https://github.com/7gxycn08/forceautohdr
GUI That Forces Auto HDR In Unsupported Games.
https://github.com/7gxycn08/forceautohdr
autohdr graphical-user-interface python windows-11 windows11
Last synced: about 1 year ago
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GUI That Forces Auto HDR In Unsupported Games.
- Host: GitHub
- URL: https://github.com/7gxycn08/forceautohdr
- Owner: 7gxycn08
- License: apache-2.0
- Created: 2024-01-18T11:17:35.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2024-11-13T10:45:30.000Z (over 1 year ago)
- Last Synced: 2025-04-01T01:01:46.233Z (about 1 year ago)
- Topics: autohdr, graphical-user-interface, python, windows-11, windows11
- Language: Python
- Homepage:
- Size: 74.2 KB
- Stars: 72
- Watchers: 2
- Forks: 0
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README

# ForceAutoHDR
ForceAutoHDR simplifies the process of adding games to the AutoHDR list in the Windows Registry, enabling HDR for games not officially supported. This tool offers a user-friendly GUI for enabling AutoHDR in unsupported games.
## Features
- **Easy to Use**: Add games to the AutoHDR list with a simple GUI.
- **Automatic Registry Management**: Automatically adds or removes game entries in the Registry.
- **Safe**: Does not make any connections to the Internet.
- **DXVK/VKD3D**: Works for games using Vulkan api wrappers.

## Usage
1. Ensure AutoHDR is enabled in Windows 11 settings.
2. Manually enable HDR by pressing `Win+Alt+B` in Windows 11.
3. Run your game.
4. To verify AutoHDR is working, open the Xbox Game Bar, navigate to the HDR Intensity Slider, and adjust it. If the brightness shifts while adjusting the slider, AutoHDR is functioning.
5. For automatic HDR toggling for any process/game, consider using [PyAutoActions](https://github.com/7gxycn08/PyAutoActions/).
6. For permenantly setting CPU Priority/IO Priority/Memory Priority via registry consider using [PrioritySetter](https://github.com/7gxycn08/PrioritySetter/).
## Windows 11 24H2 Overblown Colors Workaround

To fix games that exhibit such behavior edit `Engine.ini` which usually is located in `Appdata/local/(GameFolder)`.
Adding the variable bellow Defines the default back buffer pixel format and sets it to `16bit RGBA` output.
```
[/Script/Engine.RendererSettings]
r.DefaultBackBufferPixelFormat=1
```
## Notice
AutoHDR is forced for unsupported games without notification popups.
## Getting Started
To start using ForceAutoHDR, download the latest release from our [Releases page](https://github.com/7gxycn08/ForceAutoHDR/releases). Install it using the setup file and run the application.

Alternatively you can install and update via [Windows Package Manager (Winget)](https://docs.microsoft.com/en-us/windows/package-manager/winget/):
`winget install ForceAutoHDR.7gxycn08`
## Contributing
Contributions are welcome! If you have suggestions or want to improve ForceAutoHDR, please feel free to fork the repository, make changes, and submit a pull request. For major changes or discussions, please open an issue first.
[](https://ko-fi.com/7gxycn08)
## License
ForceAutoHDR is released under the MIT License. See the [LICENSE](https://github.com/7gxycn08/ForceAutoHDR/blob/main/LICENSE) file for more details.