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https://github.com/0xwal/ps4-api-server

PS4API server to handle client request for read/write to game memory
https://github.com/0xwal/ps4-api-server

ps4 ps4api ps4debugger ps4lib ps4me ps4payload ps4server

Last synced: 20 days ago
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PS4API server to handle client request for read/write to game memory

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README

        

# PS4API Server

This project allows you to control PS4 game memory for reading/writing calls.
with this project you can make RTE/RTM tools

## Installation

use [CTurt's PS4 SDK from xvortex's repository](https://github.com/xvortex/ps4-payload-sdk).
then follow the instructions on how to add the sdk path to your environment.

## Usage

char sendCommand(char command, void* args);

commands:

* 'a' attach to game process ( eboot.bin ) and the process will continued.
* 'c' continue the process.
* 'd' detach the process.
* 's' suspend the process.
* 'u' resume the process.
* 'k' kill the process (seems not works)
* 'n' send notification with text.
* 'r' read memory.
* 'w' write memory.

args:

* 'a'(void);
* 'c'(void);
* 'd'(void);
* 's'(void);
* 'u'(void);
* 'k'(void);
* 'n'(char text[]);
* 'r'(unsigned int length, unsigned long int address);
* 'w'(unsigned int length, unsigned long int address, char data[]);

## Contributing

1. Fork it!
2. Create your feature branch: `git checkout -b my-new-feature`
3. Commit your changes: `git commit -am 'Add some feature'`
4. Push to the branch: `git push origin my-new-feature`
5. Submit a pull request :D

## Credits

CTurt -> the SDK.
Specter -> exploit implementation.
IDC, xvortex, 2much4u, who else I missed (message me for the Credits)