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https://github.com/AbeJellinek/celeste-on-m1
Instructions and libraries needed to run Celeste on M1 Macs (2020 MacBook Air/Pro and Mac Mini)
https://github.com/AbeJellinek/celeste-on-m1
Last synced: 3 months ago
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Instructions and libraries needed to run Celeste on M1 Macs (2020 MacBook Air/Pro and Mac Mini)
- Host: GitHub
- URL: https://github.com/AbeJellinek/celeste-on-m1
- Owner: AbeJellinek
- Created: 2021-01-06T21:43:54.000Z (almost 4 years ago)
- Default Branch: main
- Last Pushed: 2021-03-10T09:21:56.000Z (over 3 years ago)
- Last Synced: 2024-04-06T01:51:44.501Z (7 months ago)
- Size: 1000 Bytes
- Stars: 37
- Watchers: 1
- Forks: 1
- Open Issues: 6
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Running Celeste on M1 Macs
It's really easy to get Celeste working on M1 Macs, but it requires updating a couple components of the game's engine that are outdated. Here's how.
1. Grab the updated libraries [here](https://github.com/AbeJellinek/celeste-on-m1/releases/download/v1.0/Celeste-M1-Libraries.zip).
2. Extract the ZIP file. The folder structure should look like this:
```
Celeste-M1-Libraries
FNA.dll
FNA.dll.config
osx
libFAudio.0.dylib
libFNA3D.0.dylib
[...]
libvulkan.1.dylib
```
3. Now go find Celeste on your disk. In Steam, you can locate it by right-clicking on it in the list and choosing *Properties* -> *Local Files* -> *Browse...*.
4. Right-click on Celeste and choose *Show Package Contents*, then go to `Contents/MacOS`. You should see a bunch of files in the `MacOS` folder, including some called `Celeste` and `Celeste.exe` and a folder called `osx`.
5. Copy `FNA.dll` and `FNA.dll.info` from the ZIP into the `MacOS` folder. When it asks if you want to replace the existing files, say yes.
6. Copy everything from the `osx` folder in the ZIP into the `MacOS/osx` folder. Again, replace.
7. You're done! Run the game.##### Building (optional)
If you'd like to build the libraries yourself, you absolutely can. I grabbed the FNA code from [here](https://github.com/FNA-XNA/FNA) and built it with Visual Studio, and used [XnaToFna's prebuilt binaries](https://github.com/0x0ade/XnaToFna/releases) for the natives.
#### Licenses
[FAudio](https://github.com/FNA-XNA/FAudio/blob/master/LICENSE), [FNA3D](https://github.com/FNA-XNA/FNA3D/blob/master/LICENSE), [SDL](http://hg.libsdl.org/SDL/file/d3837b234ed8/COPYING.txt), and [Theorafile](https://github.com/FNA-XNA/Theorafile/blob/master/licenses/LICENSE) are licensed under the Zlib License. [FNA itself](https://github.com/FNA-XNA/FNA/blob/master/licenses/LICENSE) is licensed under the Microsoft Public License. [MoltenVK](https://github.com/KhronosGroup/MoltenVK/blob/master/LICENSE) and [Vulkan](https://github.com/KhronosGroup/Vulkan-Headers/blob/master/LICENSE.txt) are licensed under the Apache License. All libraries are copyright their respective authors and provided here only for convenience's sake. This repo contains no binaries or code from Celeste itself, only the free, open-source libraries it uses.