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https://doug-martin.github.io/coddoc/
documentation parser to create API documentation in both markdown and html format
https://doug-martin.github.io/coddoc/
Last synced: 3 months ago
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documentation parser to create API documentation in both markdown and html format
- Host: GitHub
- URL: https://doug-martin.github.io/coddoc/
- Owner: doug-martin
- License: mit
- Archived: true
- Created: 2012-05-01T04:53:24.000Z (over 12 years ago)
- Default Branch: master
- Last Pushed: 2019-06-05T15:58:06.000Z (over 5 years ago)
- Last Synced: 2024-04-28T14:34:49.853Z (6 months ago)
- Language: JavaScript
- Homepage: http://doug-martin.github.com/coddoc
- Size: 841 KB
- Stars: 11
- Watchers: 3
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.html
- License: LICENSE
Awesome Lists containing this project
README
coddoc
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Coddoc
Description
coddoc is a jsdoc parsing library. Coddoc is different in that it is easily extensible by allowing users to
add tag and code parsers through the use of coddoc.addTagHandler and coddoc.addCodeHandler.
coddoc also parses source code to be used in APIs.
Coddoc also supports the generation of markdown and html through the use of different templates. Currently
the templates use Handlebars but you may use any templating engine
you wishJSDOC Tags
JSDoc tags currently supported are:
- augments|extends : extend an object
- lends : document all members of an anonymous object as members of a declared symbol
- namespace : document a namespace
- parameter|param|arg|argument : parameters of a function
- return|returns : return value of a function
- memberof|memberOf : explicitly document a cod block as a member of an object
- name : explicitly document the name of a symbol
- constructor|constructs : document a symbol as a constructor for a class
- class : documents a symbol as a class
- classdesc : alternate way to add a description to a class
- example : document an example/s of a symbol
- private : document a symbol as private.
- ignore : allows you to document a symbol but ignore it in parsing
- method|function : explicily document a symbol as a method
- field : explicily document a symbol as a field
- type : document the type of a field
- default : document the default value of a field
- throws|throw|exception : document any exception thrown by a method
- property : document a property in the constructor declaration of a class
- borrows : document any filed/methods borrowed from a class
- constant|const : document a field as a constant
- desc|description : alternate way to explicitly document the description of a symbol
- public:explicitly document a symbol as public
Coddoc Tags
Coddoc also has a few additional tags.
- ignoreCode : ignore the parsed code in the output
- includeDoc : include an external doc. External docs can be html or markdown.
Example
@includeDoc [Title Of Doc] ../location/of_doc.md
- projectName : document the projectName
- github : url to github project
- code : specifies a code block without needing an
example
tag
Example
{@code var test = "test"; }
- header : allows you to document a header that should appear before
generated documentation
- footer : allows you to document a footer that should come after the generated documentation
- protected : allows you to document a field as protected
Installation
Locally
npm install coddoc
Globally
npm install -g coddocUsage
Down doc does not currently create multi file docs instead will output to a single file. You may however implement
your own formatter to create multiple files.Command line options
- -d --directory : the directory that contains your code
- [-f --formatter] : optional formatter to use, if not specified then a JSON object of the symbols will
be output
- [-p --pattern] : optional file pattern to use when searching for files
Examples
JSON output
coddoc -d ./lib > symbols.jsonTo use the markdown formatter
coddoc -d ./lib -f markdown > README.mdTo use the HTML formatter
coddoc -d ./lib -f html > index.htmlTo use pragmatically
var coddoc = require("coddoc");
var tree = coddoc.parse({directory : __dirname + "/lib"});
var classes = tree.classes, namespaces = tree.namespaces;
//do somethingAPI
Defined index.js
Entry point for parsing code.Example
var tree = coddoc({directory : path.resolve(__dirname + "lib")});//To use markdown formatter
var doc = coddoc({directory : path.resolve(__dirname + "lib"), formatter : coddoc.formatters.markdown});//To use html formatter
var doc = coddoc({directory : path.resolve(__dirname + "lib"), formatter : coddoc.formatters.html});//To use custom file pattern
var doc = coddoc({directory : path.resolve(__dirname + "lib"), patter : /.+\.test\.js$/i, formatter : coddoc.html});
Arguments
- options : options object.
- options.dir
String
: the directory of code to parse.
- [options.pattern=
/.+\.js$/i
]RegExp
: a regular expression to test files agains
- options.formatter?
