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https://github.com/AndyObtiva/glimmer-dsl-libui

Glimmer DSL for LibUI - Prerequisite-Free Ruby Desktop Development Cross-Platform Native GUI Library - The Quickest Way From Zero To GUI - If You Liked Shoes, You'll Love Glimmer! - No need to pre-install any prerequisites. Just install the gem and have platform-independent GUI that just works on Mac, Windows, and Linux.
https://github.com/AndyObtiva/glimmer-dsl-libui

desktop dsl dsl-syntax framework glimmer glimmer-dsl gui libui ruby ruby-gem ruby-library rubygem

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Glimmer DSL for LibUI - Prerequisite-Free Ruby Desktop Development Cross-Platform Native GUI Library - The Quickest Way From Zero To GUI - If You Liked Shoes, You'll Love Glimmer! - No need to pre-install any prerequisites. Just install the gem and have platform-independent GUI that just works on Mac, Windows, and Linux.

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README

        

# [](https://github.com/AndyObtiva/glimmer) Glimmer DSL for LibUI 0.12.5
## Prerequisite-Free Ruby Desktop Development Cross-Platform Native GUI Library ([Fukuoka Award Winning](http://www.digitalfukuoka.jp/topics/187?locale=ja))
### The Quickest Way From Zero To GUI
[![Gem Version](https://badge.fury.io/rb/glimmer-dsl-libui.svg)](http://badge.fury.io/rb/glimmer-dsl-libui)
[![Join the chat at https://gitter.im/AndyObtiva/glimmer](https://badges.gitter.im/AndyObtiva/glimmer.svg)](https://gitter.im/AndyObtiva/glimmer?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)

**[If You Liked Shoes, You'll Love Glimmer!](https://github.com/AndyObtiva/glimmer#faq)**

(**[Fukuoka Ruby Award Competition 2022 Special Award Winner](https://andymaleh.blogspot.com/2022/02/glimmer-dsl-for-libui-wins-fukuoka-ruby.html)** [[Award Announcement]](http://www.digitalfukuoka.jp/topics/187?locale=ja))

(**[***RubyConf 2023 Workshop - How To Build Desktop Applications in Ruby***](https://github.com/AndyObtiva/how-to-build-desktop-applications-in-ruby)**)

(**[***RubyConf 2022 Talk - Building Native GUI Apps in Ruby***](https://andymaleh.blogspot.com/2023/02/rubyconf-2022-talk-video-for-building.html)**)

[**(Ruby Rogues Podcast Interview - Desktop Apps in Ruby ft. Andy)**](https://andymaleh.blogspot.com/2022/05/ruby-rogues-podcast-interview-desktop.html)

[Glimmer](https://github.com/AndyObtiva/glimmer) DSL for [LibUI](https://github.com/libui-ng/libui-ng) is a [Fukuoka Award Winning](http://www.digitalfukuoka.jp/topics/187?locale=ja) prerequisite-free [MRI Ruby](https://www.ruby-lang.org) desktop development cross-platform native GUI (Graphical User Interface) library. No need to pre-install any prerequisites. Just install the [gem](https://rubygems.org/gems/glimmer-dsl-libui) and have cross-platform native GUI that just works on Mac, Windows, and Linux!

Mac | Windows | Linux
----|---------|------
![glimmer-dsl-libui-mac-control-gallery.png](images/glimmer-dsl-libui-mac-control-gallery.png) | ![glimmer-dsl-libui-windows-control-gallery.png](images/glimmer-dsl-libui-windows-control-gallery.png) | ![glimmer-dsl-libui-linux-control-gallery.png](images/glimmer-dsl-libui-linux-control-gallery.png)

[LibUI](https://github.com/libui-ng/libui-ng) is a relatively new C GUI library that renders native controls on every platform (similar to [SWT](https://www.eclipse.org/swt/), but without the heavy weight of the [Java Virtual Machine](https://www.java.com/en/)). Applications built with Glimmer DSL for LibUI will provide the familiar native look, feel, and behavior of GUI on Mac, Windows, and Linux.

The main trade-off in using [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) as opposed to [Glimmer DSL for SWT](https://github.com/AndyObtiva/glimmer-dsl-swt) or [Glimmer DSL for Tk](https://github.com/AndyObtiva/glimmer-dsl-tk) is the fact that [SWT](https://www.eclipse.org/swt/) and [Tk](https://www.tcl.tk/) are more mature than mid-alpha [libui](https://github.com/libui-ng/libui-ng) as GUI toolkits. Still, if there is only a need to build a small simple application, [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) could be a good convenient choice due to having zero prerequisites (beyond Ruby and the dependencies included in the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui)). Also, just like [Glimmer DSL for Tk](https://github.com/AndyObtiva/glimmer-dsl-tk), its apps start instantly and have a small memory footprint. [LibUI](https://github.com/kojix2/LibUI) is a promising new GUI toolkit that might prove quite worthy in the future.

[Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) aims to provide a DSL similar to the [Glimmer DSL for SWT](https://github.com/AndyObtiva/glimmer-dsl-swt) to enable more productive desktop development in Ruby with:
- [Declarative DSL syntax](#glimmer-gui-dsl-concepts) that visually maps to the GUI control hierarchy
- [Convention over configuration](#smart-defaults-and-conventions) via smart defaults and automation of low-level details
- Requiring the [least amount of syntax](#glimmer-gui-dsl-concepts) possible to build GUI
- [Custom Component](#custom-components) support (Custom Controls, Custom Windows, and Custom Shapes), including [Component Slots](#class-based-custom-control-slots) and external Ruby gems (e.g. [Graphs and Charts](https://github.com/AndyObtiva/glimmer-libui-cc-graphs_and_charts))
- [Bidirectional/Unidirectional Data-Binding](#data-binding) to declaratively wire and automatically synchronize GUI Views with Models
- [Scaffolding](#scaffold-application) for new custom windows/controls, apps, and gems
- [Far Future Plan] Native-Executable [packaging](#packaging) on Mac, Windows, and Linux.

Hello, World!

```ruby
require 'glimmer-dsl-libui'

include Glimmer

window('hello world').show
```

Mac | Windows | Linux
----|---------|------
![glimmer-dsl-libui-mac-basic-window.png](images/glimmer-dsl-libui-mac-basic-window.png) | ![glimmer-dsl-libui-windows-basic-window.png](images/glimmer-dsl-libui-windows-basic-window.png) | ![glimmer-dsl-libui-linux-basic-window.png](images/glimmer-dsl-libui-linux-basic-window.png)

Basic Button

```ruby
require 'glimmer-dsl-libui'

include Glimmer

window('hello world', 300, 200) {
button('Button') {
on_clicked do
msg_box('Information', 'You clicked the button')
end
}
}.show
```

Basic Table Progress Bar

Mac | Windows | Linux
----|---------|------
![glimmer-dsl-libui-mac-basic-button.png](/images/glimmer-dsl-libui-mac-basic-button.png) ![glimmer-dsl-libui-mac-basic-button-msg-box.png](/images/glimmer-dsl-libui-mac-basic-button-msg-box.png) | ![glimmer-dsl-libui-windows-basic-button.png](/images/glimmer-dsl-libui-windows-basic-button.png) ![glimmer-dsl-libui-windows-basic-button-msg-box.png](/images/glimmer-dsl-libui-windows-basic-button-msg-box.png) | ![glimmer-dsl-libui-linux-basic-button.png](/images/glimmer-dsl-libui-linux-basic-button.png) ![glimmer-dsl-libui-linux-basic-button-msg-box.png](/images/glimmer-dsl-libui-linux-basic-button-msg-box.png)

```ruby
require 'glimmer-dsl-libui'

include Glimmer

data = [
['task 1', 0],
['task 2', 15],
['task 3', 100],
['task 4', 75],
['task 5', -1],
]

window('Task Progress', 300, 200) {
vertical_box {
table {
text_column('Task')
progress_bar_column('Progress')

cell_rows data # implicit data-binding
}

button('Mark All As Done') {
stretchy false

on_clicked do
data.each_with_index do |row_data, row|
data[row][1] = 100 # automatically updates table due to implicit data-binding
end
end
}
}
}.show
```

Mac | Windows | Linux
----|---------|------
![glimmer-dsl-libui-mac-basic-table-progress-bar.png](images/glimmer-dsl-libui-mac-basic-table-progress-bar.png) | ![glimmer-dsl-libui-windows-basic-table-progress-bar.png](images/glimmer-dsl-libui-windows-basic-table-progress-bar.png) | ![glimmer-dsl-libui-linux-basic-table-progress-bar.png](images/glimmer-dsl-libui-linux-basic-table-progress-bar.png)

Form Table

```ruby
require 'glimmer-dsl-libui'

class FormTable
Contact = Struct.new(:name, :email, :phone, :city, :state)

include Glimmer

attr_accessor :contacts, :name, :email, :phone, :city, :state, :filter_value

def initialize
@contacts = [
Contact.new('Lisa Sky', '[email protected]', '720-523-4329', 'Denver', 'CO'),
Contact.new('Jordan Biggins', '[email protected]', '617-528-5399', 'Boston', 'MA'),
Contact.new('Mary Glass', '[email protected]', '847-589-8788', 'Elk Grove Village', 'IL'),
Contact.new('Darren McGrath', '[email protected]', '206-539-9283', 'Seattle', 'WA'),
Contact.new('Melody Hanheimer', '[email protected]', '213-493-8274', 'Los Angeles', 'CA'),
]
end

def launch
window('Contacts', 600, 600) {
margined true

vertical_box {
form {
stretchy false

entry {
label 'Name'
text <=> [self, :name] # bidirectional data-binding between entry text and self.name
}

entry {
label 'Email'
text <=> [self, :email]
}

entry {
label 'Phone'
text <=> [self, :phone]
}

entry {
label 'City'
text <=> [self, :city]
}

entry {
label 'State'
text <=> [self, :state]
}
}

button('Save Contact') {
stretchy false

on_clicked do
new_row = [name, email, phone, city, state]
if new_row.map(&:to_s).include?('')
msg_box_error('Validation Error!', 'All fields are required! Please make sure to enter a value for all fields.')
else
@contacts << Contact.new(*new_row) # automatically inserts a row into the table due to explicit data-binding
@unfiltered_contacts = @contacts.dup
self.name = '' # automatically clears name entry through explicit data-binding
self.email = ''
self.phone = ''
self.city = ''
self.state = ''
end
end
}

search_entry {
stretchy false
# bidirectional data-binding of text to self.filter_value with after_write option
text <=> [self, :filter_value,
after_write: ->(filter_value) { # execute after write to self.filter_value
@unfiltered_contacts ||= @contacts.dup
# Unfilter first to remove any previous filters
self.contacts = @unfiltered_contacts.dup # affects table indirectly through explicit data-binding
# Now, apply filter if entered
unless filter_value.empty?
self.contacts = @contacts.filter do |contact| # affects table indirectly through explicit data-binding
contact.members.any? do |attribute|
contact[attribute].to_s.downcase.include?(filter_value.downcase)
end
end
end
}
]
}

table {
text_column('Name')
text_column('Email')
text_column('Phone')
text_column('City')
text_column('State')

editable true
cell_rows <=> [self, :contacts] # explicit data-binding to self.contacts Modal Array, auto-inferring model attribute names from underscored table column names by convention

on_changed do |row, type, row_data|
puts "Row #{row} #{type}: #{row_data}"
$stdout.flush # for Windows
end

on_edited do |row, row_data| # only fires on direct table editing
puts "Row #{row} edited: #{row_data}"
$stdout.flush # for Windows
end
}
}
}.show
end
end

FormTable.new.launch
```

Mac | Windows | Linux
----|---------|------
![glimmer-dsl-libui-mac-form-table.png](images/glimmer-dsl-libui-mac-form-table.png) | ![glimmer-dsl-libui-windows-form-table.png](images/glimmer-dsl-libui-windows-form-table.png) | ![glimmer-dsl-libui-linux-form-table.png](images/glimmer-dsl-libui-linux-form-table.png)

Area Gallery

```ruby
require 'glimmer-dsl-libui'

include Glimmer

window('Area Gallery', 400, 400) {
area {
path { # declarative stable path (explicit path syntax for multiple shapes sharing attributes)
square(0, 0, 100)
square(100, 100, 400)

fill r: 102, g: 102, b: 204
}

path { # declarative stable path (explicit path syntax for multiple shapes sharing attributes)
rectangle(0, 100, 100, 400)
rectangle(100, 0, 400, 100)

# linear gradient (has x0, y0, x1, y1, and stops)
fill x0: 10, y0: 10, x1: 350, y1: 350, stops: [{pos: 0.25, r: 204, g: 102, b: 204}, {pos: 0.75, r: 102, g: 102, b: 204}]
}

polygon(100, 100, 100, 400, 400, 100, 400, 400) { # declarative stable path (implicit path syntax for a single shape nested directly under area)
fill r: 202, g: 102, b: 104, a: 0.5
stroke r: 0, g: 0, b: 0
}

polybezier(0, 0,
200, 100, 100, 200, 400, 100,
300, 100, 100, 300, 100, 400,
100, 300, 300, 100, 400, 400) { # declarative stable path (implicit path syntax for a single shape nested directly under area)
fill r: 202, g: 102, b: 204, a: 0.5
stroke r: 0, g: 0, b: 0, thickness: 2, dashes: [50, 10, 10, 10], dash_phase: -50.0
}

polyline(100, 100, 400, 100, 100, 400, 400, 400, 0, 0) { # declarative stable path (implicit path syntax for a single shape nested directly under area)
stroke r: 0, g: 0, b: 0, thickness: 2
}

arc(404, 216, 190, 90, 90, false) { # declarative stable path (implicit path syntax for a single shape nested directly under area)
# radial gradient (has an outer_radius in addition to x0, y0, x1, y1, and stops)
fill outer_radius: 90, x0: 0, y0: 0, x1: 500, y1: 500, stops: [{pos: 0.25, r: 102, g: 102, b: 204, a: 0.5}, {pos: 0.75, r: 204, g: 102, b: 204}]
stroke r: 0, g: 0, b: 0, thickness: 2, dashes: [50, 10, 10, 10], dash_phase: -50.0
}

circle(200, 200, 90) { # declarative stable path (implicit path syntax for a single shape nested directly under area)
fill r: 202, g: 102, b: 204, a: 0.5
stroke r: 0, g: 0, b: 0, thickness: 2
}

text(161, 40, 100) { # declarative stable text
string('Area Gallery') {
font family: 'Arial', size: (OS.mac? ? 14 : 11)
color :black
}
}

on_mouse_event do |area_mouse_event|
p area_mouse_event
end

on_mouse_moved do |area_mouse_event|
puts 'moved'
end

on_mouse_down do |area_mouse_event|
puts 'mouse down'
end

on_mouse_up do |area_mouse_event|
puts 'mouse up'
end

on_mouse_drag_started do |area_mouse_event|
puts 'drag started'
end

on_mouse_dragged do |area_mouse_event|
puts 'dragged'
end

on_mouse_dropped do |area_mouse_event|
puts 'dropped'
end

on_mouse_entered do
puts 'entered'
end

on_mouse_exited do
puts 'exited'
end

on_key_event do |area_key_event|
p area_key_event
end

on_key_up do |area_key_event|
puts 'key up'
end

on_key_down do |area_key_event|
puts 'key down'
end
}
}.show
```

Mac | Windows | Linux
----|---------|------
![glimmer-dsl-libui-mac-area-gallery.png](images/glimmer-dsl-libui-mac-area-gallery.png) | ![glimmer-dsl-libui-windows-area-gallery.png](images/glimmer-dsl-libui-windows-area-gallery.png) | ![glimmer-dsl-libui-linux-area-gallery.png](images/glimmer-dsl-libui-linux-area-gallery.png)

[Check out many more examples over here!](#examples)

[![glimmer-dsl-libui-mac-snake.gif](images/glimmer-dsl-libui-mac-snake.gif)](/docs/examples/GLIMMER-DSL-LIBUI-ADVANCED-EXAMPLES.md#snake)

[![glimmer-dsl-libui-mac-color-the-circles.gif](images/glimmer-dsl-libui-mac-color-the-circles.gif)](/docs/examples/GLIMMER-DSL-LIBUI-ADVANCED-EXAMPLES.md#color-the-circles)

[![glimmer-dsl-libui-mac-tetris.gif](images/glimmer-dsl-libui-mac-tetris.gif)](/docs/examples/GLIMMER-DSL-LIBUI-ADVANCED-EXAMPLES.md#tetris)

[Check out many real apps built with Glimmer DSL for LibUI over here!](#applications)

![kuiq](https://raw.githubusercontent.com/mperham/kuiq/main/misc/ui.png)

![rubio-radio](https://raw.githubusercontent.com/kojix2/rubio-radio/main/screenshots/rubio-radio-linux.png)

![Ruby Go](/images/glimmer-dsl-libui-mac-application-ruby-go.png)

NOTE: [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) is regularly catching up with changes in the C [libui-ng](https://github.com/libui-ng/libui-ng) library API and in beta mode. The C [libui-ng](https://github.com/libui-ng/libui-ng) is still mid-alpha, which is why [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) cannot be declared v1.0.0 yet. Please help make better by contributing, adopting for small or low risk projects, and providing feedback. The more feedback and issues you report the better.

Learn more about the differences between various [Glimmer](https://github.com/AndyObtiva/glimmer) DSLs by looking at the **[Glimmer DSL Comparison Table](https://github.com/AndyObtiva/glimmer#glimmer-dsl-comparison-table)**.

