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https://github.com/jcredland/juce-toys

Debugging utilities in a JUCE Module, plus NatVis and LLDB customizations
https://github.com/jcredland/juce-toys

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Debugging utilities in a JUCE Module, plus NatVis and LLDB customizations

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juce-toys
=========

## NATVIS

A NatVis file is provided to help with debugging in Visual Studio. You won't
want to be without it. Refer to Microsoft's NatVis instructions for
installation. It'll need to go in the right folder.

See https://msdn.microsoft.com/en-us/library/jj620914.aspx

## LLDB

An equivalent LLDB file is provided. Installation instructions are in the
comments at the top of the file. See juce_lldb_xcode.py.

If you'd like to add new types, see [Sudara's guide to creating lldb type summaries and children](https://melatonin.dev/blog/how-to-create-lldb-type-summaries-and-synthetic-children-for-your-custom-types/).

## JCF_DEBUG: JUCE Debugging Module

There are five development debugging utilities in the juce module jcf_debug.

I use these all the time. They are:
- ComponentDebugger - attach one of these to a component and get a list of all
its children as a tree in a separate window. Problem components are marked
in grey (not visible), yellow (off screen) or red (zero size). (See the
screenshot png in the root folder)
- ValueTreeDebugger - attach this to a valuetree and a separate window will
open where you can view (and change properties) of the tree.
- BufferDebugger - one of these can be used to view a buffer (typically an
array of floats) when debugging DSP code. You can put a macros into your
code at places you want to be able to inspect the buffer contents. I wrote
it while debugging some auto-correlation code for a pitch shifter and it's
been a life safer a couple of times since.
- advanced_leak_detector.h - is a utility you can add to a class when you have
a memory leak from an object. it returns the stack back-trace of the leaked
objects allowing you to find out where in your maze of source-code-complexity
you created them!
- FontAndColourDesigner - which allows you to easily flick between colours and
fonts for a component. Handy when you are designing a UI. Though perhaps
can be replaced with the Projucer these days!

The debuggers aren't pretty - but they are functional and shouldn't crash! Let
me know if you get any problems!

## MULTITHREADING

A JUCE Module for multi-threading problems in audio plugins. See the Doxygen
documentation for more information.
- garbage_collected_object - is a garbage collector i use for handling the
deletion of objects on the message thread when the audio thread has finished
with them.
- nonblocking_call_queue.h - provides a lock-free mechanism for inter-thread
function calls. very useful in conjunction with the garbage collector.
- value_tree_clone.h - jules may have made this a relic of history with recent
changes to JUCE, however this is the class I use for cloning a ValueTree from
my message thread to my audio thread without locks (works in conjunction with
the nonblocking call queue and the garbage collector).

** Other

A collection of parts and ideas which might be useful to people using JUCE.

- adsr_editor.cpp, adsr_editor.h - is a basic, but nice looking envelope
editor.