Object
: And optional formatter to format the tree. The object must contain
agenerate
method. See coddoc.formatters.html
Source
function (options){
options = options || {};
var baseDir = options.dir, filePattern = options.pattern || FILE_PATTERN;
if (!baseDir) {
console.log("directory required");
}
var fileMap = {};
(function findFiles(dir) {
var files = fs.readdirSync(dir);
files.forEach(function (file) {
var filePath = path.resolve(dir, file);
var stat = fs.statSync(filePath);
if (stat.isDirectory()) {
findFiles(filePath);
} else if (stat.isFile() && filePattern.test(file)) {
fileMap[filePath] = fs.readFileSync(filePath, "utf8");
}
});
}(baseDir));
var context = new Context(), tree = new Tree();
Object.keys(fileMap).forEach(function (i, j) {
emitter.emit("file", i);
context.activateScope("global");
parser.parse(fileMap[i], path.relative(baseDir, i), tree, context, emitter);
});
return tree;
}
addCodeHandler
Static
Function
Public
Defined parser/code.js
Adds a handler for a particular code regular expression. Useful if you want to
match a specific type of code not handled by default. When inside of of the parse function
you can use theRegExp.$
properties to access match sub expressions.By Default code blocks of the following form are parsed.
// /^function (\w+) *\{/
function(){}// /^var *(\w+) *= *function/
var x = function(){};// /^(\w+(?:\.\w+)*)\.prototype\.(\w+(?:\.\w+)?) *= *function/
MyObject.prototype.testFunction = function(){};// /^(\w+(?:\.\w+)*)\.prototype\.(\w+(?:\.\w+)?) *= *([^\n;]+)/
MyObject.prototype.testProperty = "property";// /^(\w+(?:\.\w+)+) *= *function/
some.object.testFunction = function(){}// /^(\w+(?:\.\w+)+) *= *([^\n;]+)/
some.object.testFunction = ["some", "property"];// /^var +(\w+) *= *([^\n;]+)/
var testProperty = {my : "property"};var myObject = {
// /^\"?(\w+)\"? *\: *function/
testFunction : function(){},// /^\"?(\w+)\"? *\: *([^,\n]+)/
testProperty : "some property"
}Example
var util = require("coddoc").util;
//parse code in the format of var myLocal = name.space.myFunction = function(){};
//give it a high priority to allow it to override current handlers.
addHandler(/^var *\w+ *= * (\w+(?:\.\w+)*) = *function/, 20, function (str, symbol, context) {
var splitName = util.splitName(RegExp.$1), name = splitName.name, activeScope = splitName.memberof, params = util.getParamList(str);
return {
type:'function',
isFunction:true,
memberof:activeScope,
isStatic:activeScope ? !activeScope.match(".prototype") : false,
isPrivate:name.match(/^_/) != null,
name:name,
params:params,
code:['function (', params.map(
function (n) {
return n.name.name;
}).join(","), '){\n ', util.getCode(str, "{").split("\n").join("\n "), "\n}"].join("")
};
});
Arguments
- regexp : the regular expression used to match code blocks.
- [priority=
0
] : the priority to give this code handler if not provided
it is defaulted to 0.
- parse : a function that returns an object. The object will be set as the
codeObject
on the coddoc.Symbol. The properties of the object will be added to the coddoc.Symbol for processing later.
Source
function (regexp,priority,parse){
if (util.isFunction(priority)) {
parse = priority;
priority = 0;
}
handlers.push({
priority:priority,
match:function (str) {
return regexp.exec(str);
},
parse:parse
});
handlers.sort(sortHandlers);
}
addTagHandler
Static
Function
Public
Defined parser/tags.js
Adds a new tag to be parsed. You can use this to add custom tags. coddoc will
not do anything with the new tag by default, however you can add functionality to handle the
new tag in the template.Example
//if a tag is contains a '|' character then each variation will resolve the the same parser function.
coddoc.addTagHandler("void|VOID|Void", function(comment, symbol, context){
//do something with the tag or add properties to the symbol.
symbol.isVoid = true;
symbol.tags.push({tag : "void", props : {}});
});
//in the template you can add functionality to handle the new tag. For example:
//in the html symbol.tmpl you could add a new label to the name header
<h3>
{{name}}
{{#if isStatic}}
<span class="label label-info">Static</span>
{{/if}}
{{#if isFunction}}
<span class="label label-label">Function</span>
{{/if}}
{{#if isPrivate}}
<span class="label label-important">Private</span>
{{else}}
{{#if isProtected}}
<span class="label label-warning">Protected</span>
{{else}}
<span class="label label-success">Public</span>
{{/if}}
{{/if}}
{{#if isVoid}}
<span class="label label-label">Void</span>
{{/if}}
</h3>
Arguments
- tag : the tag to parse, if a tag is contains a '|' character then the string will be split and each variation will resolve to the same parse function. If the tag already exists then the old implementation will be replaced by the new one.