## Table of Contents

- [Glimmer DSL for LibUI](#)
- [Setup](#setup)
- [Usage](#usage)
- [Experimentation Usage](#experimentation-usage)
- [Prototyping Usage](#prototyping-usage)
- [Serious Usage](#serious-usage)
- [Glimmer Command](#glimmer-command)
- [Run Application](#run-application)
- [Run Examples](#run-examples)
- [Scaffold Application](#scaffold-application)
- [Scaffold Custom Control](#scaffold-custom-control)
- [Scaffold Custom Window](#scaffold-custom-window)
- [Scaffold Custom Shape](#scaffold-custom-shape)
- [Scaffold Custom Control Gem](#scaffold-custom-control-gem)
- [Scaffold Custom Window Gem](#scaffold-custom-window-gem)
- [Scaffold Custom Shape Gem](#scaffold-custom-shape-gem)
- [List Custom Control Gems](#list-custom-control-gems)
- [List Custom Window Gems](#list-custom-window-gems)
- [List Custom Shape Gems](#list-custom-shape-gems)
- [List Glimmer DSLs](#list-glimmer-dsls)
- [Girb (Glimmer IRB)](#girb-glimmer-irb)
- [Glimmer GUI DSL Concepts](#glimmer-gui-dsl-concepts)
- [API](#api)
- [Supported Keywords](#supported-keywords)
- [Common Control Properties](#common-control-properties)
- [Common Control Operations](#common-control-operations)
- [LibUI Operations](#libui-operations)
- [Extra Dialogs](#extra-dialogs)
- [Extra Operations](#extra-operations)
- [Table API](#table-api)
- [Area API](#area-api)
- [Scrolling Area](#scrolling-area)
- [Area Path Shapes](#area-path-shapes)
- [Area Text](#area-text)
- [Area Image](#area-image)
- [Colors](#colors)
- [Area Draw Params](#area-draw-params)
- [Area Listeners](#area-listeners)
- [Area Methods/Attributes](#area-methods-attributes)
- [Area Transform Matrix](#area-transform-matrix)
- [Area Composite Shape](#area-composite-shape)
- [Area Animation](#area-animation)
- [Smart Defaults and Conventions](#smart-defaults-and-conventions)
- [Custom Components](#custom-components)
- [Method-Based Custom Components](#method-based-custom-components)
- [Class-Based Custom Components](#class-based-custom-components)
- [Observer Pattern](#observer-pattern)
- [Data-Binding](#data-binding)
- [Bidirectional (Two-Way) Data-Binding](#bidirectional-two-way-data-binding)
- [Table Data-Binding](#table-data-binding)
- [Unidirectional (One-Way) Data-Binding](#unidirectional-one-way-data-binding)
- [Data-Binding API](#data-binding-api)
- [Data-Binding Gotchas](#data-binding-gotchas)
- [API Gotchas](#api-gotchas)
- [Original API](#original-api)
- [Packaging](#packaging)
- [Glimmer Style Guide](#glimmer-style-guide)
- [Examples](#examples)
- [Basic Examples](#basic-examples)
- [Advanced Examples](#advanced-examples)
- [Applications](#applications)
- [Manga2PDF](#manga2pdf)
- [Befunge98 GUI](#befunge98-gui)
- [i3off Gtk Ruby](#i3off-gtk-ruby)
- [Chess](#chess)
- [RubyCrumbler](#rubycrumbler)
- [Rubio-Radio](#rubio-radio)
- [PMV Calc](#pmv-calc)
- [Design Principles](#design-principles)
- [Glimmer Process](#glimmer-process)
- [Resources](#resources)
- [Help](#help)
- [Issues](#issues)
- [Chat](#chat)
- [Planned Features and Feature Suggestions](#planned-features-and-feature-suggestions)
- [Change Log](#change-log)
- [Contributing](#contributing)
- [Contributors](#contributors)
- [License](#license)

## Setup

Note: the newest Ruby 3.3 is not fully supported yet.

Install [glimmer-dsl-libui](https://rubygems.org/gems/glimmer-dsl-libui) gem directly into a [maintained Ruby version](https://www.ruby-lang.org/en/downloads/):

```
gem install glimmer-dsl-libui
```

Or install via Bundler `Gemfile`:

```ruby
gem 'glimmer-dsl-libui', '~> 0.12.5'
```

Test that installation worked by running the [Glimmer Meta-Example](#examples):

```
glimmer examples
```

Or alternatively, run using the explicit Ruby command:

```
ruby -r glimmer-dsl-libui -e "require 'examples/meta_example'"
```

Mac | Windows | Linux
----|---------|------
![glimmer-dsl-libui-mac-meta-example.png](images/glimmer-dsl-libui-mac-meta-example.png) | ![glimmer-dsl-libui-windows-meta-example.png](images/glimmer-dsl-libui-windows-meta-example.png) | ![glimmer-dsl-libui-linux-meta-example.png](images/glimmer-dsl-libui-linux-meta-example.png)

## Usage

Start by requiring the [glimmer-dsl-libui](https://rubygems.org/gems/glimmer-dsl-libui) Ruby gem, whether through a Ruby `require 'glimmer-dsl-libui` statement or `Bundler`.

Afterwards, to access the Glimmer GUI DSL:
- If you are learning/experimenting/prototyping with Glimmer DSL for LibUI, include the `Glimmer` module into the top-level scope or a Ruby class.
- If you are building a serious application, include `Glimmer::LibUI::Application` into the main view Ruby class
- If you are building a custom control, include [`Glimmer::LibUI::CustomControl`](#custom-components) into a Ruby class
- If you are building a cusotm window, include [`Glimmer::LibUI::CustomWindow`](#custom-components) into a Ruby class
- If you are building a custom shape, include [`Glimmer::LibUI::CustomShape`](#custom-components) into a Ruby class.

You may learn more about the different options above with basic examples in the following subsections: [Experimentation Usage](#experimentation-usage), [Prototyping Usage](#prototyping-usage), [Serious Usage](#serious-usage).

If you are new to [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) (beginner), after going through the subsections below, check out the RubyConf 2022 talk ["Building Native GUI Apps in Ruby"](https://andymaleh.blogspot.com/2023/02/rubyconf-2022-talk-video-for-building.html), [Glimmer GUI DSL Concepts](#glimmer-gui-dsl-concepts), [Glimmer Style Guide](#glimmer-style-guide), [Glimmer Command](#glimmer-command) (just the basics, how to run an app, and how to run examples to start), [Girb](#girb-glimmer-irb) and [Examples](#examples) to quickly learn through copy/paste. It is very important for beginners to go through all the [Examples](#examples) from the most basic to the most advanced while reading the README topics that relate to the examples. Alternatively, beginners can learn from the RubyConf 2023 workshop ["How To Build Desktop Applications in Ruby"](https://github.com/AndyObtiva/how-to-build-desktop-applications-in-ruby), which includes 27 step-by-step exercises. You may refer to the [API](#api) once you have gotten your feet wet with [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) and need a more detailed reference.

If you encounter any issues with the documentation, get stuck with code you do not understand, or notice some out-of-date information, you may contact the project maintainers on the [Glimmer Gitter Chat](https://app.gitter.im/#/room/#AndyObtiva_glimmer:gitter.im). Also, this could be your opportunity to be a good steward of Open-Source Software by contributing a documentation fix in a GitHub Pull Request or reporting a GitHub Issue at least.

For integration with a Relational Database (SQL) via ActiveRecord, you may refer to the blog post that was written about [using ActiveRecord with SQLite DB and Glimmer DSL for SWT](https://andymaleh.blogspot.com/2022/06/using-activerecord-with-sqlite-db-in.html) (altering to fit CRuby and Glimmer DSL for LibUI). Also, [@chip](https://github.com/chip) created a prototype Git repo for starting a Glimmer DSL for LibUI project with SQLite DB and ActiveRecord: https://github.com/chip/glimmer_dsl_with_active_record

### Experimentation Usage

For experimenting and learning, add `include Glimmer` into the top-level main object and start using the Glimmer GUI DSL directly.

Example including `Glimmer` at the top-level scope just for some prototyping/demoing/testing (you may copy/paste in [`girb`](#girb-glimmer-irb)):

```ruby
require 'glimmer-dsl-libui'

include Glimmer

window('hello world', 300, 200) {
button('Button') {
on_clicked do
puts 'Button Clicked'
end
}
}.show
```

![usage mac](images/glimmer-dsl-libui-mac-usage.png)

### Prototyping Usage

For prototyping, add `include Glimmer` into an actual class and start using the Glimmer GUI DSL in instance methods.

Example including `Glimmer` and manually implementing the `#launch` method (you may copy/paste in [`girb`](#girb-glimmer-irb)):

```ruby
require 'glimmer-dsl-libui'

class SomeGlimmerApp
include Glimmer

def launch
window('hello world', 300, 200) {
button('Button') {
on_clicked do
puts 'Button Clicked'
end
}
}.show
end
end

SomeGlimmerApp.new.launch
```

![usage mac](images/glimmer-dsl-libui-mac-usage.png)

### Serious Usage

For more serious usage, add `include Glimmer::LibUI::Application` into an actual class (it automatically includes the `Glimmer` module) to conveniently declare the GUI underneath a `body` block (with the option of implementing `before_body` and `after_body` hooks) and take advantage of the inherited `SomeClass::launch` method implementation that automatically calls `window.show` for you.

Example including `Glimmer::LibUI::Application` (you may copy/paste in [`girb`](#girb-glimmer-irb)):

```ruby
require 'glimmer-dsl-libui'

class SomeGlimmerApp
include Glimmer::LibUI::Application

body {
window('hello world', 300, 200) {
button('Button') {
on_clicked do
puts 'Button Clicked'
end
}
}
}
end

SomeGlimmerApp.launch
```

![usage mac](images/glimmer-dsl-libui-mac-usage.png)

(note: `Glimmer::LibUI::Application` is an alias for `Glimmer::LibUI::CustomWindow` since that is what it represents)

## Glimmer Command

The `glimmer` command allows you to conveniently run applications (`glimmer app_path`), run examples (`glimmer examples`), and scaffold applications (`glimmer "scaffold[app_name]"`).

You can bring up usage instructions by running the `glimmer` command without arguments:

```
glimmer
```

```
Glimmer DSL for LibUI (Prerequisite-Free Ruby Desktop Development Cross-Platform Native GUI Library) - Ruby Gem: glimmer-dsl-libui v0.8.0

Usage: glimmer [--bundler] [--pd] [--quiet] [--debug] [--log-level=VALUE] [[ENV_VAR=VALUE]...] [[-ruby-option]...] (application.rb or task[task_args])

Runs Glimmer applications and tasks.

When applications are specified, they are run using Ruby,
automatically preloading the glimmer-dsl-libui Ruby gem.

Optionally, extra Glimmer options, Ruby options, and/or environment variables may be passed in.

Glimmer options:
- "--bundler=GROUP" : Activates gems in Bundler default group in Gemfile
- "--pd=BOOLEAN" : Requires puts_debuggerer to enable pd method
- "--quiet=BOOLEAN" : Does not announce file path of Glimmer application being launched
- "--debug" : Displays extra debugging information and enables debug logging
- "--log-level=VALUE" : Sets Glimmer's Ruby logger level ("ERROR" / "WARN" / "INFO" / "DEBUG"; default is none)

Tasks are run via rake. Some tasks take arguments in square brackets (surround with double-quotes if using Zsh).

Available tasks are below (if you do not see any, please add `require 'glimmer/rake_task'` to Rakefile and rerun or run rake -T):

Select a Glimmer task to run: (Press ↑/↓ arrow to move, Enter to select and letters to filter)
‣ glimmer examples # Brings up the Glimmer Meta-Sample app to allow browsing, running, and viewing code of Glimmer samples
glimmer list:gems:customcontrol[query] # List Glimmer custom control gems available at rubygems.org (query is optional) [alt: list:gems:cc]
glimmer list:gems:customshape[query] # List Glimmer custom shape gems available at rubygems.org (query is optional) [alt: list:gems:cs]
glimmer list:gems:customwindow[query] # List Glimmer custom window gems available at rubygems.org (query is optional) [alt: list:gems:cw]
glimmer list:gems:dsl[query] # List Glimmer DSL gems available at rubygems.org (query is optional)
glimmer run[app_path] # Runs Glimmer app or custom window gem in the current directory, unless app_path is specified, then runs it instead (app_path is optional)
glimmer scaffold[app_name] # Scaffold Glimmer application directory structure to build a new app
glimmer scaffold:customcontrol[name,namespace] # Scaffold Glimmer::UI::CustomControl subclass (part of a view) under app/views (namespace is optional) [alt: scaffold:cc]
glimmer scaffold:customshape[name,namespace] # Scaffold Glimmer::UI::CustomShape subclass (part of a view) under app/views (namespace is optional) [alt: scaffold:cs]
glimmer scaffold:customwindow[name,namespace] # Scaffold Glimmer::UI::CustomWindow subclass (full window view) under app/views (namespace is optional) [alt: scaffold:cw]
glimmer scaffold:gem:customcontrol[name,namespace] # Scaffold Glimmer::UI::CustomControl subclass (part of a view) under its own Ruby gem project (namespace is required) [alt: scaffold:gem:cc]
glimmer scaffold:gem:customshape[name,namespace] # Scaffold Glimmer::UI::CustomShape subclass (part of a view) under its own Ruby gem project (namespace is required) [alt: scaffold:gem:cs]
glimmer scaffold:gem:customwindow[name,namespace] # Scaffold Glimmer::UI::CustomWindow subclass (full window view) under its own Ruby gem + app project (namespace is required) [alt: scaffold:gem:cw]
```

On Mac and Linux, it brings up a TUI (Text-based User Interface) for interactive navigation and execution of Glimmer tasks (courtesy of [rake-tui](https://github.com/AndyObtiva/rake-tui)).

On Windows and ARM64 machines, it simply lists the available Glimmer tasks at the end (courtsey of [rake](https://github.com/ruby/rake)).

Note: If you encounter an issue running the `glimmer` command, run `bundle exec glimmer` instead.

### Run Application

Run Glimmer DSL for LibUI applications via this command:

```
glimmer app_path
```

For example, from a cloned glimmer-dsl-libui repository:

```
glimmer examples/basic_window.rb
```

Mac | Windows | Linux
----|---------|------
![glimmer-dsl-libui-mac-basic-window.png](/images/glimmer-dsl-libui-mac-basic-window.png) | ![glimmer-dsl-libui-windows-basic-window.png](/images/glimmer-dsl-libui-windows-basic-window.png) | ![glimmer-dsl-libui-linux-basic-window.png](/images/glimmer-dsl-libui-linux-basic-window.png)

### Run Examples

Run Glimmer DSL for LibUI included examples via this command:

```
glimmer examples
```

That brings up the [Glimmer Meta-Example](https://github.com/AndyObtiva/glimmer-dsl-libui/blob/master/examples/meta_example.rb))

Mac | Windows | Linux
----|---------|------
![glimmer-dsl-libui-mac-meta-example.png](images/glimmer-dsl-libui-mac-meta-example.png) | ![glimmer-dsl-libui-windows-meta-example.png](images/glimmer-dsl-libui-windows-meta-example.png) | ![glimmer-dsl-libui-linux-meta-example.png](images/glimmer-dsl-libui-linux-meta-example.png)

### Scaffold Application

Application scaffolding enables automatically generating the directories/files of a new desktop GUI application that follows the MVC architecture and can be packaged as a Ruby gem that includes an executable script for running the app conveniently. It also ensures that software engineers follow the recommended Glimmer DSL for LibUI conventions and best practices. Application Scaffolding greatly improves software engineering productivity when building desktop applications with [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui).

Application Scaffolding relies on the juwelier Ruby gem, which expects a local Git config of [`user.name`](https://docs.github.com/en/get-started/getting-started-with-git/setting-your-username-in-git#setting-your-git-username-for-every-repository-on-your-computer) (`git config --global user.name "FirstName LastName"`) and `github.user` (`git config --global github.user githubusername`).

Scaffold Glimmer DSL for LibUI application with this command:

```
glimmer "scaffold[app_name]"
```

That will automatically generate the general MVC structure of a new Glimmer DSL for LibUI application and launch the application when done.

For example, if we run:

```
glimmer "scaffold[hello_world]"
```

The following files are generated and reported by the `glimmer` command:

```
Created hello_world/.gitignore
Created hello_world/.ruby-version
Created hello_world/.ruby-gemset
Created hello_world/VERSION
Created hello_world/LICENSE.txt
Created hello_world/Gemfile
Created hello_world/Rakefile
Created hello_world/app/hello_world.rb
Created hello_world/app/hello_world/view/hello_world.rb
Created hello_world/app/hello_world/model/greeting.rb
Created hello_world/icons/windows/Hello World.ico
Created hello_world/icons/macosx/Hello World.icns
Created hello_world/icons/linux/Hello World.png
Created hello_world/app/hello_world/launch.rb
Created hello_world/bin/hello_world
```

They include a basic Hello, World! application with menus and about/preferences dialogs.

Views live under `app/app_name/view` (e.g. `app/hello_world/view`)

Models live under `app/app_name/model` (e.g. `app/hello_world/model`)

The application runs automatically once scaffolding is done.

![glimmer-dsl-libui-mac-scaffold-app-initial-screen.png](images/glimmer-dsl-libui-mac-scaffold-app-initial-screen.png)

![glimmer-dsl-libui-mac-scaffold-app-preferences.png](images/glimmer-dsl-libui-mac-scaffold-app-preferences.png)

![glimmer-dsl-libui-mac-scaffold-app-changed-greeting.png](images/glimmer-dsl-libui-mac-scaffold-app-changed-greeting.png)

![glimmer-dsl-libui-mac-scaffold-app-about.png](images/glimmer-dsl-libui-mac-scaffold-app-about.png)

Once you step into the application directory, you can run it in one of multiple ways:

```
bin/app_name
```

For example:

```
bin/hello_world
```

Or using the Glimmer generic command for running applications, which will automatically detect the application running script:

```
glimmer run
```

![glimmer-dsl-libui-mac-scaffold-app-initial-screen.png](images/glimmer-dsl-libui-mac-scaffold-app-initial-screen.png)

The application comes with the [juwelier](https://rubygems.org/gems/juwelier) gem for auto-generating an application gem from the app `Rakefile` and `Gemfile` configuration (no need to manually declare gems in a gemspec... just use `Gemfile` normally and [juwelier](https://rubygems.org/gems/juwelier) takes care of the rest by generating an app gemspec automatically from `Gemfile`).

