, 2, 254, 88, 90, 45, 23};
G2Element sig3 = AugSchemeMPL().Sign(sk3, message3);

G2Element aggSigFinal = AugSchemeMPL().Aggregate({aggSig, sig3});
ok = AugSchemeMPL().AggregateVerify({pk1, pk2, pk3}, {message, message2, message3}, aggSigFinal);

```

## Very fast verification with Proof of Possession scheme

```c++
// If the same message is signed, you can use Proof of Posession (PopScheme) for efficiency
// A proof of possession MUST be passed around with the PK to ensure security.

G2Element popSig1 = PopSchemeMPL().Sign(sk1, message);
G2Element popSig2 = PopSchemeMPL().Sign(sk2, message);
G2Element popSig3 = PopSchemeMPL().Sign(sk3, message);
G2Element pop1 = PopSchemeMPL().PopProve(sk1);
G2Element pop2 = PopSchemeMPL().PopProve(sk2);
G2Element pop3 = PopSchemeMPL().PopProve(sk3);

ok = PopSchemeMPL().PopVerify(pk1, pop1);
ok = PopSchemeMPL().PopVerify(pk2, pop2);
ok = PopSchemeMPL().PopVerify(pk3, pop3);
G2Element popSigAgg = PopSchemeMPL().Aggregate({popSig1, popSig2, popSig3});

ok = PopSchemeMPL().FastAggregateVerify({pk1, pk2, pk3}, message, popSigAgg);

// Aggregate public key, indistinguishable from a single public key
G1Element popAggPk = pk1 + pk2 + pk3;
ok = PopSchemeMPL().Verify(popAggPk, message, popSigAgg);

// Aggregate private keys
PrivateKey aggSk = PrivateKey::Aggregate({sk1, sk2, sk3});
ok = (PopSchemeMPL().Sign(aggSk, message) == popSigAgg);
```

## HD keys using [EIP-2333](https://github.com/ethereum/EIPs/pull/2333)

```c++
// You can derive 'child' keys from any key, to create arbitrary trees. 4 byte indeces are used.
// Hardened (more secure, but no parent pk -> child pk)
PrivateKey masterSk = AugSchemeMPL().KeyGen(seed);
PrivateKey child = AugSchemeMPL().DeriveChildSk(masterSk, 152);
PrivateKey grandChild = AugSchemeMPL().DeriveChildSk(child, 952)

// Unhardened (less secure, but can go from parent pk -> child pk), BIP32 style
G1Element masterPk = masterSk.GetG1Element();
PrivateKey childU = AugSchemeMPL().DeriveChildSkUnhardened(masterSk, 22);
PrivateKey grandchildU = AugSchemeMPL().DeriveChildSkUnhardened(childU, 0);

G1Element childUPk = AugSchemeMPL().DeriveChildPkUnhardened(masterPk, 22);
G1Element grandchildUPk = AugSchemeMPL().DeriveChildPkUnhardened(childUPk, 0);

ok = (grandchildUPk == grandchildU.GetG1Element();
```

## Build

Cmake 3.14+, a c++ compiler, python3 and python[3.x]-dev (for bindings) are required for building.

```bash
mkdir build
cd build
cmake ../
cmake --build . -- -j 6
```

### Run tests

```bash
./build/src/runtest
```

### Run benchmarks

```bash
./build/src/runbench
```

On a 3.5 GHz i7 Mac, verification takes about 1.1ms per signature, and signing takes 1.3ms.

### Link the library to use it

```bash
g++ -Wl,-no_pie -std=c++11 -Ibls-signatures/src -L./bls-signatures/build/ -l bls yourapp.cpp
```

## Notes on dependencies

We use Libsodium which provides secure memory
allocation. To install it, either download them from github and
follow the instructions for each repo, or use a package manager like APT or
brew. You can follow the recipe used to build python wheels for multiple
platforms in `.github/workflows/`.

## Discussion

Discussion about this library and other Chia related development is in the #chia-development
channel of Chia's [Discord](https://discord.gg/chia).

## Code style

* Always use vector for bytes
* Use size_t for size variables
* Uppercase method names
* Prefer static constructors
* Avoid using templates
* Objects allocate and free their own memory
* Use cpplint with default rules
* Use SecAlloc and SecFree when handling secrets

## ci Building

The primary build process for this repository is to use GitHub Actions to
build binary wheels for MacOS, Linux (x64 and aarch64), and Windows and publish
them with a source wheel on PyPi. MacOS ARM64 is also supported.
See `.github/workflows/build.yml`. CMake uses
[FetchContent](https://cmake.org/cmake/help/latest/module/FetchContent.html)
to download [pybind11](https://github.com/pybind/pybind11) for the Python
bindings. Building
is then managed by [cibuildwheel](https://github.com/joerick/cibuildwheel).
Further installation is then available via `pip install blspy` e.g. The ci
builds include a statically linked libsodium.

## Contributing and workflow

Contributions are welcome and more details are available in chia-blockchain's
[CONTRIBUTING.md](https://github.com/Chia-Network/chia-blockchain/blob/main/CONTRIBUTING.md).

The main branch is usually the currently released latest version on PyPI.
Note that at times bls-signatures/blspy will be ahead of the release version
that chia-blockchain requires in it's main/release version in preparation
for a new chia-blockchain release. Please branch or fork main and then create
a pull request to the main branch. Linear merging is enforced on main and
merging requires a completed review. PRs will kick off a GitHub actions ci
for building and testing.

## Specification and test vectors

The [IETF bls draft](https://datatracker.ietf.org/doc/draft-irtf-cfrg-hash-to-curve/)
is followed. Test vectors can also be seen in the python and cpp test files.

## Libsodium license

The libsodium static library is licensed under the ISC license which requires
the following copyright notice.

>ISC License
>
>Copyright (c) 2013-2020
>Frank Denis \
>
>Permission to use, copy, modify, and/or distribute this software for any
>purpose with or without fee is hereby granted, provided that the above
>copyright notice and this permission notice appear in all copies.
>
>THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
>WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
>MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
>ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
>WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
>ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
>OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.

## BLST license

BLST is used with the
[Apache 2.0 license](https://github.com/supranational/blst/blob/master/LICENSE)