- parse : a parser function to invoke when a tag that matches the name is encountered.
Source
function (tag,parse){
tag.split("|").forEach(function (tag) {
tags[tag] = {
parse:parse || function () {
return {tag:tag, props:{}};
}};
});
}
getTagRegexp
Static
Function
Protected
Defined parser/tags.js
Returns a regular expression that can be used to parse tagsReturns
RegExp
a regular expression to parse valid tags.
Source
function (){
return new RegExp("@(" + Object.keys(tags).join("|") + ")");
}
parse
Static
Function
Protected
Defined parser/index.js
Parses a string of code into coddoc.Symbols. All processed symbols are added to the coddoc.Tree.
This method is not intended to be used directly by user code.Arguments
- str : the source code to parse
- filepath : the relative filepath where the source is located. This is set on the symbol during parsing.
- tree : the tree which contains all symbols.
- context : the context which holds information about the current parsing job.
- emitter :
Returns
Object
Source
function (str,filepath,tree,context,emitter){
var l = str.length;
var symbols = [];
for (var i = 0; i < l; i++) {
var tags = [];
var comment = "", c = str[i], startIndex = i, endIndex, ret = [];
var startCIndex = str.indexOf("/**", i);
if (startCIndex !== -1) {
i = startCIndex + 2;
var endCIndex = str.indexOf("*/", i);
if (endCIndex !== -1) {
comment = str.substr(startCIndex + 2, endCIndex - (startCIndex + 2)).split("\n").map(joinAndReplace).join("\n");
emitter.emit("comment", comment);
i = endCIndex + 1;
//console.log(str.substr(startCIndex, endCIndex - startCIndex));
//console.log(comment);
var res = parseTags({comment:comment, start:startCIndex, end:endCIndex + 2}, str, filepath, context),
sym = res.symbol;
symbols.push(sym);
emitter.emit("symbol", sym);
var memberof = sym.memberof;
if (!sym.ignore && !sym.lends) {
tree.addSymbol(sym);
}
}
} else {
i++;
}
}
return {symbols:symbols, code:str};
}
parseCode
Static
Function
Protected
Defined parser/code.js
Uses Registered handlers to parse the next block of code from a code fragment. This function is
used by coddoc.parse to parse code for comments.Arguments
- str : the source string to parse
- symbol : the symbol to add parsed properties from.
- context : the current context
Source
function (str,symbol,context){
var l = handlers.length, ret = {};
for (var i = 0; i < l; i++) {
var h = handlers[i];
if (h.match(str)) {
ret = h.parse(str, symbol, context);
break;
}
}
if (ret) {
symbol.codeObject = ret;
Object.keys(ret).forEach(function (i) {
symbol[i] = ret[i];
});
}
}
parseTag
Static
Function
Protected
Defined parser/tags.js
Parses a tag and the coresponding comment using a matching tag handler. Each parsed tag
could add a new property to the coddoc.Symbol. The parsed tag will be added the the
coddoc.Symbol#tags array.Example
coddoc.parseTag("someTag", "@someTag props...", sym, src, index, context);
//would add a new tag to the symbols property
{
tag : "tagname",
props : {...}
}//the props value would also be added to the symbols params array.
Arguments
- comment : the comment fragment being parsed
- sym : the symbol that the comment corresponds to. The code object and values will have already been set.
- context : the currect context object. The context allows tags to set new scopes and namespaces.
- tag
String
: the tag name being parsed from the comment
Source
function (comment,sym,context){
var tag = comment.match(TAG_REGEXP), ret = {};
if (tag && tag.length === 2) {
var t = tags[tag[1]];
if (t) {
t.parse(comment, sym, context);
} else {
throw new Error("Invalid tag " + tag);
}
}
}
A Context object used to keep state when parsing symbols.
The context should not be used directly by user code.
Constructor
Defined context.js
Source
function (){
this.scopes = {};
this.nameSpaces = {global:[]};
this.aliases = {};
this.activateScope("global");
}
activateScope
Function
Public
Defined context.js
Activates a scope for.Arguments
- name : the name of the scope.