You can package the newly scaffolded app as a Ruby gem by running this command:

```
glimmer package:gem
```

Or by using the raw rake command:

```
rake build
```

You can generate the application gemspec explicitly if needed with this command (though it is not needed to build the gem):

```
glimmer package:gemspec
```

Or by using the raw rake command:

```
rake gemspec:generate
```

Once you install the gem (e.g. `gem install hello_world`), you can simply run the app with its executable script:

```
app_name
```

For example:

```
hello_world
```

![glimmer-dsl-libui-mac-scaffold-app-initial-screen.png](images/glimmer-dsl-libui-mac-scaffold-app-initial-screen.png)

### Scaffold Custom Control

When you are in a scaffolded application, you can scaffold a new [custom control](#custom-components) (a control that you can put anything in to represent a view concept in your application) by running this command:

```
glimmer scaffold:customcontrol[name,namespace]
```

The `name` represents the [custom control](#custom-components) view class name (it can be underscored, and Glimmer will automatically classify it).

The `namespace` is optional and represents the module that the [custom control](#custom-components) view class will live under. If left off, the main application class namespace is used (e.g. the top-level `HelloWorld` class namespace for a `hello_world` application).

You can also use the shorter `cc` alias for `customcontrol`:

```
glimmer scaffold:cc[name,namespace]
```

For example by running this command under a `hello_world` application:

```
glimmer scaffold:cc[model_form]
```

That will generate this class under `app/hello_world/view/model_form`:

```ruby
class HelloWorld
module View
class ModelForm
include Glimmer::LibUI::CustomControl

## Add options like the following to configure CustomControl by outside consumers
#
# options :custom_text, :background_color
# option :foreground_color, default: :red

# Replace example options with your own options
option :model
option :attributes

## Use before_body block to pre-initialize variables to use in body
#
#
before_body do
# Replace example code with your own before_body code
default_model_attributes = [:first_name, :last_name, :email]
default_model_class = Struct.new(*default_model_attributes)
self.model ||= default_model_class.new
self.attributes ||= default_model_attributes
end

## Use after_body block to setup observers for controls in body
#
# after_body do
#
# end

## Add control content under custom control body
##
## If you want to add a window as the top-most control,
## consider creating a custom window instead
## (Glimmer::LibUI::CustomWindow offers window convenience methods, like show and hide)
#
body {
# Replace example content (model_form custom control) with your own custom control content.
form {
attributes.each do |attribute|
entry { |e|
label attribute.to_s.underscore.split('_').map(&:capitalize).join(' ')
text <=> [model, attribute]
}
end
}
}

end
end
end
```

When the generated file is required in another view (e.g. `require 'hello_world/view/model_form'`), the [custom control](#custom-components) keyword `model_form` become available and reusable, like by calling:

```ruby
window {
vertical_box {
label('Form:')
model_form(model: some_model, attributes: array_of_attributes)
}
}
```

Here is an example that generates a [custom control](#custom-components) with a namespace:

```
glimmer scaffold:cc[model_form,common]
```

That will generate this class under `app/common/view/model_form`:

```ruby
module Common
module View
class ModelForm
include Glimmer::LibUI::CustomControl

## Add options like the following to configure CustomControl by outside consumers
#
# options :custom_text, :background_color
# option :foreground_color, default: :red

# Replace example options with your own options
option :model
option :attributes

## Use before_body block to pre-initialize variables to use in body
#
#
before_body do
# Replace example code with your own before_body code
default_model_attributes = [:first_name, :last_name, :email]
default_model_class = Struct.new(*default_model_attributes)
self.model ||= default_model_class.new
self.attributes ||= default_model_attributes
end

## Use after_body block to setup observers for controls in body
#
# after_body do
#
# end

## Add control content under custom control body
##
## If you want to add a window as the top-most control,
## consider creating a custom window instead
## (Glimmer::LibUI::CustomWindow offers window convenience methods, like show and hide)
#
body {
# Replace example content (model_form custom control) with your own custom control content.
form {
attributes.each do |attribute|
entry { |e|
label attribute.to_s.underscore.split('_').map(&:capitalize).join(' ')
text <=> [model, attribute]
}
end
}
}

end
end
end
```

When that file is required in another view (e.g. `require 'common/view/model_form'`), the `model_form` keyword becomes available:

```ruby
window {
vertical_box {
label('Form:')
model_form(model: some_model, attributes: array_of_attributes)
}
}
```

If for whatever reason, you end up with 2 [custom control](#custom-components) views having the same name with different namespaces, then you can invoke the specific [custom control](#custom-components) you want by including the Ruby namespace in underscored format separated by double-underscores:

```ruby
window {
vertical_box {
label('Form:')
common__view__model_form(model: some_model, attributes: array_of_attributes)
}
}
```

Or another `model_form` [custom control](#custom-components) view:

```ruby
window {
vertical_box {
label('Form:')
hello_world__view__model_form(model: some_model, attributes: array_of_attributes)
}
}
```

### Scaffold Custom Window

A custom window is a specialization of a custom control that has a `window` as its `body` root.

When you are in a scaffolded application, you can scaffold a new custom window (a window that you can put anything in to represent a view concept in your application) by running this command:

```
glimmer scaffold:customwindow[name,namespace]
```

The `name` represents the custom window view class name (it can be underscored, and Glimmer will automatically classify it).

The `namespace` is optional and represents the module that the custom window view class will live under. If left off, the main application class namespace is used (e.g. the top-level `HelloWorld` class namespace for a `hello_world` application).

You can also use the shorter `cw` alias for `customwindow`:

```
glimmer scaffold:cw[name,namespace]
```

For example by running this command under a `hello_world` application:

```
glimmer scaffold:cw[greeting_window]
```

That will generate this class under `app/hello_world/view/greeting_window`:

```ruby
class HelloWorld
module View
class GreetingWindow
include Glimmer::LibUI::CustomWindow


## Add options like the following to configure CustomWindow by outside consumers
#
# options :title, :background_color
# option :width, default: 320
# option :height, default: 240

## Use before_body block to pre-initialize variables to use in body and
# to setup application menu
#
# before_body do
#
# end

## Use after_body block to setup observers for controls in body
#
# after_body do
#
# end

## Add control content inside custom window body
## Top-most control must be a window or another custom window
#
body {
window {
# Replace example content below with custom window content
content_size 240, 240
title 'Hello World'

margined true

label {
text 'Hello World'
}
}
}
end
end
end
```

When the generated file is required in another view (e.g. `require 'hello_world/view/greeting_window'`), the custom window keyword `greeting_window` become available and reusable, like by calling:

```ruby
greeting_window.show
```

Here is an example that generates a custom window with a namespace:

```
glimmer scaffold:cw[train,station]
```

That will generate this class under `app/station/view/train`:

```ruby
module Station
module View
class Train
include Glimmer::LibUI::CustomWindow


## Add options like the following to configure CustomWindow by outside consumers
#
# options :title, :background_color
# option :width, default: 320
# option :height, default: 240

## Use before_body block to pre-initialize variables to use in body and
# to setup application menu
#
# before_body do
#
# end

## Use after_body block to setup observers for controls in body
#
# after_body do
#
# end

## Add control content inside custom window body
## Top-most control must be a window or another custom window
#
body {
window {
# Replace example content below with custom window content
content_size 240, 240
title 'Station'

margined true

label {
text 'Station'
}
}
}
end
end
end
```

When that file is required in another view (e.g. `require 'station/view/train'`), the `train` keyword becomes available:

```ruby
train.show
```

If for whatever reason, you end up with 2 custom window views having the same name with different namespaces, then you can invoke the specific custom window you want by including the Ruby namespace in underscored format separated by double-underscores:

```ruby
station__view__train.show
```

Or another `train` custom window view:

```ruby
hello_world__view__train.show
```

### Scaffold Custom Shape

When you are in a scaffolded application, you can scaffold a new [custom shape](#custom-components) (a shape that you can put anything in to represent a view concept in your application) by running this command:

```
glimmer scaffold:customshape[name,namespace]
```

The `name` represents the [custom shape](#custom-components) view class name (it can be underscored, and Glimmer will automatically classify it).

The `namespace` is optional and represents the module that the [custom shape](#custom-components) view class will live under. If left off, the main application class namespace is used (e.g. the top-level `HelloWorld` class namespace for a `hello_world` application).

You can also use the shorter `cs` alias for `customshape`:

```
glimmer scaffold:cs[name,namespace]
```

For example by running this command under a `hello_world` application:

```
glimmer scaffold:cs[heart]
```

That will generate this class under `app/hello_world/view/heart`:

```ruby
class HelloWorld
module View
class Heart
include Glimmer::LibUI::CustomShape

## Add options like the following to configure CustomShape by outside consumers
#
# options :option1, option2, option3
option :background_color, default: :red
option :size_width, default: 100
option :size_height, default: 100
option :location_x, default: 0
option :location_y, default: 0

## Use before_body block to pre-initialize variables to use in body
#
#
# before_body do
#
# end

## Use after_body block to setup observers for shapes in body
#
# after_body do
#
# end

## Add shape content under custom shape body
#
body {
# Replace example content below (heart shape) with custom shape content
shape(location_x, location_y) {
# This fill color is shared under all direct children of `shape`
fill background_color

bezier(
size_width - size_width*0.66, size_height/2 - size_height*0.33,
size_width*0.65 - size_width*0.66, 0 - size_height*0.33,
size_width/2 - size_width*0.66, size_height*0.75 - size_height*0.33,
size_width - size_width*0.66, size_height - size_height*0.33
)

bezier(
size_width - size_width*0.66, size_height/2 - size_height*0.33,
size_width*1.35 - size_width*0.66, 0 - size_height*0.33,
size_width*1.5 - size_width*0.66, size_height*0.75 - size_height*0.33,
size_width - size_width*0.66, size_height - size_height*0.33
)
}
}

end
end
end
```

When the generated file is required in another view (e.g. `require 'hello_world/view/heart'`), the [custom shape](#custom-components) keyword `heart` become available and reusable, like by calling:

```ruby
window {
area {
heart
}
}
```

You can pass `heart` options (as defined with `option` near the top of the class):

```ruby
window {
area {
heart(location_x: 25, location_y: 50)
}
}
```

Here is an example that generates a [custom shape](#custom-components) with a namespace:

```
glimmer scaffold:cs[heart,acme]
```

That will generate this class under `app/acme/view/heart`:

```ruby
module Acme
module View
class Heart
include Glimmer::LibUI::CustomShape

## Add options like the following to configure CustomShape by outside consumers
#
# options :option1, option2, option3
option :background_color, default: :red
option :size_width, default: 100
option :size_height, default: 100
option :location_x, default: 0
option :location_y, default: 0

## Use before_body block to pre-initialize variables to use in body
#
#
# before_body do
#
# end

## Use after_body block to setup observers for shapes in body
#
# after_body do
#
# end

## Add shape content under custom shape body
#
body {
# Replace example content below (heart shape) with your own custom shape content
shape(location_x, location_y) {
# This fill color is shared under all direct children of `shape`
fill background_color

bezier(
size_width - size_width*0.66, size_height/2 - size_height*0.33,
size_width*0.65 - size_width*0.66, 0 - size_height*0.33,
size_width/2 - size_width*0.66, size_height*0.75 - size_height*0.33,
size_width - size_width*0.66, size_height - size_height*0.33
)

bezier(
size_width - size_width*0.66, size_height/2 - size_height*0.33,
size_width*1.35 - size_width*0.66, 0 - size_height*0.33,
size_width*1.5 - size_width*0.66, size_height*0.75 - size_height*0.33,
size_width - size_width*0.66, size_height - size_height*0.33
)
}
}

end
end
end
```

When that file is required in another view (e.g. `require 'acme/view/heart'`), the `heart` keyword becomes available:

```ruby
window {
area {
heart
}
}
```

If for whatever reason, you end up with 2 [custom shape](#custom-components) views having the same name with different namespaces, then you can invoke the specific [custom shape](#custom-components) you want by including the Ruby namespace in underscored format separated by double-underscores:

```ruby
window {
area {
acme__view__heart
}
}
```

Or another `heart` [custom shape](#custom-components) view:

```ruby
window {
area {
hello_world__view__heart
}
}
```

### Scaffold Custom Control Gem

You can scaffold a Ruby gem around a reusable [custom control](#custom-components) to expose publicly and make available for multiple projects by running this command:

```
glimmer scaffold:gem:customcontrol[name,namespace]
```

That will generate a [custom control](#custom-components) gem project under the naming convention: `glimmer-libui-cc-name-namespace`

The naming convention helps with discoverability of Ruby gems using the command `glimmer list:gems:customcontrol[query]` (or alias: `glimmer list:gems:cc[query]`) where filtering `query` is optional.

The `name` is the [custom control](#custom-components) class name, which must not contain dashes by convention (multiple words can be concatenated or can use underscores between them).

The `namespace` is needed to avoid clashing with other [custom control](#custom-components) gems that other software engineers might have thought of. It is recommended not to include dashes between words in it by convention yet concatenated words or underscores between them.

Here is a shorter alias for the [custom control](#custom-components) gem scaffolding command:

```
glimmer scaffold:gem:cc[name,namespace]
```

You can package the newly scaffolded project as a Ruby gem by running this command:

```
glimmer package:gem
```

Or by using the raw rake command:

```
rake build
```

You can generate the application gemspec explicitly if needed with this command (though it is not needed to build the gem):

```
glimmer package:gemspec
```

Or by using the raw rake command:

```
rake gemspec:generate
```

Typically, consumers of the gem would include it in their own project, which makes the gem keyword available in the Glimmer GUI DSL anywhere `Glimmer`. `Glimmer::LibUI::Application`, `Glimmer::LibUI::CustomWindow`, `Glimmer::LibUI::CustomControl`, or `Glimmer::LibUI::CustomShape` is mixed.

For example:

```ruby
require 'glimmer-libui-cc-model_form-acme'

...
window {
vertical_box {
label('Form:')

model_form(model: some_model, attributes: some_attributes)
}
}
...
```

A real external Custom Control Gem is [Graphs and Charts](https://github.com/AndyObtiva/glimmer-libui-cc-graphs_and_charts).

### Scaffold Custom Window Gem

A custom window is a specialization of a custom control that has a `window` as its `body` root.

You can scaffold a Ruby gem around a reusable custom window to expose publicly and make available for multiple projects by running this command:

```
glimmer scaffold:gem:customwindow[name,namespace]
```

That will generate a custom window gem project under the naming convention: `glimmer-libui-cw-name-namespace`

The naming convention helps with discoverability of Ruby gems using the command `glimmer list:gems:customwindow[query]` (or alias: `glimmer list:gems:cw[query]`) where filtering `query` is optional.

The `name` is the custom window class name, which must not contain dashes by convention (multiple words can be concatenated or can use underscores between them).

The `namespace` is needed to avoid clashing with other custom window gems that other software engineers might have thought of. It is recommended not to include dashes between words in it by convention yet concatenated words or underscores between them.

Here is a shorter alias for the custom window gem scaffolding command:

```
glimmer scaffold:gem:cw[name,namespace]
```

You can package the newly scaffolded project as a Ruby gem by running this command:

```
glimmer package:gem
```

Or by using the raw rake command:

```
rake build
```

You can generate the application gemspec explicitly if needed with this command (though it is not needed to build the gem):

```
glimmer package:gemspec
```

Or by using the raw rake command:

```
rake gemspec:generate
```

The project optionally allows you to run the custom window as its own separate app with a executable script (`bin/gem_name`) to see it, which helps with prototyping it.

But, typically consumers of the gem would include it in their own project, which makes the gem keyword available in the Glimmer GUI DSL anywhere `Glimmer`. `Glimmer::LibUI::Application`, `Glimmer::LibUI::CustomWindow`, `Glimmer::LibUI::CustomControl`, or `Glimmer::LibUI::CustomShape` is mixed.

For example:

```ruby
require 'glimmer-libui-cw-greeter-acme'

...
greeter.show
...
```

### Scaffold Custom Shape Gem

You can scaffold a Ruby gem around a reusable [custom shape](#custom-components) to expose publicly and make available for multiple projects by running this command:

```
glimmer scaffold:gem:customshape[name,namespace]
```

That will generate a [custom shape](#custom-components) gem project under the naming convention: `glimmer-libui-cc-name-namespace`

The naming convention helps with discoverability of Ruby gems using the command `glimmer list:gems:customshape[query]` (or alias: `glimmer list:gems:cs[query]`) where filtering `query` is optional.

The `name` is the [custom shape](#custom-components) class name, which must not contain dashes by convention (multiple words can be concatenated or can use underscores between them).

The `namespace` is needed to avoid clashing with other [custom shape](#custom-components) gems that other software engineers might have thought of. It is recommended not to include dashes between words in it by convention yet concatenated words or underscores between them.

Here is a shorter alias for the [custom shape](#custom-components) gem scaffolding command:

```
glimmer scaffold:gem:cs[name,namespace]
```

You can package the newly scaffolded project as a Ruby gem by running this command:

```
glimmer package:gem
```

Or by using the raw rake command:

```
rake build
```

You can generate the application gemspec explicitly if needed with this command (though it is not needed to build the gem):

```
glimmer package:gemspec
```

Or by using the raw rake command:

```
rake gemspec:generate
```

Typically, consumers of the gem would include it in their own project, which makes the gem keyword available in the Glimmer GUI DSL anywhere `Glimmer`. `Glimmer::LibUI::Application`, `Glimmer::LibUI::CustomWindow`, `Glimmer::LibUI::CustomControl`, or `Glimmer::LibUI::CustomShape` is mixed.

For example:

```ruby
require 'glimmer-libui-cs-heart-acme'

...
window {
area {
heart
}
}
...
```

### List Custom Control Gems

Custom control gems are scaffolded to follow the naming convention: `glimmer-libui-cc-name-namespace`

The naming convention helps with discoverability of Ruby gems using the command:

```
glimmer list:gems:customcontrol[query]
```

Or by using the shorter alias:

```
glimmer list:gems:cc[query]
```

The filtering `query` is optional.

