https://github.com/0blu/albiontracker
Proof of concept for a damage tracker in AlbionOnline
https://github.com/0blu/albiontracker
Last synced: 8 months ago
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Proof of concept for a damage tracker in AlbionOnline
- Host: GitHub
- URL: https://github.com/0blu/albiontracker
- Owner: 0blu
- License: gpl-3.0
- Created: 2018-10-02T17:09:57.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2018-10-12T13:17:05.000Z (over 7 years ago)
- Last Synced: 2025-10-08T20:27:50.689Z (8 months ago)
- Language: C#
- Homepage:
- Size: 183 KB
- Stars: 3
- Watchers: 1
- Forks: 1
- Open Issues: 10
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Metadata Files:
- Readme: README.md
- License: LICENSE.txt
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README
# AlbionTracker
# Still work in progress

# FAQ
## Playernames are not visible
A solution for this would be to force the server to send you all the necessary information,
this can be done by **switching into another cluster**.
# Is it allowed? YES!
[As David Salz (Technical Lead for Albion Online) stated:](https://forum.albiononline.com/index.php/Thread/51604-Is-it-allowed-to-scan-your-internet-trafic-and-pick-up-logs/?postID=512670#post512670)
> Our position is quite simple. As long as you just look and analyze we are ok with it. [...]
> As some of you have already pointed out, using WireShark or silimar tools to analyze network traffic is undetectable from our end and we therefore do not consider it an offense.
In fact this tool builds on `pcap` which is the same library that WireShark uses.
# License
This project is licensed under _GNU GENERAL PUBLIC LICENSE_, so please make your changes open source.