Returns
Object
the activated scope object.
Source
function (name){
this.activeScope = name;
return this.addScope(name);
}
addNamespace
Function
Public
Defined context.js
Adds a namespace the the context object.Arguments
- name : the name of the namespace
Returns
Object
the object for the namespace.
Source
function (name){
if ("undefined" === typeof this.nameSpaces[name]) {
this.nameSpaces[name] = {};
}
return this.nameSpaces[name];
}
addScope
Function
Public
Defined context.js
Adds a scope to the contextArguments
- name : the name of the scope to add,
Returns
Object
the object for the namespace.
Source
function (name){
if ("undefined" === typeof this.scopes[name]) {
this.scopes[name] = {};
}
return this.scopes[name];
}
getActiveScope
Function
Public
Defined context.js
Returns the active scope.Returns
Object
the scope object
Source
function (){
return this.getScope(this.activeScope);
}
getActiveScopeName
Function
Public
Defined context.js
Returns the name of the active scope.Returns
String
the active scope name.
Source
function (){
return this.activeScope;
}
getNamespace
Function
Public
Defined context.js
Gets a namespace, creating it if it does not exist.Arguments
- name : the name of the context
Returns
Object
the object for the namespace.
Source
function (name){
return this.addNamespace(name);
}
getScope
Function
Public
Defined context.js
Gets a scope creating it if it does not exist.Arguments
- name : the name of the scope to get,
Returns
Object
the object for the namespace.
Source
function (name){
return this.addScope(name);
}
A Symbol represents a comment and code pair. Each code handler added through coddoc.addCodeHandler and
tag handler added through coddoc.addTagHandler adds/removes properties from a the symbol. Each symbol is
added to the coddoc.Tree which is either returned from coddoc or passed into a template handler.NOTE: This object should not be instantiated by user code
Instance Properties
PropertyTypeDefault ValueDescriptionaugments{Array}
[]
Any symbols this symbol augments
borrows{Array}
[]
Any properties this symbol borrows
codeObject{Object}null
The codeObject of this symbol
description{String}""
The description of this symbol.
examples{Array}
[]
The examples for this symbol
file{String}""
The file where the symbol was found.
fullname{String}""
The fullname i.e ({memberof}.{name})
ignore{Boolean}false
Set to true if the symbol should be ignored and not put into coddoc.Tree
ignoreCode{Boolean}false
Set to true if the code object from this symbol should be ignored.
isConstant{Boolean}false
Set to true if this symbol is a constant.
isConstructor{Boolean}false
Set to true is this symbol is a constructor
isFunction{Boolean}false
Set to true if this symbol is a function.
isPrivate{Boolean}false
Set to true if this symbol is private.
isProtected{Boolean}false
Set to true if this symbol is protected.
isStatic{Boolean}false
Set to true if this symbol is static
memberof{String}""
Who this symbol belongs to.
name{String}""
The name of this symbol
params{Array}
[]
The associated params for this symbol if it is a funciton.
properties{Array}
[]
The associated properties for this symbol
returns{Array}
[]
Array of return types for this symbol
see{Array}
[]
Any link for this symbol
tags{Array}
[]
The associated tags for this symbol
throws{Array}
[]
Exceptions thrown by this symbol
type{*}null
The type that is symbol represents.
Constructor
Defined symbol.js
Arguments
- options : an object or symbol whos properties will be added to this symbol. Note a deep copy of paraemeters will not be made, so if you pass an array the array will not be cloned.
Source
function (options){
this.tags = [];
this.params = [];
this.properties = [];
this.examples = [];
this.borrows = [];
this.augments = [];
this.includedDocs = [];
this.see = [];
this.throws = [];
this.returns = [];
options = options || {};
for (var i in options) {
if (i in this) {
this[i] = options[i];
}
}
}
A Tree object which contains symbols.
Constructor
Defined tree.js
Source
function (){
this.symbols = {global:[]};
}
_addSymbol
Function
Private
Defined tree.js
Adds a symbol to this tree.Arguments
- name : the name of the symbol to add.
Returns
Array
Source
function (name){
var ret = this.symbols[name];
if (!ret) {
ret = this.symbols[name] = [];
}
return ret;
}
addSymbol
Function
Public
Defined tree.js
Entry point to add the symbolArguments
- symbol :
- path
String
: the path of the symbol. i.e the memberof property of a symbol
- name :
- obj :
Source
function (symbol){
var nameParts = utils.splitName(symbol.fullName);
var path = nameParts.memberof, name = nameParts.name;
if (path === "global") {
path = name;
}
var sym = this.getSymbol(path);
sym.push(symbol);
}
getClasses
Function
Public
Defined tree.js
Returns all classes in the tree. The following properties are added to each class symbol.