### List Custom Window Gems

Custom window gems are scaffolded to follow the naming convention: `glimmer-libui-cw-name-namespace`

The naming convention helps with discoverability of Ruby gems using the command:

```
glimmer list:gems:customwindow[query]
```

Or by using the shorter alias:

```
glimmer list:gems:cw[query]
```

The filtering `query` is optional.

### List Custom Shape Gems

Custom shape gems are scaffolded to follow the naming convention: `glimmer-libui-cs-name-namespace`

The naming convention helps with discoverability of Ruby gems using the command:

```
glimmer list:gems:customshape[query]
```

Or by using the shorter alias:

```
glimmer list:gems:cs[query]
```

The filtering `query` is optional.

### List Glimmer DSLs

Glimmer DSLs can be listed with this command:

```
glimmer list:gems:dsl[query]
```

The filtering `query` is optional.

## Girb (Glimmer IRB)

You can run the `girb` command (`bin/girb` if you cloned the project locally) to do some quick and dirty experimentation and learning:

```
girb
```

This gives you `irb` with the `glimmer-dsl-libui` gem loaded and the `Glimmer` module mixed into the main object for easy experimentation with GUI.

![glimmer-dsl-libui-girb.png](images/glimmer-dsl-libui-girb.png)

For a more advanced code editing tool, check out the [Meta-Example (The Example of Examples)](#examples).

Gotcha: On the Mac, when you close a window opened in `girb`, it remains open until you enter `exit` or open another GUI window.

## Glimmer GUI DSL Concepts

The Glimmer GUI DSL provides object-oriented declarative hierarchical syntax for [LibUI](https://github.com/kojix2/LibUI) that:
- Supports smart defaults (e.g. automatic `on_closing` listener that quits `window`)
- Automates wiring of controls (e.g. `button` is automatically set as child of `window`)
- Hides lower-level details (e.g. `LibUI.main` loop is started automatically when triggering `show` on `window`)
- Nests controls according to their visual hierarchy
- Requires the minimum amount of syntax needed to describe an app's GUI

The Glimmer GUI DSL follows these simple concepts in mapping from [LibUI](https://github.com/kojix2/LibUI) syntax:

**Keyword(args)**: [LibUI](https://github.com/kojix2/LibUI) controls may be declared by lower-case underscored name (aka keyword from list of [supported keywords](#supported-keywords)) (e.g. `window` or `button`). Behind the scenes, they are represented by keyword methods that map to corresponding `LibUI.new_keyword` methods receiving args (e.g. `window('hello world', 300, 200, true)`).

**Content Block** (Properties/Listeners/Controls): Any keyword may be optionally followed by a Ruby curly-brace multi-line content block containing properties (attributes), listeners, and/or nested controls.

Example:

```ruby
window {
title 'hello world' # property

on_closing do # listener (always has a do; end block to signify logic)
puts 'Bye'
end

button('greet') { # nested control
on_clicked do
puts 'hello world'
end
}
}
```

Content block optionally receives one arg representing the controll

Example:

```ruby
button('greet') { |b|
on_clicked do
puts b.text
end
}
```

If there is ever a need to add more content to a control, you can re-open its content with the `control.content { ... }` method.

Example:

```ruby
box1 = vertical_box {
label('First Name')
}
# re-open content of box1 and add another control
box1.content {
entry {
text 'fill in your first name'
}
}
```

Content Data-Binding also allows you to use [data-binding](#data-binding) with content blocks to generate content dynamically based on changes in a model attribute. The only difference in syntax in this case would be to wrap the content with an explicit `content(*binding_args) { ... }` block (like `content(model, attribute) { somecontrols }` ) that includes data-binding arguments for a model attribute.

Example:

```ruby
form {
stretchy false

content(@user, :customizable_attributes) {
# this content will be re-rendered whenever @user.customizable_attributes changes
@user.customizable_attributes.each do |attribute|
entry {
label attribute.to_s.split('_').map(&:capitalize).join(' ')
text <=> [@user, attribute]
}
end
}
}
```

The form above will only display fields for a model's customizable attributes, so if they change, the form content will change too.

If you need to rebuild (re-render) content upon changes to multiple model attributes, you can use the `computed_by` option.

Example:

```ruby
form {
stretchy false

content(@user, :address, computed_by: [:street, :city, :zipcode]) {
@user.address_attributes.each do |attribute|
entry {
label attribute.to_s.split('_').map(&:capitalize).join(' ')
text <=> [@user, attribute]
}
end
}
}
```

Now, the content block will get called when changes occur to any of `User` `address` ,`street`, `city`, or `zipcode`.

If you do not have a main attribute that is computed by other attributes, you can leave the main attribute out while using `computed_by`.

Example:

```ruby
form {
stretchy false

content(@user, computed_by: [:street, :city, :zipcode]) {
@user.address_attributes.each do |attribute|
entry {
label attribute.to_s.split('_').map(&:capitalize).join(' ')
text <=> [@user, attribute]
}
end
}
}
```

Now, the content block will get called (rerendered) when changes occur to any of `User` `street`, `city`, or `zipcode`.

Learn more about Content Data-Binding at the [Dynamic Form](/docs/examples/GLIMMER-DSL-LIBUI-ADVANCED-EXAMPLES.md#dynamic-form) example.

**Property**: Control properties may be declared inside keyword blocks with lower-case underscored name followed by property value args (e.g. `title "hello world"` inside `group`). Behind the scenes, properties correspond to `LibUI.control_set_property` methods.

**Listener**: Control listeners may be declared inside keyword blocks with listener lower-case underscored name beginning with `on_` and receiving required block handler (always followed by a `do; end` style block to signify logic).

Example:

```ruby
button('click') {
on_clicked do
puts 'clicked'
end
}
```

Optionally, the listener block can receive an arg representing the control.

```ruby
button('click') {
on_clicked do |btn|
puts btn.text
end
}
```

Behind the scenes, listeners correspond to `LibUI.control_on_event` methods.

**Method**: Controls have methods that invoke certain operations on them. For example, `window` has a `#show` method that shows the window GUI. More methods are mentioned under [API](#api)

Example of an app written in [LibUI](https://github.com/kojix2/LibUI)'s procedural imperative syntax:

```ruby
require 'libui'

UI = LibUI

UI.init

main_window = UI.new_window('hello world', 300, 200, 1)

button = UI.new_button('Button')

UI.button_on_clicked(button) do
UI.msg_box(main_window, 'Information', 'You clicked the button')
end

UI.window_on_closing(main_window) do
puts 'Bye Bye'
UI.control_destroy(main_window)
UI.quit
0
end

UI.window_set_child(main_window, button)
UI.control_show(main_window)

UI.main
UI.quit
```

Example of the same app written in [Glimmer](https://github.com/AndyObtiva/glimmer) object-oriented declarative hierarchical syntax:

```ruby
require 'glimmer-dsl-libui'

include Glimmer

window('hello world', 300, 200) {
button('Button') {
on_clicked do
msg_box('Information', 'You clicked the button')
end
}

on_closing do
puts 'Bye Bye'
end
}.show
```

Make sure that you follow the [Glimmer Style Guide](#glimmer-style-guide) when writing any Glimmer GUI DSL code.

## API

Any control returned by a [Glimmer GUI DSL](#glimmer-gui-dsl-concepts) keyword declaration can be introspected for its properties and updated via object-oriented attributes (standard Ruby `attr`/`attr=` or `set_attr`).

Example (you may copy/paste in [`girb`](#girb-glimmer-irb)):

```ruby
w = window('hello world')
puts w.title # => hello world
w.title = 'howdy'
puts w.title # => howdy
w.set_title 'aloha'
puts w.title # => aloha
```

Controls are wrapped as Ruby proxy objects, having a `#libui` method to obtain the wrapped [LibUI](https://github.com/kojix2/LibUI) Fiddle pointer object. Ruby proxy objects rely on composition (via [Proxy Design Pattern](https://en.wikipedia.org/wiki/Proxy_pattern)) instead of inheritance to shield consumers from having to deal with lower-level details unless absolutely needed. That said, you can invoke any [LibUI operation](#libui-operations) on the Glimmer proxy object directly and it gets proxied automatically to the wrapped Fiddle pointer object (e.g. `window_proxy.title` gets proxied to `LibUI.window_title(window_proxy.libui).to_s` automatically), so you rarely have to refer to the wrapped `#libui` Fiddle pointer object directly.

Example (you may copy/paste in [`girb`](#girb-glimmer-irb)):

```ruby
w = window('hello world') # => # #
w.title == LibUI.window_title(w.libui).to_s # => true
```

### Supported Keywords

These are all the supported keywords. Note that some keywords do not represent controls. For example, some keywords produce objects that are used as the property values of controls (e.g. `image` can be used as a control under `area` or alternatively build objects to use in `cell_rows` for a `table` with an `image_column`)

Keyword(Args) | Properties | Listeners
------------- | ---------- | ---------
`about_menu_item` | None | `on_clicked`
`area` | `auto_draw_enabled` | `on_draw(area_draw_params)`, `on_mouse_event(area_mouse_event)`, `on_mouse_moved(area_mouse_event)`, `on_mouse_down(area_mouse_event)`, `on_mouse_up(area_mouse_event)`, `on_mouse_drag_started(area_mouse_event)`, `on_mouse_dragged(area_mouse_event)`, `on_mouse_dropped(area_mouse_event)`, `on_mouse_entered`, `on_mouse_exited`, `on_key_event(area_key_event)`, `on_key_down(area_key_event)`, `on_key_up(area_key_event)`
`arc(x_center as Numeric, y_center as Numeric, radius as Numeric, start_angle as Numeric, sweep as Numeric, is_negative as Boolean)` | `x_center` (`Numeric`), `y_center` (`Numeric`), `radius` (`Numeric`), `start_angle` (`Numeric`), `sweep` (`Numeric`), `is_negative` (Boolean) | None
`background_color_column` | None | None
`bezier(x = nil as Numeric, y = nil as Numeric, c1_x as Numeric, c1_y as Numeric, c2_x as Numeric, c2_y as Numeric, end_x as Numeric, end_y as Numeric)` | `x` (`Numeric`), `y` (`Numeric`), `c1_x` (`Numeric`), `c1_y` (`Numeric`), `c2_x` (`Numeric`), `c2_y` (`Numeric`), `end_x` (`Numeric`), `end_y` (`Numeric`) | None
`button(text as String)` | `text` (`String`) | `on_clicked`
`button_column(name as String)` | `enabled` (Boolean) | None
`checkbox(text as String)` | `checked` (Boolean), `text` (`String`) | `on_toggled`
`checkbox_column(name as String)` | `editable` (Boolean) | None
`checkbox_text_column(name as String)` | `editable` (Boolean), `editable_checkbox` (Boolean), `editable_text` (Boolean) | None
`checkbox_text_color_column(name as String)` | `editable` (Boolean), `editable_checkbox` (Boolean), `editable_text` (Boolean) | None
`check_menu_item(text as String)` | `checked` (Boolean) | `on_clicked`
`code_area` | `language` (String) (default: `'ruby'`), `theme` (String) (default: `'glimmer'`), `code` (String) | None
`combobox` | `items` (`Array` of `String`), `selected` (`Integer`), `selected_item` (`String`) | `on_selected`
`color_button` | `color` (Array of `red` as `Float`, `green` as `Float`, `blue` as `Float`, `alpha` as `Float`), `red` as `Float`, `green` as `Float`, `blue` as `Float`, `alpha` as `Float` | `on_changed`
`date_picker` | `time` (`Hash` of keys: `sec` as `Integer`, `min` as `Integer`, `hour` as `Integer`, `mday` as `Integer`, `mon` as `Integer`, `year` as `Integer`, `wday` as `Integer`, `yday` as `Integer`, `dst` as Boolean) | `on_changed`
`date_time_picker` | `time` (`Hash` of keys: `sec` as `Integer`, `min` as `Integer`, `hour` as `Integer`, `mday` as `Integer`, `mon` as `Integer`, `year` as `Integer`, `wday` as `Integer`, `yday` as `Integer`, `dst` as Boolean) | `on_changed`
`editable_combobox` | `items` (`Array` of `String`), `text` (`String`) | `on_changed`
`entry` | `read_only` (Boolean), `text` (`String`) | `on_changed`
`figure(x=nil as Numeric, y=nil as Numeric)` | `x` (`Numeric`), `y` (`Numeric`), `closed` (Boolean) | None
`font_button` | `font` [read-only] (`Hash` of keys: `:family`, `:size`, `:weight`, `:italic`, `:stretch`), `family` as `String`, `size` as `Float`, `weight` as `Integer`, `italic` as `Integer`, `stretch` as `Integer` | `on_changed`
`form` | `padded` (Boolean) | None
`grid` | `padded` (Boolean) | None
`group(text as String)` | `margined` (Boolean), `title` (`String`) | None
`horizontal_box` | `padded` (Boolean) | None
`horizontal_separator` | None | None
`image(file as String = nil, width as Numeric = nil, height as Numeric = nil)` | `file` (`String` path or URL), `width`, `height` | None
`image_part(pixels as String [encoded image rgba byte array], width as Numeric, height as Numeric, byte_stride as Numeric [usually width*4])` | None | None
`image_column(name as String)` | None | None
`image_text_column(name as String)` | None | None
`image_text_color_column(name as String)` | None | None
`label(text as String)` | `text` (`String`) | None
`line(x as Numeric, y as Numeric, end_x = nil as Numeric, end_y = nil as Numeric)` | `x` (`Numeric`), `y` (`Numeric`), `end_x` (`Numeric`), `end_y` (`Numeric`) | None
`matrix(m11 = nil as Numeric, m12 = nil as Numeric, m21 = nil as Numeric, m22 = nil as Numeric, m31 = nil as Numeric, m32 = nil as Numeric)` | `m11` (`Numeric`), `m12` (`Numeric`), `m21` (`Numeric`), `m22` (`Numeric`), `m31` (`Numeric`), `m32` (`Numeric`) | None
`menu(text as String)` | None | None
`menu_item(text as String)` | None | `on_clicked`
`message_box` (alias for `msg_box`; see for arguments) | None | None
`message_box_error` (alias for `msg_box_error`; see for arguments) | None | None
`multiline_entry` | `read_only` (Boolean), `text` (`String`) | `on_changed`
`msg_box(window = main_window as Glimmer::LibUI::WindowProxy, title as String, description as String)` | None | None
`msg_box_error(window = main_window as Glimmer::LibUI::WindowProxy, title as String, description as String)` | None | None
`non_wrapping_multiline_entry` | `read_only` (Boolean), `text` (`String`) | `on_changed`
`observe(model, property = nil)` | None | None
`password_entry` | `read_only` (Boolean), `text` (`String`) | `on_changed`
`path(draw_fill_mode = :winding)` | `fill` (`Hash` of `:r` as `0`-`255`, `:g` as `0`-`255`, `:b` as `0`-`255`, `:a` as `0.0`-`1.0`, hex, or [X11](https://en.wikipedia.org/wiki/X11_color_names) color), `stroke` (`Hash` of `:r` as `0`-`255`, `:g` as `0`-`255`, `:b` as `0`-`255`, `:a` as `0.0`-`1.0`, hex, or [X11](https://en.wikipedia.org/wiki/X11_color_names) color), `:cap` as (`:round`, `:square`, `:flat`), `:join` as (`:miter`, `:round`, `:bevel`), `:thickness` as `Numeric`, `:miter_limit` as `Numeric`, `:dashes` as `Array` of `Numeric` ) | None
`polygon(point_array as Array of Arrays of Numeric or Array of Numeric)` | `point_array` (`Array of Arrays of Numeric or Array of Numeric`) | None
`polyline(point_array as Array of Arrays of Numeric or Array of Numeric)` | `point_array` (`Array of Arrays of Numeric or Array of Numeric`) | None
`polybezier(point_array as Array of Arrays of Numeric or Array of Numeric)` | `point_array` (`Array of Arrays of Numeric or Array of Numeric`) | None
`preferences_menu_item` | None | `on_clicked`
`progress_bar` | `value` (`Numeric`) | None
`progress_bar_column(name as String)` | None | None
`quit_menu_item` | None | `on_clicked`
`radio_buttons` | `selected` (`Integer`) | `on_selected`
`rectangle(x as Numeric, y as Numeric, width as Numeric, height as Numeric)` | `x` (`Numeric`), `y` (`Numeric`), `width` (`Numeric`), `height` (`Numeric`) | None
`refined_table` | `model_array` (`Array`), `table_columns` (`Hash`), `table_editable` (Boolean), `per_page` (`Integer`), `page` (`Integer`), `visible_page_count` (Boolean), `filter_query` (`String`), `filter` (Lambda) | (EARLY ALPHA UNSTABLE API / CHECK SOURCE CODE FOR DETAILS)
`scrolling_area(width = main_window.width, height = main_window.height)` | `auto_draw_enabled` (Boolean), `size` (`Array` of `width` (`Numeric`) and `height` (`Numeric`)), `width` (`Numeric`), `height` (`Numeric`) | `on_draw(area_draw_params)`, `on_mouse_event(area_mouse_event)`, `on_mouse_down(area_mouse_event)`, `on_mouse_up(area_mouse_event)`, `on_mouse_drag_started(area_mouse_event)`, `on_mouse_dragged(area_mouse_event)`, `on_mouse_dropped(area_mouse_event)`, `on_mouse_entered`, `on_mouse_exited`, `on_key_event(area_key_event)`, `on_key_down(area_key_event)`, `on_key_up(area_key_event)`
`search_entry` | `read_only` (Boolean), `text` (`String`) | `on_changed`
`separator_menu_item` | None | None
`slider(min as Numeric, max as Numeric)` | `value` (`Numeric`) | `on_changed`
`spinbox(min as Numeric, max as Numeric)` | `value` (`Numeric`) | `on_changed`
`square(x as Numeric, y as Numeric, length as Numeric)` | `x` (`Numeric`), `y` (`Numeric`), `length` (`Numeric`) | None
`string(string = '')` | `font`, `color` (`Hash` of `:r` as `0`-`255`, `:g` as `0`-`255`, `:b` as `0`-`255`, `:a` as `0.0`-`1.0`, hex, or [X11](https://en.wikipedia.org/wiki/X11_color_names) color), `background` (`Hash` of `:r` as `0`-`255`, `:g` as `0`-`255`, `:b` as `0`-`255`, `:a` as `0.0`-`1.0`, hex, or [X11](https://en.wikipedia.org/wiki/X11_color_names) color), `underline`, `underline_color` (`Hash` of `:r` as `0`-`255`, `:g` as `0`-`255`, `:b` as `0`-`255`, `:a` as `0.0`-`1.0`, hex, or [X11](https://en.wikipedia.org/wiki/X11_color_names) color), `open_type_features`, `string` (`String`) | None
`tab` | `margined` (Boolean), `num_pages` (`Integer`) | None
`tab_item(name as String)` | `index` [read-only] (`Integer`), `margined` (Boolean), `name` [read-only] (`String`) | None
`table` | `cell_rows` (`Array` (rows) of `Arrays` (row columns) of cell values (e.g. `String` values for `text_column` cells or `Array` of `image`/`String` for `image_text_column`)), `editable` as Boolean, `selection_mode` (`:zero_or_many` , `:none` , `:zero_or_one` , or `:one`), `selection` (`Integer` for row index or `Array` of multiple row indexes), `header_visible` (Boolean) | `on_changed {|row, type, row_data| ...}`, `on_edited {|row, row_data| ...}`, `on_row_clicked {|table, row| }`, `on_row_double_clicked {|table, row| }`, and `on_selection_changed {|table, selection, added_selection, removed_selection| }`
`text(x = 0 as Numeric, y = 0 as Numeric, width = area_width as Numeric)` | `align`, `default_font` | None
`text_column(name as String)` | `editable` (Boolean), `sort_indicator` (`:ascending` [alias: `:asc`, `:a`], `:descending` [alias: `:desc`, `:d`], or `nil`) | `on_clicked {|tc, column_index| }`
`text_color_column(name as String)` | `editable` (Boolean) | None
`time_picker` | `time` (`Hash` of keys: `sec` as `Integer`, `min` as `Integer`, `hour` as `Integer`) | `on_changed`
`vertical_box` | `padded` (Boolean) | None
`vertical_separator` | None | None
`window(title as String, width as Integer, height as Integer, has_menubar as Boolean)` | `borderless` (Boolean), `content_size` (width `Numeric`, height `Numeric`), `width` (`Numeric`), `height` (`Numeric`), `focused` (Boolean), `fullscreen` (Boolean), `margined` (Boolean), `title` (`String`), `resizable` (Boolean) | `on_closing`, `on_content_size_changed`, `on_focus_changed`, `on_destroy`

