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https://github.com/iamkun/tower_game

💒 HTML5 Canvas Tower Building Game đŸĸđŸŦđŸĻđŸ¯đŸ°
https://github.com/iamkun/tower_game

canvas game html5 javascript

Last synced: 23 days ago
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💒 HTML5 Canvas Tower Building Game đŸĸđŸŦđŸĻđŸ¯đŸ°

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README

        

[![LICENSE](https://img.shields.io/badge/license-MIT-blue.svg)](LICENSE)

English | [įŽ€äŊ“中文](./README.zh-CN.md)

Tower Building Game


> a tower building game based on ES6 and Canvas (Tower Bloxx Deluxe Skyscraper)

## Demo


Link to online Demo (Demo Link)


Mobile Devices can scan following QR code:




## Game Rule

The following are the default game rule:

- In every game player starts with 3 hp. Every time a Tower block is dropped player is deduct 1 hp; game ends when hp is depleted.

- Player is rewarded with 25 point for every succesful stacked blocks(Success). If a block is stacked pefectly (Perfect) on top of the previous one, then player
rewarded with 50 points instead. Consecutive Perfects awards additional 25 points.

**Note: Each Success or Perfect constitutes a floor**

For example, the first Perfect awards 50 point. The second consecutive Perfect awards 75 points.
The third consecutive Perfect awards 100 points. etc.



## Customizing the game rule

```
git clone https://github.com/iamkun/tower_game.git
cd tower_game
npm install
npm start
```
Open `http://localhost:8082` in a web browser.

- To customize image and sound resource files directly replace the corresponding file under `assets` directory.
- To customize game rules modify the `option` object in `index.html`.

## Option

Use following table of `option` constants to complete customization of game rules.

**Note: all constants are optionally included**

| Option | Type | Description |
|---------|--------|-------------|
| width | number | Width of game interface |
| height | number | Height of game interface |
| canvasId | string | DOM ID in Canvas |
| soundOn | boolean | If sound is on |
| successScore | number | Points awarded for success |
| perfectScore | number | Additional points awarded for perfect |
| hookSpeed | function | Speed of hook's movement |
| hookAngle | function | Angle of hook |
| landBlockSpeed | function | Speed of block sway |
| setGameScore | function | hook for current score |
| setGameSuccess | function | hook for number of current succesful game |
| setGameFailed | function | hook for number of current failed game |

#### hookSpeed
Speed of hook's movement
This function takes in two parameters, currentFloor and currentScore, and returns a speed value.
```
function(currentFloor, currentScore) {
return number
}
```

#### hookAngle
Angle of hook
This function takes in two parameters, currentFloor and currentScore, and returns a angle value.
```
function(currentFloor, currentScore) {
return number
}
```

#### landBlockSpeed
Speed of block sway
This function takes in two parameters, currentFloor and currentScore, and returns a speed value.
```
function(currentFloor, currentScore) {
return number
}
```

#### setGameScore
hook for current score
This function takes in one parameters, score, and sets currentScore to score.
```
function(score) {
// your logic
}
```

#### setGameSuccess
hook for number of current succesful game
This function takes in one parameters, score, and sets GameSuccess to successCount.
```
function(successCount) {
// your logic
}
```

#### setGameFailed
hook for number of current failed game
This function takes in one parameters, score, and sets GameFailed to failedCount.
```
function(failedCount) {
// your logic
}
```

## License

MIT license.