- staticMethods : all static methods for the class
- staticProperties : all static properties for the class
- instanceMethods : all isntance methods for the class
- instanceProperties : all instance properties for a class
Returns
Array
Source
function (){
var symbols = this.symbols,
objects = [],
keys = Object.keys(this.symbols);
keys.forEach(function (k) {
objects = objects.concat(symbols[k].filter(function (s) {
return s.isConstructor;
}));
});
return objects.map(function (s) {
var name = s.fullName;
var statics = symbols[name] || [];
var instance = symbols[name + ".prototype"] || [];
var borrowedMethods = [], borrowedProperties = [], staticBorrowedMethods = [], staticBorrowedProperties = [];
s.borrows.map(function (b) {
var borrows = b.borrows;
var symbol = symbols[borrows.memberof || "global"].filter(function (s) {
return s.name === borrows.name;
});
if (symbol.length) {
symbol = symbol[0];
var memberof = b.isStatic ? name : name + ".prototype";
var newSymb = new Symbol(utils.merge({}, symbol, {name:b.as, isStatic:b.isStatic, fullName:memberof + "." + b.as, memberof:memberof}));
if (b.isStatic) {
if (s.isFunction) {
staticBorrowedMethods.push(newSymb);
} else {
staticBorrowedProperties.push(newSymb);
}
} else {
if (s.isFunction) {
borrowedMethods.push(newSymb);
} else {
borrowedProperties.push(newSymb);
}
}
}
});
s.name = name;
s.staticMethods = statics.filter(
function (s) {
return s.isFunction && !s.isConstructor;
}).concat(staticBorrowedMethods);
s.staticProperties = statics.filter(
function (s) {
return !s.isFunction && !s.isNamespace;
}).concat(staticBorrowedProperties);
s.instanceMethods = instance.filter(
function (s) {
return s.isFunction && !s.isConstructor;
}).concat(borrowedMethods);
s.instanceProperties = instance.filter(
function (s) {
return !s.isFunction && !s.isNamespace;
}).concat(s.properties || []).concat(borrowedProperties);
return s;
});
}
getMembers
Function
Public
Defined tree.js
Gets all members( coddoc.Symbol) for a particular path.Arguments
- path : the path to look up.
Returns
Array
and array of symbols.
Source
function (path){
var symbols = this.symbols,
namespaces = [],
keys = Object.keys(this.symbols);
keys.forEach(function (k) {
namespaces = namespaces.concat(symbols[k].filter(function (s) {
return !s.isNamespace && !s.isConstructor && s.memberof === path;
}));
});
return namespaces;
}
getNamespaces
Function
Public
Defined tree.js
Returns all namespaces in this tree. This method also adds the following values to the namespace.
- properties : all properties that belong to the namespace
- methods : all methods that belong to the namespace
Returns
Array
array of namespaces
Source
function (){
var symbols = this.symbols,
namespaces = [],
keys = Object.keys(this.symbols);
keys.forEach(function (k) {
namespaces = namespaces.concat(symbols[k].filter(function (s) {
return s.isNamespace;
}));
});
return namespaces.map(function (s) {
var realName = s.memberof && s.memberof !== "global" ? [s.memberof, s.name].join(".") : s.name;
var members = this.getMembers(realName);
s.name = realName;
s.properties = s.properties.concat(members.filter(function (m) {
return !m.isFunction;
}));
s.methods = members.filter(function (m) {
return m.isFunction;
});
return s;
}, this);
}
getSymbol
Function
Public
Defined tree.js
Returns a symbol from this tree. The Tree will create the symbol if it does not exist.Arguments
- name : the name of the symbol to get
Returns
Array
the array for the symbol.
Source
function (name){
return this._addSymbol(name);
}
hasSymbol
Function
Public
Defined tree.js
Returns true if this tree contains a symbol.Arguments
- name : the name to test if the tree contains the symbol
Returns
Boolean
true if the tree contains the symbol.
Source
function (name){
var parts = name.split(".");
return !!this.symbols[name];
}
License
MIT LICENSE
Meta
Code:
git clone git://github.com/pollenware/coddoc.git