### Common Control Properties
- `enabled` (Boolean)
- `libui` (`Fiddle::Pointer`): returns wrapped [LibUI](https://github.com/kojix2/LibUI) object
- `parent_proxy` (`Glimmer::LibUI::ControlProxy` or subclass)
- `parent` (`Fiddle::Pointer`)
- `toplevel` [read-only] (Boolean)
- `visible` (Boolean)
- `stretchy` [dsl-only] (Boolean) [default=`true`]: available in [Glimmer GUI DSL](#glimmer-gui-dsl-concepts) when nested under `horizontal_box`, `vertical_box`, or `form`
- `left` [dsl-only] (`Integer`) [default=`0`]: available in [Glimmer GUI DSL](#glimmer-gui-dsl-concepts) when nested under `grid`
- `top` [dsl-only] (`Integer`) [default=`0`]: available in [Glimmer GUI DSL](#glimmer-gui-dsl-concepts) when nested under `grid`
- `xspan` [dsl-only] (`Integer`) [default=`1`]: available in [Glimmer GUI DSL](#glimmer-gui-dsl-concepts) when nested under `grid`
- `yspan` [dsl-only] (`Integer`) [default=`1`]: available in [Glimmer GUI DSL](#glimmer-gui-dsl-concepts) when nested under `grid`
- `hexpand` [dsl-only] (Boolean) [default=`false`]: available in [Glimmer GUI DSL](#glimmer-gui-dsl-concepts) when nested under `grid`
- `halign` [dsl-only] (`:fill`, `:start`, `:center`, or `:end`) [default=`:fill`]: available in [Glimmer GUI DSL](#glimmer-gui-dsl-concepts) when nested under `grid`
- `vexpand` [dsl-only] (Boolean) [default=`false`]: available in [Glimmer GUI DSL](#glimmer-gui-dsl-concepts) when nested under `grid`
- `valign` [dsl-only] (`:fill`, `:start`, `:center`, or `:end`) [default=`:fill`]: available in [Glimmer GUI DSL](#glimmer-gui-dsl-concepts) when nested under `grid`

### Common Control Operations
- `destroy` (note that for closing a `window`, in addition to calling `somewindow.destroy`, you also have to call `::LibUI.quit`)
- `disable`
- `enable`
- `hide`
- `show`

### LibUI Operations

All operations that could normally be called on `LibUI` can also be called on `Glimmer::LibUI`, but some have enhancements as detailed below.

- `Glimmer::LibUI::queue_main(&block)`: queues an operation to be run on the main event loop at the earliest opportunity possible. When writing multi-threaded code, it is required to wrap all code interacting with GUI objects (like `window` or `button`) from another `Thread` with `Glimmer::LibUI::queue_main { ... }`. See [Glimmer Meta-Example](https://github.com/AndyObtiva/glimmer-dsl-libui/blob/master/examples/meta_example.rb) for an example of using `Glimmer::LibUI::queue_main { ... }` inside another `Thread`.
- `Glimmer::LibUI::timer(time_in_seconds=0.1, repeat: true, &block)`: calls block after time_in_seconds has elapsed, repeating indefinitely unless repeat is `false` or an `Integer` for finite number of repeats. Block can return `false` or `true` to override next repetition.

There are additional useful `Glimmer::LibUI` operations that are not found in `LibUI`, which mostly help if you would like to do advanced lower level [LibUI](https://github.com/kojix2/LibUI) programming:
- `Glimmer::LibUI::integer_to_boolean(int, allow_nil: true)`
- `Glimmer::LibUI::boolean_to_integer(int, allow_nil: true)`
- `Glimmer::LibUI::degrees_to_radians(degrees)`
- `Glimmer::LibUI::interpret_color(value)`: interprets a color in any form like `String`, `Symbol`, or hex into an rgb `Hash` (including `0x1f3b5d`, `'0x1f3b5d'`, `'#1f3b5d'`, and 3-char hex-shorthand variations)
- `Glimmer::LibUI::hex_to_rgb(value)`: converts a hex color to an rgb `Hash` (including `0x1f3b5d`, `'0x1f3b5d'`, `'#1f3b5d'`, and 3-char hex-shorthand variations)
- `Glimmer::LibUI::enum_names`: provides all possible enum names to use with `Glimmer::LibUI::enum_symbols(enum_name)`
- `Glimmer::LibUI::enum_symbols(enum_name)`: returns all possible values for an enum. `enum_name` can be:
- `:draw_brush_type`: `[:solid, :linear_gradient, :radial_gradient, :image]`
- `:draw_line_cap`: `[:flat, :round, :square]`
- `:draw_line_join`: `[:miter, :round, :bevel]`
- `:draw_fill_mode`: `[:winding, :alternate]`
- `:attribute_type`: attributes for attributed `string`s: `[:family, :size, weight, :italic, :stretch, :color, :background, :underline, :underline_color, :features]`
- `:text_weight`: `[:minimum, :thin, :ultra_light, :light, :book, :normal, :medium, :semi_bold, :bold, :ultra_bold, :heavy, :ultra_heavy, :maximum]`
- `:text_italic`: `[:normal, :oblique, :italic]`
- `:text_stretch`: `[:ultra_condensed, :extra_condensed, :condensed, :semi_condensed, :normal, :semi_expanded, :expanded, :extra_expanded, :ultra_expanded]`
- `:underline`: `[:none, :single, :double, :suggestion, :color_custom, :color_spelling, :color_grammar, :color_auxiliary]`
- `:underline_color`: `[:custom, :spelling, :grammar, :auxiliary]`
- `:draw_text_align`: `[:left, :center, :right]`
- `:modifier`: `[:ctrl, :alt, :shift, :super]`
- `:ext_key`: `[:escape, :insert, :delete, :home, :end, :page_up, :page_down, :up, :down, :left, :right, :f1, :f2, :f3, :f4, :f5, :f6, :f7, :f8, :f9, :f10, :f11, :f12, :n0, :n1, :n2, :n3, :n4, :n5, :n6, :n7, :n8, :n9, :n_dot, :n_enter, :n_add, :n_subtract, :n_multiply, :n_divide]`
- `:at`: for inserting `grid` controls: `[:leading, :top, :trailing, :bottom]`
- `:align`: `[:fill, :start, :center, :end]`
- `:table_value_type`: `[:string, :image, :int, :color]`
- `:table_model_column`: `[:never_editable, :always_editable]`
- `Glimmer::LibUI::enum_symbol_to_value(enum_name, enum_symbol, default_symbol: nil, default_index: 0)`
- `Glimmer::LibUI::enum_value_to_symbol(enum_name, enum_value)`
- `Glimmer::LibUI::x11_colors`: returns all [X11 colors](https://en.wikipedia.org/wiki/X11_color_names): `[:alice_blue, :antique_white, :aqua, :aquamarine, :azure, :beige, :bisque, :rebecca_purple, :becca_purple, :blanched_almond, :blue, :blue_violet, :brown, :burly_wood, :burlywood, :cadet_blue, :carnation, :cayenne, :chartreuse, :chocolate, :coral, :cornflower_blue, :cornsilk, :crimson, :cyan, :dark_blue, :dark_cyan, :dark_golden_rod, :dark_goldenrod, :dark_gray, :dark_grey, :dark_green, :dark_khaki, :dark_magenta, :dark_olive_green, :darkolive_green, :dark_orange, :dark_orchid, :dark_red, :dark_salmon, :darksalmon, :dark_sea_green, :dark_slate_blue, :dark_slate_gray, :dark_slate_grey, :dark_turquoise, :dark_violet, :darkorange, :deep_pink, :deep_sky_blue, :dim_gray, :dim_grey, :dodger_blue, :feldspar, :fire_brick, :firebrick, :floral_white, :forest_green, :fuchsia, :gainsboro, :ghost_white, :gold, :golden_rod, :goldenrod, :gray, :grey, :gray10, :grey10, :gray20, :grey20, :gray30, :grey30, :gray40, :grey40, :gray50, :grey50, :gray60, :grey60, :gray70, :grey70, :gray80, :grey80, :gray90, :grey90, :green, :green_yellow, :honey_dew, :honeydew, :hot_pink, :indian_red, :indigo, :ivory, :khaki, :lavender, :lavender_blush, :lawn_green, :lemon_chiffon, :light_blue, :light_coral, :light_cyan, :light_golden_rod_yellow, :light_goldenrod_yellow, :light_gray, :light_grey, :light_green, :light_pink, :light_salmon, :lightsalmon, :light_sea_green, :light_sky_blue, :light_slate_blue, :light_slate_gray, :light_slate_grey, :light_steel_blue, :lightsteel_blue, :light_yellow, :lime, :lime_green, :linen, :magenta, :maroon, :medium_aqua_marine, :medium_aquamarine, :medium_blue, :medium_orchid, :medium_purple, :medium_sea_green, :medium_slate_blue, :medium_spring_green, :medium_turquoise, :medium_violet_red, :midnight_blue, :mint_cream, :misty_rose, :moccasin, :navajo_white, :navy, :old_lace, :olive, :olive_drab, :olivedrab, :orange, :orange_red, :orchid, :pale_golden_rod, :pale_goldenrod, :pale_green, :pale_turquoise, :pale_violet_red, :papaya_whip, :peach_puff, :peachpuff, :peru, :pink, :plum, :powder_blue, :purple, :red, :rosy_brown, :royal_blue, :saddle_brown, :salmon, :sandy_brown, :sea_green, :sea_shell, :seashell, :sienna, :silver, :sky_blue, :slate_blue, :slate_gray, :slate_grey, :snow, :spring_green, :steel_blue, :tan, :teal, :thistle, :tomato, :turquoise, :violet, :violet_red, :wheat, :white_smoke, :yellow, :yellow_green, :metallic, :white, :black, :gray_scale, :grey_scale]`

### Extra Dialogs

- `open_file(window as Glimmer::LibUI::WindowProxy = ControlProxy::main_window_proxy)`: returns selected file (`String`) or `nil` if cancelled
- `open_folder(window as Glimmer::LibUI::WindowProxy = ControlProxy::main_window_proxy)`: returns selected folder/directory (`String`) or `nil` if cancelled
- `save_file(window as Glimmer::LibUI::WindowProxy = ControlProxy::main_window_proxy)`: returns selected file (`String`) or `nil` if cancelled

### Extra Operations

- `ControlProxy::control_proxies`: returns all instantiated control proxies in the application
- `ControlProxy::menu_proxies`: returns all instantiated `menu` proxies in the application
- `ControlProxy::image_proxies`: returns all instantiated `image` proxies in the application
- `ControlProxy::main_window_proxy`: returns the first window proxy instantiated in the application
- `ControlProxy#window_proxy`: returns the window proxy parent for a control
- `ControlProxy#content {...}`: re-opens control's content to add more nested controls or properties

### Table API

The `table` control must first declare its columns via one of these column keywords (mentioned in [Supported Keywords](#supported-keywords)):
- `background_color_column`: expects color cell values
- `button_column`: expects `String` cell values and a nested `on_clicked` listener that gets triggerd when a button is clicked
- `checkbox_column`: expects Boolean cell values
- `checkbox_text_column`: expects dual-element `Array` of Boolean and `String` cell values
- `checkbox_text_color_column`: expects triple-element `Array` of Boolean, `String`, and color cell values
- `image_column`: expects `image` cell values (produced by `image` and `image_part` keywords as per [Supported Keywords](#supported-keywords))
- `image_text_column`: expects dual-element `Array` of `image` and `String` cell values
- `image_text_color_column`: expects triple-element `Array` of `image`, `String`, and color cell values
- `text_column`: expects `String` cell values
- `text_color_column`: expects dual-element `Array` of `String` and color cell values
- `progress_bar_column`: expects `Integer` cell values

Afterwards, it must declare its `cell_rows` array (`Array` of `Array`s of column cell values) and whether it is `editable` (Boolean) for all its columns.

Note that the `cell_rows` property declaration results in "implicit data-binding" between the `table` control and `Array` of `Arrays` (a new innovation) to provide convenience automatic support for:
- Deleting cell rows: Calling `Array#delete`, `Array#delete_at`, `Array#delete_if`, or any filtering/deletion `Array` method automatically deletes rows in actual `table` control
- Inserting cell rows: Calling `Array#<<`, `Array#push`, `Array#prepend`, or any insertion/addition `Array` method automatically inserts rows in actual `table` control
- Changing cell rows: Calling `Array#[]=`, `Array#map!`, or any update `Array` method automatically updates rows in actual `table` control

More details about table data-binding can be found in [examples/basic_table.rb](https://github.com/AndyObtiva/glimmer-dsl-libui/blob/master/docs/examples/GLIMMER-DSL-LIBUI-BASIC-EXAMPLES.md#basic-table) or other `table` [basic examples](https://github.com/AndyObtiva/glimmer-dsl-libui/blob/master/docs/examples/GLIMMER-DSL-LIBUI-BASIC-EXAMPLES.md) and [advanced examples](https://github.com/AndyObtiva/glimmer-dsl-libui/blob/master/docs/examples/GLIMMER-DSL-LIBUI-ADVANCED-EXAMPLES.md).

The `table` control supports table selection and table sorting automatically as smart defaults, which can also be configured if needed as per the options below.

There are other properties that `table` supports:
- `selection_mode` (`Symbol`) [default: `:zero_or_one`]: sets selection mode to `:one`, `:zero_or_one`, `:zero_or_many`, or `:none`
- `selection` (`Integer` or `Array` of `Integer`s): a single `Integer` row index for `:one` and `:zero_or_one` selection modes, or an `Array` of `Integer` row indexes if selection mode is `:zero_or_many`
- `header_visible` (Boolean): shows or hides column headers
- `sortable` (Boolean) [default: `true`]: enables automatic table sorting support
- `on_changed {|row, type, row_data| ...}`: triggered upon a change to a row that happens outside the table in the model
- `on_edited {|row, row_data| ...}`: triggered upon a change to a row that happens in the table GUI through editing.
- `on_row_clicked {|table, row| }`: triggered upon clicking a table row
- `on_row_double_clicked {|table, row| }`: triggered upon double-clicking a table row
- `on_selection_changed {|table, selection, added_selection, removed_selection| }`: triggered upon selecting a table row

To handle `table` sorting manually, the following can be set inside a table column:
- `sort_indicator` (`Symbol`): sets sort indicator to ascending or descending with the value being `:ascending`, `:descending`, `:asc`, `:desc`, `:a`, or `:d`
- `on_clicked` (`Proc`): this listener is triggered when a table column is clicked

More details about table selection and table sorting can be found in [examples/basic_table_selection.rb](https://github.com/AndyObtiva/glimmer-dsl-libui/blob/master/docs/examples/GLIMMER-DSL-LIBUI-BASIC-EXAMPLES.md#basic-table-selection).

