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https://github.com/2shady4u/godot-sqlite-kotlin
GDNative wrapper for SQLite (Godot 3.1+) using Kotlin
https://github.com/2shady4u/godot-sqlite-kotlin
gamedev godot godotengine kotlin
Last synced: 3 months ago
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GDNative wrapper for SQLite (Godot 3.1+) using Kotlin
- Host: GitHub
- URL: https://github.com/2shady4u/godot-sqlite-kotlin
- Owner: 2shady4u
- License: mit
- Created: 2020-02-15T14:43:24.000Z (almost 5 years ago)
- Default Branch: master
- Last Pushed: 2020-04-13T14:12:24.000Z (almost 5 years ago)
- Last Synced: 2024-10-13T08:13:06.711Z (4 months ago)
- Topics: gamedev, godot, godotengine, kotlin
- Language: Kotlin
- Homepage:
- Size: 36.9 MB
- Stars: 3
- Watchers: 2
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE.md
Awesome Lists containing this project
README
![Godot SQLite Kotlin banner](icon/godot-sqlite-kotlin-banner.png?raw=true "Godot SQLite Kotlin Banner")
# godot-sqlite-kotlin
## !!!DISCLAIMER !!! WORK IN PROGRESS!!!
This repository is a port of the [Godot SQLite plugin](https://github.com/2shady4u/godot-sqlite) from godot-cpp to [godot-kotlin](https://github.com/utopia-rise/godot-kotlin) and is currently a WORK IN PROGRESS!
Nothing in this repository is ready for deployment, nor is anything final.**DON'T USE THIS IN ANY OF YOUR PROJECTS (YET)!**
## Common Questions and Answers
#### What operating systems are planned to be supported?
- Mac OS X
- Linux
- Windows
- Android (Arm64v8 and Arm7)
- iOS#### Will everything be backwards compatible?
All functions will retain their name and functionalities, making any prior projects made in the old repository fully compatible with these new binaries.
#### Will the old plugin still be supported?
Support for the old repository won't change any time soon and will be updated with new features alongside this new repository.
#### Why are you porting this plugin?
Development using godot-cpp has proven to be tedious and the main repository isn't that well maintained anymore. Exporting to Android has long since been a goal of mine, but there's no concrete information nor help on how to do it. In contrast, Kotlin makes it almost a trivial matter, just changing a variable, to export to Android.