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https://github.com/4players/odin-example-unreal
Sample project for ODIN plugin usage in Unreal Engine 4/5
https://github.com/4players/odin-example-unreal
example plugin unreal-engine-4 unreal-engine-5 voip
Last synced: 19 days ago
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Sample project for ODIN plugin usage in Unreal Engine 4/5
- Host: GitHub
- URL: https://github.com/4players/odin-example-unreal
- Owner: 4Players
- Created: 2022-09-21T14:58:13.000Z (over 2 years ago)
- Default Branch: ue-4.27
- Last Pushed: 2023-10-11T14:59:55.000Z (about 1 year ago)
- Last Synced: 2023-10-12T00:56:02.806Z (about 1 year ago)
- Topics: example, plugin, unreal-engine-4, unreal-engine-5, voip
- Language: C#
- Homepage:
- Size: 19.5 KB
- Stars: 1
- Watchers: 2
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# 4Players ODIN Unreal Sample Project
This is an Unreal Engine sample project using the [ODIN code plugin](https://github.com/4Players/odin-sdk-unreal).
[Online Documentation](https://www.4players.io/developers)
## Prerequisites
- Unreal Engine 4.26 or any later version (including 5.x)
## Getting Started
To check out the project for development, clone the git repo into a working directory of your choice.
This repository uses [LFS](https://git-lfs.github.com) (large file storage) to manage pre-compiled binaries, assets and Unreal Engine map files. Note that a standard clone of the repository might only retrieve the metadata about these files managed with LFS. In order to retrieve the actual data with LFS, please follow these steps:
1. Clone the repository (with submodules):
`git clone --recursive https://github.com/4Players/odin-example-unreal.git`2. Cache the actual LFS data on your local machine:
`git lfs fetch`3. Replaces the metadata in the binary files with their actual contents:
`git lfs checkout`