([explicit data-binding](#data-binding) supports everything available with implicit data-binding too)

Example (you may copy/paste in [`girb`](#girb-glimmer-irb)):

```ruby
require 'glimmer-dsl-libui'

include Glimmer

data = [
['Lisa Sky', '[email protected]', '720-523-4329', 'Denver', 'CO'],
['Jordan Biggins', '[email protected]', '617-528-5399', 'Boston', 'MA'],
['Mary Glass', '[email protected]', '847-589-8788', 'Elk Grove Village', 'IL'],
['Darren McGrath', '[email protected]', '206-539-9283', 'Seattle', 'WA'],
['Melody Hanheimer', '[email protected]', '213-493-8274', 'Los Angeles', 'CA'],
]

window('Contacts', 600, 600) {
margined true

vertical_box {
form {
stretchy false

@name_entry = entry {
label 'Name'
}

@email_entry = entry {
label 'Email'
}

@phone_entry = entry {
label 'Phone'
}

@city_entry = entry {
label 'City'
}

@state_entry = entry {
label 'State'
}
}

button('Save Contact') {
stretchy false

on_clicked do
new_row = [@name_entry.text, @email_entry.text, @phone_entry.text, @city_entry.text, @state_entry.text]
if new_row.map(&:to_s).include?('')
msg_box_error('Validation Error!', 'All fields are required! Please make sure to enter a value for all fields.')
else
data << new_row # automatically inserts a row into the table due to implicit data-binding
@unfiltered_data = data.dup
@name_entry.text = ''
@email_entry.text = ''
@phone_entry.text = ''
@city_entry.text = ''
@state_entry.text = ''
end
end
}

search_entry { |se|
stretchy false

on_changed do
filter_value = se.text
@unfiltered_data ||= data.dup
# Unfilter first to remove any previous filters
data.replace(@unfiltered_data) # affects table indirectly through implicit data-binding
# Now, apply filter if entered
unless filter_value.empty?
data.filter! do |row_data| # affects table indirectly through implicit data-binding
row_data.any? do |cell|
cell.to_s.downcase.include?(filter_value.downcase)
end
end
end
end
}

table {
text_column('Name')
text_column('Email')
text_column('Phone')
text_column('City')
text_column('State')

editable true
cell_rows data # implicit data-binding to raw data Array of Arrays

on_changed do |row, type, row_data|
puts "Row #{row} #{type}: #{row_data}"
$stdout.flush # for Windows
end

on_edited do |row, row_data| # only fires on direct table editing
puts "Row #{row} edited: #{row_data}"
$stdout.flush # for Windows
end
}
}
}.show
```

Mac | Windows | Linux
----|---------|------
![glimmer-dsl-libui-mac-form-table.png](images/glimmer-dsl-libui-mac-form-table.png) | ![glimmer-dsl-libui-windows-form-table.png](images/glimmer-dsl-libui-windows-form-table.png) | ![glimmer-dsl-libui-linux-form-table.png](images/glimmer-dsl-libui-linux-form-table.png)

Learn more by checking out [examples](#examples).

#### Refined Table

[EARLY ALPHA FEATURE]

`refined_table` is a [custom control](#custom-components) provided exclusively by [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui)
that includes filtering and pagination support out of the box and can handle very large amounts of data (e.g. 50,000 rows).

It is currently an early alpha feature, so please test-drive and report issues if you encounter any.
And, please keep in mind that the API might undergo big changes.

Options (passed as kwargs hash):

- `model_array` (`Array`): array of models for which attributes map to table columns
- `filter_query` (`String`): query term to filter table by; AND-matching multiple words against all columns (e.g. `John Illinois` returns John Doe from Illinois, USA), a double-quoted exact term match against all columns (e.g. `"Urbana Champaign"` returns only results from the town of "Urbana Champaign"), or a match against specific columns (e.g. `first_name:John`, `"first name":John`, `first_name:"John Doe"`, or `"first name":"john doe"`). You may mix and match different types of filter queries. All matches are case-insensitive. To customize filtering differently, you may set the `filter` option explained below.
- `table_columns` (`Hash`): this maps column types to symbols (e.g. `text_column` becomes `:text`) with hash options per column
- `table_editable` (Boolean) [default: `false`]: this indicates if all table columns are editable or not.
- `per_page` (`Integer`) [default: `10`]: number of rows per page
- `page` (`Integer`) [default: `1`]: initial page displayed
- `pagination` (Boolean) [default: `true`]: pagination is enabled (disabling still keeps the filter field)
- `visible_page_count` (Boolean) [default: `false`]: shows "of PAGE_COUNT pages" after page `entry` field
- `filter` (Lambda) [default: `Glimmer::LibUI::CustomControl::RefinedTable::FILTER_DEFAULT`]: enables setting custom filter that accepts `row_hash` (mapping table column names to row values) and `query` string as arguments, and it is supposed to return `true` or `false` for whether to show a row or filter it out.

API:

- `refined_model_array` (`Array`): `model_array` with filtering and pagination applied (useful to grab a table row model by index).
- `filtered_model_array` (`Array`): `model_array` with filtering applied, but without pagination
- `table_proxy`: control proxy object for the `table` contained in the `refined_table` [custom control](#custom-components)

If the initial `model_array` has no more than a single page of data, then pagination buttons are hidden (but, the filter field remains).

Example code:

```ruby
refined_table(
model_array: contacts,
table_columns: {
'Name' => {button: {on_clicked: ->(row) {puts row}}},
'Colored Email' => :text_color,
'Phone' => {text: {editable: true}},
'City' => :text,
'State' => :text,
},
table_editable: true, # default value is false
per_page: 20, # row count per page
# page: 1, # initial page is 1
# visible_page_count: true, # page count can be shown if preferred
)
```

Mac | Windows | Linux
----|---------|------
![glimmer-dsl-libui-mac-paginated-refined-table.png](images/glimmer-dsl-libui-mac-paginated-refined-table.png)| ![glimmer-dsl-libui-windows-paginated-refined-table.png](images/glimmer-dsl-libui-windows-paginated-refined-table.png)| ![glimmer-dsl-libui-linux-paginated-refined-table.png](images/glimmer-dsl-libui-linux-paginated-refined-table.png)

Learn more in the [Paginated Refined Table](/docs/examples/GLIMMER-DSL-LIBUI-ADVANCED-EXAMPLES.md#paginated-refined-table) example.

### Area API

The `area` control is a canvas-like control for drawing paths that can be used in one of two ways:
- Retained Mode (declaratively via stable shape structures): useful for stable paths that will not change often later on. Simply nest `path` and figures like `rectangle` and all drawing logic is generated automatically. Path proxy objects are preserved across redraws assuming there would be relatively few stable paths (mostly for decorative reasons).
- Immediate Mode (semi-declaratively via `on_draw` listener dynamic shapes): useful for more dynamic paths that will definitely change very often. Open an `on_draw` listener block that receives an [`area_draw_params`](#area-draw-params) argument and nest `path` and figures like `rectangle` and all drawing logic is generated automatically. Path proxy objects are destroyed (thrown-away) at the end of drawing, thus having less memory overhead for drawing thousands of dynamic paths.

Note that when nesting an `area` directly underneath `window` (without a layout control like `vertical_box`), it is automatically reparented with `vertical_box` in between the `window` and `area` since it would not show up on Linux otherwise.

Also, note that Canvas graphics performance is a bit slow today due to the Ruby LibUI binding making Canvas drawing calls with FFI. There is currently work under way to re-implement the Canvas drawing calls with C Native Extensions, which should speed up performance by 10x-100x once fully implemented. Still, if the `area` control is needed to paint simple or mostly static graphics that do not change much (not updating more than once a second), then current `area` performance should be more than fast enough for those needs.

Here is an example of a declarative `area` with a stable path (you may copy/paste in [`girb`](#girb-glimmer-irb)):

```ruby
require 'glimmer-dsl-libui'

include Glimmer

window('Basic Area', 400, 400) {
margined true

vertical_box {
area {
path { # a stable path is added declaratively
rectangle(0, 0, 400, 400)

fill r: 102, g: 102, b: 204, a: 1.0
}
}
}
}.show
```

Mac | Windows | Linux
----|---------|------
![glimmer-dsl-libui-mac-basic-area.png](images/glimmer-dsl-libui-mac-basic-area.png) | ![glimmer-dsl-libui-windows-basic-area.png](images/glimmer-dsl-libui-windows-basic-area.png) | ![glimmer-dsl-libui-linux-basic-area.png](images/glimmer-dsl-libui-linux-basic-area.png)

Here is the same example using a semi-declarative `area` with `on_draw` listener that receives a [`area_draw_params`](#area-draw-params) argument and a dynamic path (you may copy/paste in [`girb`](#girb-glimmer-irb)):

```ruby
require 'glimmer-dsl-libui'

include Glimmer

window('Basic Area', 400, 400) {
margined true

vertical_box {
area {
on_draw do |area_draw_params|
path { # a dynamic path is added semi-declaratively inside on_draw block
rectangle(0, 0, 400, 400)

fill r: 102, g: 102, b: 204, a: 1.0
}
end
}
}
}.show
```

Check [examples/dynamic_area.rb](/docs/examples/GLIMMER-DSL-LIBUI-ADVANCED-EXAMPLES.md#dynamic-area) for a more detailed semi-declarative example.

In Retained Mode, you can still generate `area` shapes dynamically by relying on Content Data-Binding.

```ruby
require 'glimmer-dsl-libui'

class LineCollection
attr_accessor :line_count

def initialize
@line_count = 3
end
end

class View
include Glimmer::LibUI::Application

before_body do
@line_collection = LineCollection.new
end

body {
window('Area Shapes - Line', 400, 400) {
vertical_box {
button('Generate Lines') {
stretchy false

on_clicked do
@line_collection.line_count = rand(3..10)
end
}
area {
content(@line_collection, :line_count) { # generated dynamically
point_range = (50..350)
color_range = (0..255)
@line_collection.line_count.times do
line(rand(point_range), rand(point_range), rand(point_range), rand(point_range)) {
stroke rand(color_range), rand(color_range), rand(color_range), thickness: 3
}
end
}
}
}
}
}
end

View.launch
```

![area shape content data-binding](/images/glimmer-dsl-libui-mac-area-shape-content-data-binding.png)

![area shape content data-binding regenerated](/images/glimmer-dsl-libui-mac-area-shape-content-data-binding-regenerated.png)

#### Scrolling Area

`scrolling_area(width as Numeric = main_window.width, height as Numeric = main_window.height)` is similar to `area`, but has the following additional methods:
- `scroll_to(x as Numeric, y as Numeric, width as Numeric = main_window.width, height as Numeric = main_window.height)`: scrolls to `x`/`y` location with `width` and `height` viewport size.
- `set_size(width as Numeric, height as Numeric)`: set size of scrolling area, which must must exceed that of visible viewport in order for scrolling to be enabled.

Mac | Windows | Linux
----|---------|------
![glimmer-dsl-libui-mac-dynamic-area.png](images/glimmer-dsl-libui-mac-basic-scrolling-area.png) ![glimmer-dsl-libui-mac-dynamic-area-updated.png](images/glimmer-dsl-libui-mac-basic-scrolling-area-scrolled.png) | ![glimmer-dsl-libui-windows-dynamic-area.png](images/glimmer-dsl-libui-windows-basic-scrolling-area.png) ![glimmer-dsl-libui-windows-dynamic-area-updated.png](images/glimmer-dsl-libui-windows-basic-scrolling-area-scrolled.png) | ![glimmer-dsl-libui-linux-dynamic-area.png](images/glimmer-dsl-libui-linux-basic-scrolling-area.png) ![glimmer-dsl-libui-linux-dynamic-area-updated.png](images/glimmer-dsl-libui-linux-basic-scrolling-area-scrolled.png)

Check [examples/basic_scrolling_area.rb](/docs/examples/GLIMMER-DSL-LIBUI-BASIC-EXAMPLES.md#basic-scrolling-area) for a more detailed example.

#### Area Path Shapes

`area` can have geometric shapes drawn by adding `path` elements.

To add `path` shapes under an `area`, you can do so:
- Explicitly: by adding `path` under `area` and nesting shapes (e.g. `rectangle`) underneath that share the same `fill`/`stroke`/`transform` properties
- Implicitly: by adding shapes directly under `area` when the shapes have unique `fill`/`stroke`/`transform` properties ([Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) automatically constructs `path`s as intermediary parents for shapes directly added under `area`)

`path` can receive a `draw_fill_mode` argument that can accept values `:winding` or `:alternate` and defaults to `:winding`.

Available `path` shapes (that can be nested explicitly under `path` or implicitly under `area` directly):
- `rectangle(x as Numeric, y as Numeric, width as Numeric, height as Numeric)`
- `square(x as Numeric, y as Numeric, length as Numeric)`
- `arc(x_center as Numeric, y_center as Numeric, radius as Numeric, start_angle as Numeric, sweep as Numeric, is_negative as Boolean)`
- `circle(x_center as Numeric, y_center as Numeric, radius as Numeric)`
- `line(x as Numeric, y as Numeric, end_x = nil as Numeric, end_y = nil as Numeric)`: must be placed in a `figure` if only `x`/`y` are specified or have `end_x`/`end_y` otherwise if outside of `figure` (check `polyline`/`polygon` alternatives that do not require a `figure`)
- `bezier(x = nil as Numeric, y = nil as Numeric, c1_x as Numeric, c1_y as Numeric, c2_x as Numeric, c2_y as Numeric, end_x as Numeric, end_y as Numeric)`: must be placed in a `figure` if `x`/`y` are not specified or have `x`/`y` as start point otherwise if outside of `figure` (check `polybezier` alternative that does not require a `figure`)
- `polygon(point_array as Array of Arrays of Numeric or Array of Numeric)`: shortcut for a closed figure of lines; can receive points as [[x1, y1], [x2, y2], ...] or [x1, y1, x2, y2, ...]
- `polyline(point_array as Array of Arrays of Numeric or Array of Numeric)`: shortcut for an open figure of lines; can receive points as [[x1, y1], [x2, y2], ...] or [x1, y1, x2, y2, ...]
- `polybezier(point_array as Array of Arrays of Numeric or Array of Numeric)`: shortcut for an open figure of beziers; can receive points as [[start_x1, start_y1], [c1_x2, c1_y2, c2_x2, c2_y2, end_x2, end_y2], [c1_x3, c1_y3, c2_x3, c2_y3, end_x3, end_y3], ...] or [start_x1, start_y1, c1_x2, c1_y2, c2_x2, c2_y2, end_x2, end_y2, c1_x3, c1_y3, c2_x3, c2_y3, end_x3, end_y3, ...]
- `figure(x=nil as Numeric, y=nil as Numeric)` (composite that can contain other shapes) (can set `closed true` to connect last point to first point automatically)

Check [examples/area_gallery.rb](/docs/examples/GLIMMER-DSL-LIBUI-ADVANCED-EXAMPLES.md#area-gallery) for an overiew of all `path` shapes.

Mac | Windows | Linux
----|---------|------
![glimmer-dsl-libui-mac-area-gallery.png](images/glimmer-dsl-libui-mac-area-gallery.png) | ![glimmer-dsl-libui-windows-area-gallery.png](images/glimmer-dsl-libui-windows-area-gallery.png) | ![glimmer-dsl-libui-linux-area-gallery.png](images/glimmer-dsl-libui-linux-area-gallery.png)

##### Area Path Shape Methods

- `::parameters`: returns parameters of a shape class
- `#bounding_box`: returns `Array` containing `[min_x, min_y, width, height]`
- `#contain?(*point, outline: false, distance_tolerance: 0)`: Returns if point (`[x, y]` `Array` or args) is inside the shape when `outline` is `false` or on the outline when `outline` is `true`. `distance_tolerance` is used when `outline` is `true` as a fuzz factor for declaring a point on the outline of the shape (e.g. helps users select a shape from its outline more easily).
- `#include?(*point)`: Returns if point (`[x, y]` `Array` or args) is inside the shape when filled (having `fill` value) or on the outline when stroked (not having `fill` value yet `stroke` value only)
- `#perfect_shape`: returns [PerfectShape](https://github.com/AndyObtiva/perfect-shape) object matching the [libui-ng](https://github.com/libui-ng/libui-ng) shape.
- `#move_by(x_delta, y_delta)` (alias: `translate`): moves (translates) shape by x,y delta
- `#move(x, y)`: moves (translates) shape to x,y coordinates (in the top-left x,y corner of the shape)
- `#min_x`: minimum x coordinate of shape (of top-left corner)
- `#min_y`: minimum y coordinate of shape (of top-left corner)
- `#max_x`: maximum x coordinate of shape (of bottom-right corner)
- `#max_y`: maximum y coordinate of shape (of bottom-right corner)
- `#center_point` (`Array` of x,y): center point of shape
- `#center_x`: center x coordinate of shape
- `#center_y`: center y coordinate of shape

#### Area Text

To draw `text` in an `area`, you simply nest a `text(x, y, width)` control directly under `area` or inside a `on_draw` listener, and then nest attributed `string {[attributes]; string_value}` controls underneath it returning an actual `String` (think of them as the `` or `

` element in html, which contains a string of text). Alternatively, you can nest attributed `string(string_value) {[attributes]}` if `string_value` is a short single-line string. An attributed `string` value can be changed dynamically via its `string` property.

