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https://github.com/AdamHarte/ReMX
2D arcade game framework that uses the AS3 Stage3D API for GPU accelerated graphics rendering
https://github.com/AdamHarte/ReMX
Last synced: about 2 months ago
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2D arcade game framework that uses the AS3 Stage3D API for GPU accelerated graphics rendering
- Host: GitHub
- URL: https://github.com/AdamHarte/ReMX
- Owner: AdamHarte
- License: other
- Created: 2011-06-29T03:02:23.000Z (over 13 years ago)
- Default Branch: master
- Last Pushed: 2011-06-28T23:35:00.000Z (over 13 years ago)
- Last Synced: 2024-08-04T05:03:31.769Z (5 months ago)
- Language: ActionScript
- Homepage:
- Size: 1.5 MB
- Stars: 25
- Watchers: 3
- Forks: 6
- Open Issues: 0
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Metadata Files:
- Readme: README
- License: LICENSE
Awesome Lists containing this project
- awesome-actionscript-sorted - ReMX - 2D arcade game framework that uses the AS3 Stage3D API for GPU accelerated graphics rendering (3D Engines / Other Engines)
README
--------------------------------------------------------------------------------
ReMX Framework
Copyright (c) 2011, RetroModular. All rights reserved.--------------------------------------------------------------------------------
ReMX is a 2D arcade game framework that uses the ActionScript 3.0 (AS3) Stage3D
API (Molehill) for GPU accelerated graphics rendering. With the exception of the
main document class and a few GUI elements used for game profiling and virtual
gamepads on mobile devices, the native AS3 display list is not used, all game
graphics are pushed to the GPU using Molehill.For more information and documention, see the wiki:
https://github.com/RetroModular/ReMX/wiki/Introduction--------------------------------------------------------------------------------