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https://github.com/0xwal/ps4-api-server
PS4API server to handle client request for read/write to game memory
https://github.com/0xwal/ps4-api-server
ps4 ps4api ps4debugger ps4lib ps4me ps4payload ps4server
Last synced: 20 days ago
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PS4API server to handle client request for read/write to game memory
- Host: GitHub
- URL: https://github.com/0xwal/ps4-api-server
- Owner: 0xwal
- Created: 2018-02-07T18:13:16.000Z (almost 7 years ago)
- Default Branch: master
- Last Pushed: 2018-06-09T16:40:38.000Z (over 6 years ago)
- Last Synced: 2024-09-19T19:02:04.095Z (3 months ago)
- Topics: ps4, ps4api, ps4debugger, ps4lib, ps4me, ps4payload, ps4server
- Language: C
- Homepage:
- Size: 67.4 KB
- Stars: 28
- Watchers: 9
- Forks: 6
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# PS4API Server
This project allows you to control PS4 game memory for reading/writing calls.
with this project you can make RTE/RTM tools## Installation
use [CTurt's PS4 SDK from xvortex's repository](https://github.com/xvortex/ps4-payload-sdk).
then follow the instructions on how to add the sdk path to your environment.## Usage
char sendCommand(char command, void* args);
commands:
* 'a' attach to game process ( eboot.bin ) and the process will continued.
* 'c' continue the process.
* 'd' detach the process.
* 's' suspend the process.
* 'u' resume the process.
* 'k' kill the process (seems not works)
* 'n' send notification with text.
* 'r' read memory.
* 'w' write memory.args:
* 'a'(void);
* 'c'(void);
* 'd'(void);
* 's'(void);
* 'u'(void);
* 'k'(void);
* 'n'(char text[]);
* 'r'(unsigned int length, unsigned long int address);
* 'w'(unsigned int length, unsigned long int address, char data[]);## Contributing
1. Fork it!
2. Create your feature branch: `git checkout -b my-new-feature`
3. Commit your changes: `git commit -am 'Add some feature'`
4. Push to the branch: `git push origin my-new-feature`
5. Submit a pull request :D## Credits
CTurt -> the SDK.
Specter -> exploit implementation.
IDC, xvortex, 2much4u, who else I missed (message me for the Credits)