`text` has the following properties:
- `default_font`:
- `align`: `:left` (default), `:center`, or `:right` (`align` currently seems not to work on the Mac)
- `x`: x coordinate in relation to parent `area` top-left corner
- `y`: y coordinate in relation to parent `area` top-left corner
- `width` (default: area width - x*2): width of text to display

`string` has the following properties:
- `font`: font descriptor hash consisting of `:family`, `:size`, `:weight` (`[:minimum, :thin, :ultra_light, :light, :book, :normal, :medium, :semi_bold, :bold, :ultra_bold, :heavy, :ultra_heavy, :maximum]`), `:italic` (`[:normal, :oblique, :italic]`), and `:stretch` (`[:ultra_condensed, :extra_condensed, :condensed, :semi_condensed, :normal, :semi_expanded, :expanded, :extra_expanded, :ultra_expanded]`) key values
- `color`: rgba, hex, or [X11](https://en.wikipedia.org/wiki/X11_color_names) color
- `background`: rgba, hex, or [X11](https://en.wikipedia.org/wiki/X11_color_names) color
- `underline`: one of `:none`, `:single`, `:double`, `:suggestion`, `:color_custom`, `:color_spelling`, `:color_grammar`, `:color_auxiliary`
- `underline_color`: one of `:spelling`, `:grammar`, `:auxiliary`, rgba, hex, or [X11](https://en.wikipedia.org/wiki/X11_color_names) color
- `open_type_features`: Open Type Features (https://www.microsoft.com/typography/otspec/featuretags.htm) consist of `open_type_tag`s nested in content block, which accept (`a`, `b`, `c`, `d`, `Integer`) arguments.
- `string`: string value (`String`)

Example (you may copy/paste in [`girb`](#girb-glimmer-irb)):

```ruby
require 'glimmer-dsl-libui'

include Glimmer

window('area text drawing') {
area {
text {
default_font family: 'Helvetica', size: 12, weight: :normal, italic: :normal, stretch: :normal

string('This ') {
font size: 20, weight: :bold, italic: :normal, stretch: :normal
color r: 128, g: 0, b: 0, a: 1
}

string('is ') {
font size: 20, weight: :bold, italic: :normal, stretch: :normal
color r: 0, g: 128, b: 0, a: 1
}

string('a ') {
font size: 20, weight: :bold, italic: :normal, stretch: :normal
color r: 0, g: 0, b: 128, a: 1
}

string('short ') {
font size: 20, weight: :bold, italic: :italic, stretch: :normal
color r: 128, g: 128, b: 0, a: 1
}

string('attributed ') {
font size: 20, weight: :bold, italic: :normal, stretch: :normal
color r: 0, g: 128, b: 128, a: 1
}

string("string \n\n") {
font size: 20, weight: :bold, italic: :normal, stretch: :normal
color r: 128, g: 0, b: 128, a: 1
}

string {
font family: 'Georgia', size: 13, weight: :medium, italic: :normal, stretch: :normal
color r: 0, g: 128, b: 255, a: 1
background r: 255, g: 255, b: 0, a: 0.5
underline :single
underline_color :spelling
open_type_features {
open_type_tag 'l', 'i', 'g', 'a', 0
open_type_tag 'l', 'i', 'g', 'a', 1
}

"This is a demonstration\n" \
"of a very long\n" \
"attributed string\n" \
"spanning multiple lines\n\n"
}
}
}
}.show
```

![glimmer-dsl-libui-mac-area-text-drawing.png](/images/glimmer-dsl-libui-mac-area-text-drawing.png)

You may checkout [examples/basic_draw_text.rb](/docs/examples/GLIMMER-DSL-LIBUI-BASIC-EXAMPLES.md#basic-draw-text) and [examples/custom_draw_text.rb](/docs/examples/GLIMMER-DSL-LIBUI-ADVANCED-EXAMPLES.md#custom-draw-text) for examples of using `text` inside `area`.

Mac | Windows | Linux
----|---------|------
![glimmer-dsl-libui-mac-custom-draw-text-changed.png](images/glimmer-dsl-libui-mac-custom-draw-text-changed.png) | ![glimmer-dsl-libui-windows-custom-draw-text-changed.png](images/glimmer-dsl-libui-windows-custom-draw-text-changed.png) | ![glimmer-dsl-libui-linux-custom-draw-text-changed.png](images/glimmer-dsl-libui-linux-custom-draw-text-changed.png)

#### Area Image

**(ALPHA FEATURE)**

[libui-ng](https://github.com/libui-ng/libui-ng) does not support `image` rendering outside of `table` yet.
However, [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) adds a special `image(file as String path or web URL, width as Numeric, height as Numeric)` [custom control](#custom-components) that renders an image unto an `area` pixel by pixel (and when possible to optimize, line by line).

Given that it is very new and is not a [libui-ng](https://github.com/libui-ng/libui-ng)-native control, please keep these notes in mind:
- It only supports the `.png` file format.
- [libui-ng](https://github.com/libui-ng/libui-ng) pixel-by-pixel rendering performance is slow.
- Including an `image` inside an `area` `on_draw` listener improves performance due to not retaining pixel/line data in memory.
- Supplying `width` and `height` options greatly improves performance when shrinking image (e.g. `image('somefile.png', width: 24, height: 24)`). You can also supply one of the two dimensions, and the other one gets calculated automatically while preserving original aspect ratio (e.g. `image('somefile.png', height: 24)`)
- [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) lets you optionally specify `x` and `y` in addition to `file`, `width` and `height` (5 arguments total) to offset image location.

Currently, it is recommended to use `image` with very small `width` and `height` values only (e.g. 24x24).

Setting a [`transform` `matrix`](#area-transform-matrix) is supported under `image` just like it is under `path` and `text` inside `area`.

Example of using `image` declaratively (you may copy/paste in [`girb`](#girb-glimmer-irb)):

Mac | Windows | Linux
----|---------|------
![glimmer-dsl-libui-mac-basic-image.png](images/glimmer-dsl-libui-mac-basic-image.png) | ![glimmer-dsl-libui-windows-basic-image.png](images/glimmer-dsl-libui-windows-basic-image.png) | ![glimmer-dsl-libui-linux-basic-image.png](images/glimmer-dsl-libui-linux-basic-image.png)

```ruby
require 'glimmer-dsl-libui'

include Glimmer

window('Basic Image', 96, 96) {
area {
image(File.expand_path('icons/glimmer.png', __dir__), height: 96) # width is automatically calculated from height while preserving original aspect ratio
# image(File.expand_path('icons/glimmer.png', __dir__), width: 96, height: 96) # you can specify both width and height options
# image(File.expand_path('icons/glimmer.png', __dir__), 96, 96) # you can specify width, height as args
# image(File.expand_path('../icons/glimmer.png', __dir__), 0, 0, 96, 96) # you can specify x, y, width, height args as alternative
# image(File.expand_path('../icons/glimmer.png', __dir__), x: 0, y: 0, width: 96, height: 96) # you can specify x, y, width, height options as alternative
}
}.show
```

Example of better performance via `on_draw` (you may copy/paste in [`girb`](#girb-glimmer-irb)):

```ruby
require 'glimmer-dsl-libui'

include Glimmer

window('Basic Image', 96, 96) {
area {
on_draw do |area_draw_params|
image(File.expand_path('icons/glimmer.png', __dir__), 96, 96)
end
}
}.show
```

Example of using `image` declaratively with explicit properties (you may copy/paste in [`girb`](#girb-glimmer-irb)):

```ruby
require 'glimmer-dsl-libui'

include Glimmer

window('Basic Image', 96, 96) {
area {
image {
file File.expand_path('icons/glimmer.png', __dir__)
# x 0 # default
# y 0 # default
width 96
height 96
}
}
}.show
```

Example of better performance via `on_draw` with explicit properties (you may copy/paste in [`girb`](#girb-glimmer-irb)):

```ruby
require 'glimmer-dsl-libui'

include Glimmer

window('Basic Image', 96, 96) {
area {
on_draw do |area_draw_params|
image {
file File.expand_path('icons/glimmer.png', __dir__)
width 96
height 96
}
end
}
}.show
```

If you need to render an image pixel by pixel (e.g. to support a format other than `.png`) for very exceptional scenarios, you may use this example as a guide, including a line-merge optimization for neighboring horizontal pixels with the same color:

```ruby
# This is the manual way of rendering an image unto an area control.
# It could come in handy in special situations.
# Otherwise, it is recommended to simply utilize the `image` control that
# can be nested under area or area on_draw listener to automate all this work.

require 'glimmer-dsl-libui'
require 'chunky_png'

include Glimmer

puts 'Parsing image...'; $stdout.flush

f = File.open(File.expand_path('icons/glimmer.png', __dir__))
canvas = ChunkyPNG::Canvas.from_io(f)
f.close
canvas.resample_nearest_neighbor!(96, 96)
data = canvas.to_rgba_stream
width = canvas.width
height = canvas.height
puts "Image width: #{width}"
puts "Image height: #{height}"

puts 'Parsing colors...'; $stdout.flush

color_maps = height.times.map do |y|
width.times.map do |x|
r = data[(y*width + x)*4].ord
g = data[(y*width + x)*4 + 1].ord
b = data[(y*width + x)*4 + 2].ord
a = data[(y*width + x)*4 + 3].ord
{x: x, y: y, color: {r: r, g: g, b: b, a: a}}
end
end.flatten
puts "#{color_maps.size} pixels to render..."; $stdout.flush

puts 'Parsing shapes...'; $stdout.flush

shape_maps = []
original_color_maps = color_maps.dup
indexed_original_color_maps = Hash[original_color_maps.each_with_index.to_a]
color_maps.each do |color_map|
index = indexed_original_color_maps[color_map]
@rectangle_start_x ||= color_map[:x]
@rectangle_width ||= 1
if color_map[:x] < width - 1 && color_map[:color] == original_color_maps[index + 1][:color]
@rectangle_width += 1
else
if color_map[:x] > 0 && color_map[:color] == original_color_maps[index - 1][:color]
shape_maps << {x: @rectangle_start_x, y: color_map[:y], width: @rectangle_width, height: 1, color: color_map[:color]}
else
shape_maps << {x: color_map[:x], y: color_map[:y], width: 1, height: 1, color: color_map[:color]}
end
@rectangle_width = 1
@rectangle_start_x = color_map[:x] == width - 1 ? 0 : color_map[:x] + 1
end
end
puts "#{shape_maps.size} shapes to render..."; $stdout.flush

puts 'Rendering image...'; $stdout.flush

window('Basic Image', 96, 96) {
area {
on_draw do |area_draw_params|
shape_maps.each do |shape_map|
path {
rectangle(shape_map[:x], shape_map[:y], shape_map[:width], shape_map[:height])

fill shape_map[:color]
}
end
end
}
}.show
```

One final note is that in Linux, table images grow and shrink with the image size unlike on the Mac where table row heights are constant regardless of image sizes. As such, you may be able to repurpose a table with a single image column and a single row as an image control with more native libui rendering if you are only targeting Linux with your app.

![linux table image](images/glimmer-dsl-libui-linux-basic-table-image.png)

Check out [examples/basic_image.rb](/docs/examples/GLIMMER-DSL-LIBUI-BASIC-EXAMPLES.md#basic-image) (all versions) for examples of using `image` Glimmer [custom control](#custom-components).

#### Colors

`fill` and `stroke` accept [X11](https://en.wikipedia.org/wiki/X11_color_names) color `Symbol`s/`String`s like `:skyblue` and `'sandybrown'` or 6-char hex or 3-char hex-shorthand (as `Integer` or `String` with or without `0x` prefix)

Available [X11 colors](https://en.wikipedia.org/wiki/X11_color_names) can be obtained through `Glimmer::LibUI.x11_colors` method.

Check [Basic Transform](/docs/examples/GLIMMER-DSL-LIBUI-BASIC-EXAMPLES.md#basic-transform) example for use of [X11](https://en.wikipedia.org/wiki/X11_color_names) colors.

Check [Histogram](/docs/examples/GLIMMER-DSL-LIBUI-ADVANCED-EXAMPLES.md#histogram) example for use of hex colors.

#### Area Draw Params

The `area_draw_params` `Hash` argument for `on_draw` block is a hash consisting of the following keys:
- `:context`: the drawing context object
- `:area_width`: area width
- `:area_height`: area height
- `:clip_x`: clip region top-left x coordinate
- `:clip_y`: clip region top-left y coordinate
- `:clip_width`: clip region width
- `:clip_height`: clip region height

In general, it is recommended to use declarative stable paths whenever feasible since they require less code and simpler maintenance. But, in more advanced cases, semi-declarative dynamic paths could be used instead, especially if there are thousands of dynamic paths that need maximum performance and low memory footprint.

#### Area Listeners

`area` supports a number of keyboard and mouse listeners to enable observing the control for user interaction to execute some logic.

The same listeners can be nested directly under `area` shapes like `rectangle` and `circle`, and [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) will automatically detect when the mouse lands within those shapes to constrain triggering the listeners by the shape regions.

`area` supported listeners are:
- `on_key_event {|area_key_event| ...}`: general catch-all key event (recommend using fine-grained key events below instead)
- `on_key_down {|area_key_event| ...}`
- `on_key_up {|area_key_event| ...}`
- `on_mouse_event {|area_mouse_event| ...}`: general catch-all mouse event (recommend using fine-grained mouse events below instead)
- `on_mouse_down {|area_mouse_event| ...}`
- `on_mouse_up {|area_mouse_event| ...}`
- `on_mouse_drag_started {|area_mouse_event| ...}`
- `on_mouse_dragged {|area_mouse_event| ...}`
- `on_mouse_dropped {|area_mouse_event| ...}`
- `on_mouse_entered {...}`
- `on_mouse_exited {...}`
- `on_mouse_crossed {|left| ...}` (NOT RECOMMENDED; it does what `on_mouse_entered` and `on_mouse_exited` do by returning a `left` argument indicating if mouse left `area`)
- `on_drag_broken {...}` (NOT RECOMMENDED; varies per platforms; use `on_mouse_dropped` instead)

The `area_mouse_event` `Hash` argument for mouse events that receive it (e.g. `on_mouse_up`, `on_mouse_dragged`) consist of the following hash keys:
- `:x`: mouse x location in relation to area's top-left-corner
- `:y`: mouse y location in relation to area's top-left-corner
- `:area_width`: area current width
- `:area_height`: area current height
- `:down`: mouse pressed button (e.g. `1` is left button, `3` is right button)
- `:up`: mouse depressed button (e.g. `1` is left button, `3` is right button)
- `:count`: count of mouse clicks (e.g. `2` for double-click, `1` for single-click)
- `:modifers`: `Array` of `Symbol`s from one of the following: `[:command, :shift, :alt, :control]`
- `:held`: mouse held button during dragging (e.g. `1` is left button, `4` is right button)

The `area_key_event` `Hash` argument for keyboard events that receive it (e.g. `on_key_up`, `on_key_down`) consist of the following hash keys:
- `:key`: key character (`String`)
- `:key_value` (alias: `:key_code`): key code value (`Integer`). Useful in rare cases for numeric processing of keys instead of dealing with as `:key` character `String`
- `:ext_key`: non-character extra key (`Symbol`) from `Glimmer::LibUI.enum_symbols(:ext_key)` such as `:left`, `:right`, `:escape`, `:insert`
- `:ext_key_value`: non-character extra key value (`Integer`). Useful in rare cases for numeric processing of extra keys instead of dealing with as `:ext_key` `Symbol`
- `:modifier`: modifier key pressed alone (e.g. `:shift` or `:control`)
- `:modifiers`: modifier keys pressed simultaneously with `:key`, `:ext_key`, or `:modifier`
- `:up`: indicates if key has been released or not (Boolean)

#### Area Methods/Attributes

To redraw an `area`, you may call the `#queue_redraw_all` method, or simply `#redraw`.

`area` has the following Glimmer-added API methods/attributes:
- `request_auto_redraw`: requests auto redraw upon changes to nested stable `path` or shapes
- `pause_auto_redraw`: pause auto redraw upon changes to nested stable `path` or shapes (useful to avoid too many micro-change redraws, to group all redraws as one after many micro-changes)
- `resume_auto_redraw`: resume auto redraw upon changes to nested stable `path` or shapes
- `auto_redraw_enabled`/`auto_redraw_enabled?`/`auto_redraw_enabled=`: an attribute to disable/enable auto redraw on an `area` upon changes to nested stable `path` or shapes

#### Area Transform Matrix

A transform `matrix` can be set on a path by building a `matrix(m11 = nil, m12 = nil, m21 = nil, m22 = nil, m31 = nil, m32 = nil) {operations}` proxy object and then setting via `transform` property, or alternatively by building and setting the matrix in one call to `transform(m11 = nil, m12 = nil, m21 = nil, m22 = nil, m31 = nil, m32 = nil) {operations}` passing it the matrix arguments and/or content operations.

When instantiating a `matrix` object, it always starts with identity matrix.

Here are the following operations that can be performed in a `matrix` body:
- `identity` [alias: `set_identity`]: resets matrix to identity matrix
- `translate(x as Numeric, y as Numeric)`
- `scale(x_center = 0 as Numeric, y_center = 0 as Numeric, x as Numeric, y as Numeric)`
- `skew(x = 0 as Numeric, y = 0 as Numeric, x_amount as Numeric, y_amount as Numeric)`
- `rotate(x = 0 as Numeric, y = 0 as Numeric, degrees as Numeric)`

Example of using transform matrix (you may copy/paste in [`girb`](#girb-glimmer-irb)):

```ruby
require 'glimmer-dsl-libui'

include Glimmer

window('Basic Transform', 350, 350) {
area {
path {
square(0, 0, 350)

fill r: 255, g: 255, b: 0
}
40.times do |n|
path {
square(0, 0, 100)

fill r: [255 - n*5, 0].max, g: [n*5, 255].min, b: 0, a: 0.5
stroke :black, thickness: 2
transform {
skew 0.15, 0.15
translate 50, 50
rotate 100, 100, -9 * n
scale 1.1, 1.1
}
}
end
}
}.show
```

Keep in mind that this part could be written differently when there is a need to reuse the matrix:

```ruby
transform {
translate 100, 100
rotate 100, 100, -9 * n
}
```

Alternatively:

```ruby
m1 = matrix {
translate 100, 100
rotate 100, 100, -9 * n
}
transform m1
# and then reuse m1 elsewhere too
```

You can set a `matrix`/`transform` on `area` directly to conveniently apply to all nested `path`s too.

Note that `area`, `path`, and nested shapes are all truly declarative, meaning they do not care about the ordering of calls to `fill`, `stroke`, and `transform`. Furthermore, any transform that is applied is reversed at the end of the block, so you never have to worry about the ordering of `transform` calls among different paths. You simply set a transform on the `path`s that need it and it is guaranteed to be called before all its content is drawn, and then undone afterwards to avoid affecting later paths. Matrix `transform` can be set on an entire `area` too, applying to all nested `path`s.

#### Area Composite Shape

If you would like to build a composite shape that contains smaller sub-shapes, which would all get treated as a single unit,
you can use the `shape` (or `composite_shape`) keyword, and wrap all the sub-shapes within the composite `shape`.

If you specify the `fill`, `stroke`, and `transform` at the `shape` level, they will get inherited by all sub-shapes that do not
specify values for `fill`, `stroke`, or `transform` (though if they do, they override their parent's value).

When you use the `include?(x, y)` or `contain?(x, y)` method on a composite `shape`, it automatically includes all its aggregated shapes
in the inclusion or containment check using the corresponding [PerfectShape](https://github.com/AndyObtiva/perfect-shape) object.

