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https://github.com/ACreTeam/ac-decomp
Decompilation in progress of Animal Crossing for the Nintendo GameCube.
https://github.com/ACreTeam/ac-decomp
Last synced: 30 days ago
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Decompilation in progress of Animal Crossing for the Nintendo GameCube.
- Host: GitHub
- URL: https://github.com/ACreTeam/ac-decomp
- Owner: ACreTeam
- License: cc0-1.0
- Created: 2022-12-17T16:06:06.000Z (almost 2 years ago)
- Default Branch: master
- Last Pushed: 2024-10-29T12:35:32.000Z (about 1 month ago)
- Last Synced: 2024-10-29T14:46:08.737Z (about 1 month ago)
- Language: C
- Size: 10.5 MB
- Stars: 362
- Watchers: 26
- Forks: 21
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-gamecube-development - Animal Crossing - An in-progress decompilation of _Animal Crossing_ (Reverse Engineering / Projects)
README
# Animal Crossing Decompilation [![Discord Channel][discord-badge]][discord] ![rel progress] ![dol progress]
[discord]: https://discord.gg/hKx3FJJgrV
[discord-badge]: https://img.shields.io/discord/727908905392275526?color=%237289DA&logo=discord&logoColor=%23FFFFFF
[rel progress]: https://img.shields.io/endpoint?label=rel&url=https%3A%2F%2Fprogress.decomp.club%2Fdata%2Fanimalcrossing%2Fus%2Frel%2F%3Fmode%3Dshield%26measure%3Dcode
[dol progress]: https://img.shields.io/endpoint?label=dol&url=https%3A%2F%2Fprogress.decomp.club%2Fdata%2Fanimalcrossing%2Fus%2Fdol%2F%3Fmode%3Dshield%26measure%3DcodeDecompilation in progress of Animal Crossing (GAFE01)
A decompilation of the original N64 version of the game is being worked on [here](https://github.com/zeldaret/af).
## CloningUse `--recursive` when cloning to have ppcdis in the repository.
## Building
> ℹ️ When using Windows, it's recommended to use WSL.
### Docker
1. [Dump a copy of the game](./docs/extract_game.md) and extract all files.
2. Place **main.dol**, **foresta.rel.szs**, **forest_1st.arc**, and **forest_2nd.arc** in *dump/*.
3. Download the [CodeWarrior 1.3.2, 1.3.2r, and 1.2.5n compilers](https://files.decomp.dev/compilers_latest.zip) and extract them to *tools/1.3.2/*, *tools/1.3.2r/*, and *tools/1.2.5n/*, respectively.
4. Install Docker.
5. Build the Docker image (`docker build -t ac-decomp .`).
6. Run configure.py (`docker run --rm -v ${PWD}:/ac-decomp ac-decomp python3 configure.py`).
7. Run build.py (`docker run --rm -v ${PWD}:/ac-decomp ac-decomp python3 build.py`).### Build manually
> ℹ️ When building manually from a work directory originally used for Docker, you will need to run `sudo ninja -t clean` for the build to execute properly.
1. [Dump a copy of the game](./docs/extract_game.md) and extract all files.
2. Place **main.dol**, **foresta.rel.szs**, **forest_1st.arc**, and **forest_2nd.arc** in *dump/*.
3. Download the [CodeWarrior 1.3.2, 1.3.2r, and 1.2.5n compilers](https://files.decomp.dev/compilers_latest.zip) and extract them to *tools/1.3.2/*, *tools/1.3.2r/*, and *tools/1.2.5n/*, respectively.
4. Install Python, pip, and [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages#package-managers) using your package manager of choice.
5. Install Python modules from requirements.txt (`pip install -r requirements.txt`).
6. Install version 0.6.13 of [wibo](https://github.com/decompals/wibo)
- Wibo is a lightweight Wine replacement that's tailor-made for use with decomp projects. Regular Wine can be used if preferred, but for the purposes of this guide, these instructions will use wibo.
- Download [version 0.6.13 GitHub release](https://github.com/decompals/wibo/releases/tag/0.6.13) and run `install ./wibo /usr/bin` to install it to your system.
7. Install devkitPPC.
- To get devkitPPC, you'll need [devkitPro Pacman](https://devkitpro.org/wiki/devkitPro_pacman#Installing_devkitPro_Pacman).
- Run `dkp-pacman -S devkitPPC` once dkp-pacman is installed to install devkitPPC.
- Set the `DEVKITPPC` environment variable to */opt/devkitpro/devkitPPC*.
8. Set the `N64_SDK` environment variable to the path of your libultra or equivalent headers. If you need headers, you can use the ones from [ultralib](https://github.com/decompals/ultralib).
- Headers should be located at `$N64_SDK/ultra/usr/include`.
- You must modify `Gpopmtx`'s `param` member to be `unsigned int` in **gbi.h**.
9. Run `python3 configure.py`.
10. Run `python3 build.py`.## Quick Guides
- [Dumping Game Files](./docs/extract_game.md)
- [Ghidra Setup](./docs/ghidra_setup.md)
- [Generating Decomp Context](./docs/generating_decomp_context.md)
- [decomp.me Basics](./docs/decomp_me_basics.md)
- [Ghidra Basics](./docs/ghidra_basics.md)
- [m2c Basics](./docs/m2c_basics.md)
- [Decomp Basics](./docs/decomp_basics.md)## Credits
- jamchamb, Cuyler36, NWPlayer123 and fraser125 for past documentation of Animal Crossing.
- SeekyCt for [ppcdis](https://github.com/SeekyCt/ppcdis/) and helping setting up the project.
- msg for helping with *tools/map.py*.