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https://github.com/56kyle/bloons_auto
A series of tools and scripts for automating BTD6. Also includes an API for automating basic gameplay.
https://github.com/56kyle/bloons_auto
btd6 frida python-scripts python3
Last synced: about 1 month ago
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A series of tools and scripts for automating BTD6. Also includes an API for automating basic gameplay.
- Host: GitHub
- URL: https://github.com/56kyle/bloons_auto
- Owner: 56kyle
- License: mit
- Created: 2020-12-28T00:56:04.000Z (about 4 years ago)
- Default Branch: master
- Last Pushed: 2022-02-08T23:41:03.000Z (almost 3 years ago)
- Last Synced: 2023-03-07T03:57:01.026Z (almost 2 years ago)
- Topics: btd6, frida, python-scripts, python3
- Language: Python
- Homepage:
- Size: 18.5 MB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
bloons_auto
=================### Table of Contents
- [Summary](###Summary)
- [API](###API)
-### Summary
Going into this, I had no idea the scope that it would eventually cover.
The initial purpose of this repo was to gather info on what each towers hitbox is and to make a script for perfectly tessellating them. \
Needless to say, this all got a bit out of hand and now has a large variety of information covering from towers and maps all the way to documenting useful functions found with cheat engine. \
Additionally, most things are made in such a way that they can be used as an api. For example:
from towers import DartMonkey, NinjaMonkey
if __name__ == '__main__':
time.sleep(5)# Makes a 4, 2, 0 dart monkey at (400, 600)
DartMonkey(location=[400, 600], upgrades=[4, 2, 0])In the future I'll probably separate things into their own repositories, but that is for another time.