https://github.com/AceSavaid/Dice-Descent
Made in 48 hours for the GMTK 2022 Jam with the theme of Dice. A turn based combat game where everything is dictated by the roll of a dice.
https://github.com/AceSavaid/Dice-Descent
gamejam turn-based unity
Last synced: about 2 months ago
JSON representation
Made in 48 hours for the GMTK 2022 Jam with the theme of Dice. A turn based combat game where everything is dictated by the roll of a dice.
- Host: GitHub
- URL: https://github.com/AceSavaid/Dice-Descent
- Owner: AceSavaid
- Created: 2023-01-31T05:34:48.000Z (about 2 years ago)
- Default Branch: main
- Last Pushed: 2023-05-03T06:37:08.000Z (almost 2 years ago)
- Last Synced: 2024-10-23T22:16:18.072Z (6 months ago)
- Topics: gamejam, turn-based, unity
- Language: ShaderLab
- Homepage: https://ace-savaid.itch.io/dice-descent
- Size: 10.1 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Dice-Decent
Made for the GMTK 2022 Jam with the theme of Dice.
https://ace-savaid.itch.io/dice-descent## Post Jam Notes
Using the feedback from the game jam and balancing it with the feel that the game had, I made a post jam update to the game.
The following is what has been updated- The health of players and enemies have been drastically cut to make the game more intense
- The system for calculating damage has been completely changed to better suit this. Instead of multiplying the attack and then dividing by the defence, they are added and subtracted from the roll.
- Healing items are weaker to match the decrease in player health as well as to give more challenge.
- Skills are now successful if the roll lands on the number or above
- Each class in the game has one of 4 certain skill types
- True Damage skills deal a specified amount of damage when successful, ignoring enemy defense
- Halving Health skills deals half an enemy's current health in damage, very useful at the beginning of battle
- Health Steal skill heals the player the amount of damage dealt to the enemy when successful
- Healing skill heals the player a major amount of health when successful
- More information is shown about the player class at the beginning to explain more of their skill
- Some bug fixing
- Slight UI changes and some timing changes
Some aspects of it still needs some work, but hopefully this update will improve the fun of it. Any feedback is gladly welcomed.The jam version is still available on the game page for anyone who wishes to revisit it.