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https://github.com/1egoman/pgiso
3d isometric engine, written in python and pygame
https://github.com/1egoman/pgiso
Last synced: about 1 month ago
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3d isometric engine, written in python and pygame
- Host: GitHub
- URL: https://github.com/1egoman/pgiso
- Owner: 1egoman
- Created: 2014-03-08T13:43:08.000Z (almost 11 years ago)
- Default Branch: master
- Last Pushed: 2014-04-27T23:53:39.000Z (over 10 years ago)
- Last Synced: 2024-04-11T13:59:58.001Z (9 months ago)
- Language: Python
- Homepage: https://github.com/1egoman/pgiso
- Size: 203 KB
- Stars: 2
- Watchers: 3
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
#Pygame Isometric Engine#
**Requirements**
- Python (I use 2.7, anything above should work)
- Pygame (http://pygame.org)
- GameObjects (It should be included, but otherwise https://code.google.com/p/gameobjects/)**Examples**
Check main.py for a working example
#*OR*#
Try something along these lines:
```python
import pygame, world# init
pygame.init()
s = pygame.display.set_mode((500, 500))
w = world.map(s, 3, 3)while True:
# make sure it doesn't crash
for event in pygame.event.get():
if event.type == pygame.QUIT: break
# render world
w.render()
pygame.display.flip()
```