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https://github.com/AndreMicheletti/godot-agones-sdk
Community-driven Agones SDK for Godot Engine
https://github.com/AndreMicheletti/godot-agones-sdk
game-development gdscript godot godot-engine google-for-games multiplayer plugin sdk
Last synced: 6 days ago
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Community-driven Agones SDK for Godot Engine
- Host: GitHub
- URL: https://github.com/AndreMicheletti/godot-agones-sdk
- Owner: AndreMicheletti
- License: mit
- Created: 2021-07-02T21:01:46.000Z (over 3 years ago)
- Default Branch: master
- Last Pushed: 2024-05-21T17:36:29.000Z (6 months ago)
- Last Synced: 2024-10-30T00:17:01.010Z (10 days ago)
- Topics: game-development, gdscript, godot, godot-engine, google-for-games, multiplayer, plugin, sdk
- Language: GDScript
- Homepage:
- Size: 56.6 KB
- Stars: 62
- Watchers: 4
- Forks: 6
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
- Code of conduct: CODE_OF_CONDUCT.md
Awesome Lists containing this project
- awesome-godot - AgonesSDK - Plugin to add [Agones](https://github.com/googleforgames/agones) SDK functionality to Godot (Godot 3.x). (Plugins and scripts / 3D)
- awesome-godot-3 - AgonesSDK - Plugin to add [Agones](https://github.com/googleforgames/agones) SDK functionality to Godot (Godot 3.x). (Plugins and scripts / 3D)
- awesome-godot-3 - AgonesSDK - Plugin to add [Agones](https://github.com/googleforgames/agones) SDK functionality to Godot (Godot 3.x). (Plugins and scripts / 3D)
README
# Agones SDK for Godot
[![Release](https://github.com/AndreMicheletti/godot-agones-sdk/actions/workflows/release.yml/badge.svg?branch=master)](https://github.com/AndreMicheletti/godot-agones-sdk/actions/workflows/release.yml)
Welcome to the community-driven [Agones](https://agones.dev/site/) SDK for [Godot Engine](https://godotengine.org/).
Latest version is for **Godot 4.2**.
If you're using **Godot < 4.2**, please use [Release 0.4.0](https://github.com/AndreMicheletti/godot-agones-sdk/releases/tag/v0.4.0)
If you're using **Godot <= 3.x**, please use [Release 0.3.0](https://github.com/AndreMicheletti/godot-agones-sdk/releases/tag/v0.3.0)
## Example
```GDScript
extends Node
var peer = nullfunc _ready():
if "--server" in OS.get_cmdline_args() or OS.has_feature("Server"):
host_server(DEFAULT_PORT, MAX_PEERS)func host_server(port, max_peers):
peer = NetworkedMultiplayerENet.new()
peer.create_server(port, max_peers)
get_tree().set_network_peer(peer)
# Initialize AGONES SDK
AgonesSDK.start()
# Agones .Ready()
AgonesSDK.ready()func _process(delta):
if peer:
# Agones .Health()
AgonesSDK.health()
```
**What is Agones?**
> [Agones](https://agones.dev/site/) is an open source, batteries-included, multiplayer dedicated game server scaling and orchestration platform that can run anywhere Kubernetes can run.This plugin allows your Godot Scripts communicate with [Agones](https://agones.dev/site/docs/guides/client-sdks/) by giving you simple **GDScript** functions. Internally it works by calling the REST API that comes with Agones Server.
Only GDScript is supported for now
## Install
To install this plugin, go to [Releases](https://github.com/AndreMicheletti/godot-agones-sdk/releases) and download the latest version `agones-sdk.zip`.
> If you are using **Godot 3.x**, please install [Release 0.3.0](https://github.com/AndreMicheletti/godot-agones-sdk/releases/tag/v0.3.0)Inside your Godot Project folder, create a folder named `addons` and extract the zip file inside it.
After installed, your folder structure will look like this:
![image](https://user-images.githubusercontent.com/16908595/126000349-572411bd-e596-45c1-b7c2-bb3f34d595d2.png)
## Getting Started
### Activate the plugin
- Open your project in Godot Editor
- Go to Project > Project Settings... > Plugins
- You should see AgonesSDK Plugin. On the right side, check the "Enable" box![image](https://user-images.githubusercontent.com/16908595/126000549-9135b9da-22bf-4163-9409-994bef4fafc0.png)
## Use the SDK functions
You now have access to a singleton called `AgonesSDK`, which you can use to call SDK functions.
The SDK functions does the communication with [Agones's sidecar server](https://agones.dev/site/docs/guides/client-sdks/#connecting-to-the-sdk-server), which is a small server that goes with your Godot dedicated server inside the Agones Container.
If you want to test in local environment, check this page [Local Development - Agones](https://agones.dev/site/docs/guides/client-sdks/local/)
### Ready()
```GDScript
# Simple usage. Automatically retries 10 times and waits 2 seconds before trying again.
AgonesSDK.ready()# Tries 30 times, waiting 5 seconds between each attempt.
AgonesSDK.ready(30, 5)
```### Health()
```GDScript
AgonesSDK.health()
```### Reserve()
```GDScript
# Reserves the server for 10 seconds
AgonesSDK.reserve(10)# Reserves the server for 60 seconds
AgonesSDK.reserve(60)
```### Allocate()
```GDScript
AgonesSDK.allocate()
```### Shutdown()
```GDScript
AgonesSDK.shutdown()
```### GameServer()
```GDScript
# Get gameserver information
result = yield(AgonesSDK.gameserver(), "agones_response")success = result[0] # true if the request was successfull, false otherwise
requested_endpoint = result[1] # the url requested
info_dict = result[2] # the JSON body returned by agones sidecar
```### SetLabel(key, value)
```GDScript
# Set metadata label on agones sidecar servr
AgonesSDK.set_label('version', '1.0.0')
```### SetAnnotation(key, value)
```GDScript
# Set metadata annotation on agones sidecar servr
AgonesSDK.set_annotation('version', '1.0.0')
```## Player Tracking
As players connect and disconnect from your game, the Player Tracking functions enable you to track which players are currently connected.### Player connect
```GDScript
# Sets player 1337 as connected
AgonesSDK.player_connect(1337)
```### Player disconnect
```GDScript
# Unsets player 1337 online status
AgonesSDK.player_disconnect(1337)
```## Reference
| Type | Syntax | Description |
| ---- | ---- | ----------- |
| `func` | `.ready(retry, wait_time)` | `retry` how many times it will retry. `wait_time` time in seconds to wait between retries |
| `func` | `.health()` | Sends a health check |
| `func` | `.reserve(seconds)` | Reserve for `seconds` |
| `func` | `.allocate()` | Set GameServer as Allocated |
| `func` | `.shutdown()` | Tells Agones to shutdown server |
| `signal` | `agones_response(success, endpoint, content)` | Emitted when SDK receives an response from Agones. `success` Boolean if response is sucessfull. `endpoint` the requested endpoint. `content` the error message or request body, usually as a Dictionary |
| `signal` | `agones_ready_failed` | Emitted when `.ready` fails all its attempts. |See [Agones - Client SDK](https://agones.dev/site/docs/guides/client-sdks/#function-reference)
## Contributing
Contributions are very welcome.
## License
Distributed under the terms of the MIT license, "godot-agones-sdk" is free and open source software