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https://github.com/JumpmanSr/BailOutMode

BailOutMode, a Beat Saber mod that automatically switches to no fail instead of ending a song.
https://github.com/JumpmanSr/BailOutMode

Last synced: about 1 month ago
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BailOutMode, a Beat Saber mod that automatically switches to no fail instead of ending a song.

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README

        

///// Latest Updates:

7-22-2021 - Game updated to version 1.16.13. It should still work as long as BSUtils is updated (if it's not already still working).

7-2-2021 - Had a few people ask for an update so I did a quick one. Ingame toggles are currently disabled but there is a CFG file you can edit to disable/enable BailOut between launches of the game.

4-15-2021 - I guess bailout won, this is now how no-fail works in the base game making this useless outside of purposes of archival. As such no future updates will be provided unless they change anything with no-fail again.

4-28-2020 - Update time :) 1.9.0 Compatible, Ingame options added.

3-24-2020: Hello, this should still work on 1.8.0 (at leaat I have not heard any complaints yet). There is a pending update so if that happens, during these corona times I'll update it.

1-3-2020: - 10:48 PM: Hello, due to some weird changes in the game, some things did not work the same as before. Those issues have been resolved and a beta version will be releasing within a few minutes. I have to re-add ingame toggles but I just don't feel like doing that tonight.

12-27-2019 - 4:28 AM: Hi, I didn't realize this was broken. I have fixed core functionality. Just need to fix the extra bits (hiding health bar, and maybe ingame toggles) but expect an update either later today 12-27 or 12-28, ty for ur patience.

11-26-19: 1.69.69 Released, BS 1.5.0 Compatible.

11-23-2019: Putting finishing touches on update. Current version is still 1.5.0 compatible (Update BS_UTILS & CUSTOM UI)

8-29-2019: Updated for BeatSaber 1.3.0

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A Plugin that will prevent you from failing, and instead switches game modes to No Fail.

I want to stress that the original idea and code was done by FoolishDave, I meerly updated this to work with the latest BeatSaber version and I might keep this up to date.

Only known issue: