https://github.com/3dproger/capture-the-flag-ai-gm
My example of Capturing the Flag for Game Maker
https://github.com/3dproger/capture-the-flag-ai-gm
Last synced: 5 months ago
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My example of Capturing the Flag for Game Maker
- Host: GitHub
- URL: https://github.com/3dproger/capture-the-flag-ai-gm
- Owner: 3dproger
- License: mit
- Created: 2020-07-23T12:45:59.000Z (almost 6 years ago)
- Default Branch: master
- Last Pushed: 2021-11-09T22:06:33.000Z (over 4 years ago)
- Last Synced: 2025-04-05T16:11:19.832Z (over 1 year ago)
- Size: 3.41 MB
- Stars: 0
- Watchers: 0
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Capture the Flag AI for Game Maker
My example for Capturing the Flag. Suitable for TDS style games as well as for strategy games. Bots are able to find the shortest path, use cover and dodge bullets. There are four types of weapons

# Goal of the Game
Deliver the enemy flag to your base or destroy all opponents
# Rules
* You start out with a random weapon (Submachine Gun, Rifle or Shotgun)
* Upon death, you possess a random remaining friendly soldier
# Control
* WASD - moving
* Left Mouse Button - Shot
* F1 - Help
* F4 - Switch Fullscreen / Windowed mode
* F9 - Screenshot (saved next to the game file)
* ESC - Exit from Help / Exit from game