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https://github.com/0x0ade/fnadroid
Unofficial "FNA for Android" wrapper.
https://github.com/0x0ade/fnadroid
c-sharp fna net-framework sdl2 xamarin xamarin-android xna
Last synced: 3 months ago
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Unofficial "FNA for Android" wrapper.
- Host: GitHub
- URL: https://github.com/0x0ade/fnadroid
- Owner: 0x0ade
- License: ms-pl
- Created: 2017-01-06T14:57:31.000Z (about 8 years ago)
- Default Branch: master
- Last Pushed: 2018-10-25T15:38:30.000Z (over 6 years ago)
- Last Synced: 2024-10-11T09:53:26.007Z (4 months ago)
- Topics: c-sharp, fna, net-framework, sdl2, xamarin, xamarin-android, xna
- Language: C#
- Size: 7.69 MB
- Stars: 41
- Watchers: 4
- Forks: 8
- Open Issues: 2
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# FNADroid
### FNA for Android, the ugly way
#### MS-PL-licensed
#### clone recursively
----### Special thanks to my [patrons on Patreon](https://www.patreon.com/0x0ade):
- [Chad Yates](https://twitter.com/ChadCYates)
- Daniel Shumway
- Merlijn Sebrechts#### TL;DR:
* Run `/FNADroid-Native/buildnative.sh`
* Compile `/SDL2Droid-CS/SDL2Droid-CS-Java/` into `/SDL2Droid-CS/SDL2Droid-CS-JBindings/Jars/SDL2Droid-CS-Java.jar`
* Include your game as a dependency to the `FNADroid` project so it gets included in the .apk properly.
* Change `/FNADroid/Bootstrap.cs`, `/FNADroid/Resources/` and `/FNADroid/MainActivity.cs`
* Compile FNADroid using Xamarin.Android (f.e. via Xamarin for Visual Studio).
* Uh... I haven't figured out content management quite yet... *runs away*#### /SDL2Droid-CS/
*What:* SDL2 for Android. Take a look at https://github.com/0x0ade/SDL2Droid-CS
*Why:* FNA uses SDL2 and SDL2-CS; FNADroid uses SDL2 and SDL2Droid-CS
*Compilation:* Only the SDL2 bindings require manual compilation:
In your favourite Java IDE, produce a compiled .jar artifact and place it into `/SDL2Droid-CS/SDL2Droid-CS-JBindings/Jars/`#### /FNADroid-Native/
*What:* Native library `Android.mk` makefiles, extension code and prebuilt libraries
*Why:* Xamarin for Visual Studio has got some problems with compiling native libraries on its own.
*Compilation:* Run `buildnative.sh` (cygwin-compatible) from inside `/FNADroid-Native/`. That's it.
#### /FNADroid/ and /FNADroid-Lib/
*What:* The Mono side of things: Main C# code starting the game and (-Lib) an optional extension library to be used by the game without needing to refer to FNADroid.
*Why:* Why not?
*Compilation:*
* Load the solution in Visual Studio with the "Xamarin for Visual Studio" extension installed.
* Modify `/FNADroid/Bootstrap.cs` for your main code, `/FNADroid/Resources/` for any strings / icons / ... and `/FNADroid/MainActivity.cs` for the launch config (f.e. orientation).
* Compile as you would any other Xamarin.Android project.