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https://github.com/ACIIL/ACLS-Shader-1.0

ACLS (older 1.0). Unity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standard toony appearances and adaptive to vrchat render constraints and reactive to common incorrect user generated map lighting.
https://github.com/ACIIL/ACLS-Shader-1.0

avatar-shader hlsl npr pbr pbr-hybrid shader unity vr vrchat

Last synced: 13 days ago
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ACLS (older 1.0). Unity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standard toony appearances and adaptive to vrchat render constraints and reactive to common incorrect user generated map lighting.

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README

        

ACLS 1.0 (this) is deprecated. Find ACLS 2.0+ here https://aciil.booth.pm/items/1779615

### Origin and maintenance here at: ###
https://github.com/ACIIL/ACLS-Shader

### Wiki: Examples. Documentation, References and Citations at: ###
https://github.com/ACIIL/ACLS-Shader/wiki

### Introduction ###

A Unity HLSL VR ready "NPR/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standard "toony" appearances and adaptive to vrchat render constraints and reactive to common incorrect user generated map lighting.

This is a hobbyist and self practice project for my technical artist experiments and professional development. Source is free and citations and credits to works and ideas as i use them.

Project for ACLS 1.0 (not +2.0) is MIT however if you find alternative sources not linking back or citing the primary github please let me know.

License is posted in the LICENSE.md. License only applies to ACLS 1.0 (not +2.0) Code presented in this repository.