Example of a `cube` method-based custom shape built using the composite `shape` keyword:

![glimmer-dsl-libui-mac-basic-composite-shape.gif](/images/glimmer-dsl-libui-mac-basic-composite-shape.gif)

```ruby
require 'glimmer-dsl-libui'

class BasicCompositeShape
include Glimmer::LibUI::Application

body {
window {
title 'Basic Composite Shape'
content_size 200, 225

@area = area {
rectangle(0, 0, 200, 225) {
fill :white
}

7.times do |n|
x_location = (rand*125).to_i%200 + (rand*15).to_i
y_location = (rand*125).to_i%200 + (rand*15).to_i
shape_color = [rand*125 + 130, rand*125 + 130, rand*125 + 130]
shape_size = 20+n

cube(
location_x: x_location,
location_y: y_location,
rectangle_width: shape_size*2,
rectangle_height: shape_size,
cube_height: shape_size*2,
background_color: shape_color,
line_thickness: 2
) { |the_shape|
on_mouse_up do |area_mouse_event|
# Change color on mouse up without dragging
if @drag_shape.nil?
background_color = [rand(255), rand(255), rand(255)]
the_shape.fill = background_color
end
end

on_mouse_drag_start do |area_mouse_event|
@drag_shape = the_shape
@drag_x = area_mouse_event[:x]
@drag_y = area_mouse_event[:y]
end

on_mouse_drag do |area_mouse_event|
if @drag_shape && @drag_x && @drag_y
drag_distance_width = area_mouse_event[:x] - @drag_x
drag_distance_height = area_mouse_event[:y] - @drag_y
@drag_shape.x += drag_distance_width
@drag_shape.y += drag_distance_height
@drag_x = area_mouse_event[:x]
@drag_y = area_mouse_event[:y]
end
end

on_mouse_drop do |area_mouse_event|
@drag_shape = nil
@drag_x = nil
@drag_y = nil
end
}
end

# this general area on_mouse_drag listener is needed to ensure that dragging a shape
# outside of its boundaries would still move the dragged shape
on_mouse_drag do |area_mouse_event|
if @drag_shape && @drag_x && @drag_y
drag_distance_width = area_mouse_event[:x] - @drag_x
drag_distance_height = area_mouse_event[:y] - @drag_y
@drag_shape.x += drag_distance_width
@drag_shape.y += drag_distance_height
@drag_x = area_mouse_event[:x]
@drag_y = area_mouse_event[:y]
end
end

on_mouse_drop do |area_mouse_event|
@drag_shape = nil
@drag_x = nil
@drag_y = nil
end
}
}
}

# method-based custom shape using `shape` keyword as a composite shape containing nested shapes
# that are declared with relative positioning
def cube(location_x: 0,
location_y: 0,
rectangle_width: nil,
rectangle_height: nil,
cube_height: nil,
background_color: :brown,
line_thickness: 1,
&content_block)
default_size = 28
rectangle_width ||= rectangle_height || cube_height || default_size
rectangle_height ||= rectangle_width || cube_height || default_size
cube_height ||= rectangle_width || rectangle_height || default_size
foreground_color = [0, 0, 0, thickness: line_thickness]

# the shape keyword (alias for composite_shape) enables building a composite shape that is treated as one shape
# like a cube containing polygons, a polyline, a rectangle, and a line
# with the fill and stroke colors getting inherited by all children that do not specify them
shape(location_x, location_y) { |the_shape|
fill background_color
stroke foreground_color

bottom = polygon(0, cube_height + rectangle_height / 2.0,
rectangle_width / 2.0, cube_height,
rectangle_width, cube_height + rectangle_height / 2.0,
rectangle_width / 2.0, cube_height + rectangle_height) {
# inherits fill property from parent shape if not set
# inherits stroke property from parent shape if not set
}
body = rectangle(0, rectangle_height / 2.0, rectangle_width, cube_height) {
# inherits fill property from parent shape if not set
# stroke is overridden to ensure a different value from parent
stroke thickness: 0
}
polyline(0, rectangle_height / 2.0 + cube_height,
0, rectangle_height / 2.0,
rectangle_width, rectangle_height / 2.0,
rectangle_width, rectangle_height / 2.0 + cube_height) {
# inherits stroke property from parent shape if not set
}
top = polygon(0, rectangle_height / 2.0,
rectangle_width / 2.0, 0,
rectangle_width, rectangle_height / 2.0,
rectangle_width / 2.0, rectangle_height) {
# inherits fill property from parent shape if not set
# inherits stroke property from parent shape if not set
}
line(rectangle_width / 2.0, cube_height + rectangle_height,
rectangle_width / 2.0, rectangle_height) {
# inherits stroke property from parent shape if not set
}

content_block&.call(the_shape)
}
end
end

BasicCompositeShape.launch

```

#### Area Animation

If you need to animate `area` vector graphics, you just have to use the [`Glimmer::LibUI::timer`](#libui-operations) method along with making changes to shape attributes.

Spinner example that has a fully customizable method-based [custom control](#custom-components) called `spinner`, which is destroyed if you click on it (you may copy/paste in [`girb`](#girb-glimmer-irb)):

```ruby
require 'glimmer-dsl-libui'

class SpinnerExample
include Glimmer

SIZE = 120

def initialize
create_gui
end

def launch
@main_window.show
end

def create_gui
@main_window = window {
title 'Spinner'
content_size SIZE*2, SIZE*2

horizontal_box {
padded false

vertical_box {
padded false

spinner(size: SIZE)
spinner(size: SIZE, fill_color: [42, 153, 214])
}

vertical_box {
padded false

spinner(size: SIZE/2.0, fill_color: :orange)
spinner(size: SIZE/2.0, fill_color: {x0: 0, y0: 0, x1: SIZE/2.0, y1: SIZE/2.0, stops: [{pos: 0.25, r: 204, g: 102, b: 204}, {pos: 1, r: 2, g: 2, b: 254}]})
spinner(size: SIZE/2.0, fill_color: :green, unfilled_color: :yellow)
spinner(size: SIZE/2.0, fill_color: :white, unfilled_color: :gray, background_color: :black)
}
}
}
end

def spinner(size: 40.0, fill_color: :gray, background_color: :white, unfilled_color: {r: 243, g: 243, b: 243}, donut_percentage: 0.25)
arc1 = arc2 = nil
area { |the_area|
rectangle(0, 0, size, size) {
fill background_color
}
circle(size/2.0, size/2.0, size/2.0) {
fill fill_color
}
arc1 = arc(size/2.0, size/2.0, size/2.0, 0, 180) {
fill unfilled_color
}
arc2 = arc(size/2.0, size/2.0, size/2.0, 90, 180) {
fill unfilled_color
}
circle(size/2.0, size/2.0, (size/2.0)*(1.0 - donut_percentage)) {
fill background_color
}

on_mouse_up do
the_area.destroy
end
}.tap do
Glimmer::LibUI.timer(0.05) do
delta = 10
arc1.start_angle += delta
arc2.start_angle += delta
end
end
end
end

SpinnerExample.new.launch
```

![mac spinner](/images/glimmer-dsl-libui-mac-spinner.gif)

### Smart Defaults and Conventions

- `horizontal_box`, `vertical_box`, `grid`, and `form` controls have `padded` as `true` upon instantiation to ensure more user-friendly GUI by default
- `group` controls have `margined` as `true` upon instantiation to ensure more user-friendly GUI by default
- All controls nested under a `horizontal_box`, `vertical_box`, and `form` have `stretchy` property (fill maximum space) as `true` by default (passed to `box_append`/`form_append` method)
- If an event listener is repeated under a control (e.g. two `on_clicked {}` listeners under `button`), it does not overwrite the previous listener, yet it is added to an `Array` of listeners for the event. [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) provides multiple-event-listener support unlike [LibUI](https://github.com/kojix2/LibUI)
- `window` instatiation args can be left off, having the following defaults when unspecified: `title` as `''`, `width` as `190`, `height` as `150`, and `has_menubar` as `true`)
- `window` has an `on_closing` listener by default that quits application upon hitting close button if window is the main window, not a child window (the behavior can be overridden with a manual `on_closing` implementation that returns integer `1`/`true` for closing and `0`/`false` for remaining open).
- `group` has `title` property default to `''` if not specified in instantiation args, so it can be instantiated without args with `title` property specified in nested block (e.g. `group {title 'Address'; ...}`)
- `button`, `checkbox`, and `label` have `text` default to `''` if not specified in instantiation args, so they can be instantiated without args with `text` property specified in nested block (e.g. `button {text 'Greet'; on_clicked {puts 'Hello'}}`)
- `quit_menu_item` has an `on_clicked` listener by default that quits application upon selecting the quit menu item (can be overridden with a manual `on_clicked` implementation that returns integer `0` for success)
- If an `on_closing` listener was defined on `window` and it does not return an integer, default exit behavior is assumed (`window.destroy` is called followed by `LibUI.quit`, returning `0`).
- If multiple `on_closing` listeners were added for `window`, and none return an integer, they are all executed. On the other hand, if one of them returns an integer, it is counted as the final return value and stops the chain of listener execution.
- If an `on_clicked` listener was defined on `quit_menu_item` and it does not return an integer, default exit behavior is assumed (`quit_menu_item.destroy` and `main_window.destroy` are called followed by `LibUI.quit`, returning `0`).
- If multiple `on_clicked` listeners were added for `quit_menu_item`, and none return an integer, they are all executed. On the other hand, if one of them returns an integer, it is counted as the final return value and stops the chain of listener execution.
- All boolean property readers return `true` or `false` in Ruby instead of the [libui-ng](https://github.com/libui-ng/libui-ng) original `0` or `1` in C.
- All boolean property writers accept `true`/`false` in addition to `1`/`0` in Ruby
- All string property readers return a `String` object in Ruby instead of the [libui-ng](https://github.com/libui-ng/libui-ng) Fiddle pointer object.
- Automatically allocate font descriptors upon instantiating `font_button` controls and free them when destroying `font_button` controls
- Automatically allocate color value pointers upon instantiating `color_button` controls and free them when destroying `color_button` controls
- On the Mac, if no `menu` items were added, an automatic `quit_menu_item` is added to enable quitting with CTRL+Q
- When destroying a control nested under a `horizontal_box` or `vertical_box`, it is automatically deleted from the box's children
- When destroying a control nested under a `form`, it is automatically deleted from the form's children
- When destroying a control nested under a `window` or `group`, it is automatically unset as their child to allow successful destruction
- When destroying a control that has a data-binding to a model attribute, the data-binding observer registration is automatically deregistered
- For `date_time_picker`, `date_picker`, and `time_picker`, make sure `time` hash values for `mon`, `wday`, and `yday` are 1-based instead of [libui-ng](https://github.com/libui-ng/libui-ng) original 0-based values, and return `dst` as Boolean instead of `isdst` as `1`/`0`
- Smart defaults for `grid` child properties are `left` (`0`), `top` (`0`), `xspan` (`1`), `yspan` (`1`), `hexpand` (`false`), `halign` (`:fill`), `vexpand` (`false`), and `valign` (`:fill`)
- The `table` control automatically constructs required `TableModelHandler`, `TableModel`, and `TableParams`, calculating all their arguments from `cell_rows` and `editable` properties (e.g. `NumRows`) as well as nested columns (e.g. `text_column`)
- Table model instances are automatically freed from memory after `window` is destroyed.
- Table `cell_rows` data has implicit data-binding to table cell values for deletion, insertion, and change (done by diffing `cell_rows` value before and after change and auto-informing `table` of deletions [`LibUI.table_model_row_deleted`], insertions [`LibUI.table_model_row_deleted`], and changes [`LibUI.table_model_row_changed`]). When deleting data rows from `cell_rows` array, then actual rows from the `table` are automatically deleted. When inserting data rows into `cell_rows` array, then actual `table` rows are automatically inserted. When updating data rows in `cell_rows` array, then actual `table` rows are automatically updated.
- `image` instances are automatically freed from memory after `window` is destroyed.
- `image` `width` and `height` can be left off if it has one `image_part` only as they default to the same `width` and `height` of the `image_part`
- Automatically provide shifted `:key` characters in `area_key_event` provided in `area` key listeners `on_key_event`, `on_key_down`, and `on_key_up`
- `scrolling_area` `width` and `height` default to main window width and height if not specified.
- `scrolling_area` `#scroll_to` 3rd and 4th arguments (`width` and `height`) default to main window width and height if not specified.
- `area` paths are specified declaratively with shapes/figures underneath (e.g. `rectangle`), and `area` draw listener is automatically generated
- `area` path shapes can be added directly under `area` without declaring `path` explicitly as a convenient shorthand
- `line` and `bezier` automatically start a new figure if placed outside of `figure`
- Observe figure properties (e.g. `rectangle` `width`) for changes and automatically redraw containing area accordingly
- Observe `path` `fill` and `stroke` hashes for changes and automatically redraw containing area accordingly
- Observe `text` and `string` properties for changes and automatically redraw containing area accordingly
- All controls are protected from garbage collection until no longer needed (explicitly destroyed), so there is no need to worry about surprises.
- All resources are freed automatically once no longer needed or left to garbage collection.
- When nesting an `area` directly underneath `window` (without a layout control like `vertical_box`), it is automatically reparented with `vertical_box` in between the `window` and `area` since it would not show up on Linux otherwise.
- Colors may be passed in as a hash of `:r`, `:g`, `:b`, `:a`, or `:red`, `:green`, `:blue`, `:alpha`, or [X11](https://en.wikipedia.org/wiki/X11_color_names) color like `:skyblue`, or 6-char hex or 3-char hex (as `Integer` or `String` with or without `0x` prefix)
- Color alpha value defaults to `1.0` when not specified.

### Custom Components

Custom components like custom controls, custom windows, and custom shapes can be defined to provide new features or act as composites of existing controls/shapes that need to be reused multiple times in an application or across multiple applications. Custom components save a lot of development time through reuse, improving productivity and maintainability immensely.

For example, you can define a custom `address_view` control as an aggregate of multiple `label` controls to reuse multiple times as a standard address View, displaying street, city, state, and zip code.

Component slots are also supported, meaning containers that could accept content within different parts of a component (e.g. `address_form` can have a `header` slot and a `footer` slot to display extra information about the address being entered).

There are two ways to define custom components:
- Method-Based: simply define a method representing the custom component you want (e.g. `address_view`) with any options needed (e.g. `address(address_model: some_model)`).
- Class-Based: define a class matching the camelcased name of the custom component by convention (e.g. the `address_view` custom component keyword would have a class called `AddressView`) and `include Glimmer::LibUI::CustomControl`, `include Glimmer::LibUI::CustomWindow`, or `include Glimmer::LibUI::CustomShape` depending on if the component represents a standard control, a whole window, or an [area canvas graphics shape](#area-path-shapes). Classes add the benefit of being able to distribute the custom components into a separate file for external reuse from multiple views or for sharing as a Ruby gem (e.g. [Graphs and Charts Ruby gem](https://github.com/AndyObtiva/glimmer-libui-cc-graphs_and_charts)). They also support Component Slots.

It is OK to use the terms "custom control", "custom component", and "custom keyword" synonymously though "custom component" is a broader term that covers things other than controls too like custom shapes (e.g. `cube`), custom attributed strings (e.g. `alternating_color_string`), and custom transforms (`isometric_transform`).

#### Method-Based Custom Controls

Simply define a method representing the custom component you want (e.g. `address_view`) with any arguments needed (e.g. `address(address_model)`).

Example that defines `form_field`, `address_form`, `label_pair`, and `address_view` keywords (you may copy/paste in [`girb`](#girb-glimmer-irb)):

```ruby
require 'glimmer-dsl-libui'
require 'facets'

include Glimmer

Address = Struct.new(:street, :p_o_box, :city, :state, :zip_code)

def form_field(model, attribute)
attribute = attribute.to_s
entry { |e|
label attribute.underscore.split('_').map(&:capitalize).join(' ')
text <=> [model, attribute]
}
end

def address_form(address_model)
form {
form_field(address_model, :street)
form_field(address_model, :p_o_box)
form_field(address_model, :city)
form_field(address_model, :state)
form_field(address_model, :zip_code)
}
end

def label_pair(model, attribute, value)
horizontal_box {
label(attribute.to_s.underscore.split('_').map(&:capitalize).join(' '))
label(value.to_s) {
text <= [model, attribute]
}
}
end

def address_view(address_model)
vertical_box {
address_model.each_pair do |attribute, value|
label_pair(address_model, attribute, value)
end
}
end

address1 = Address.new('123 Main St', '23923', 'Denver', 'Colorado', '80014')
address2 = Address.new('2038 Park Ave', '83272', 'Boston', 'Massachusetts', '02101')

window('Method-Based Custom Keyword') {
margined true

horizontal_box {
vertical_box {
label('Address 1') {
stretchy false
}

address_form(address1)

horizontal_separator {
stretchy false
}

label('Address 1 (Saved)') {
stretchy false
}

address_view(address1)
}

vertical_separator {
stretchy false
}

vertical_box {
label('Address 2') {
stretchy false
}

address_form(address2)

horizontal_separator {
stretchy false
}

label('Address 2 (Saved)') {
stretchy false
}

address_view(address2)
}
}
}.show
```

![glimmer-dsl-libui-mac-method-based-custom-keyword.png](images/glimmer-dsl-libui-mac-method-based-custom-keyword.png)

#### Class-Based Custom Components

##### Class-Based Custom Controls

Define a class matching the camelcased name of the [custom control](#custom-components) by convention (e.g. the `address_view` [custom control](#custom-components) keyword would have a class called `AddressView`) and `include Glimmer::LibUI::CustomControl`. Classes add the benefit of being able to distribute the [custom control](#custom-components)s into separate files and reuse externally from multiple places or share via Ruby gems.

Example (you may copy/paste in [`girb`](#girb-glimmer-irb)):

```ruby
require 'glimmer-dsl-libui'
require 'facets'

Address = Struct.new(:street, :p_o_box, :city, :state, :zip_code)

class FormField
include Glimmer::LibUI::CustomControl

options :model, :attribute

body {
entry { |e|
label attribute.to_s.underscore.split('_').map(&:capitalize).join(' ')
text <=> [model, attribute]
}
}
end

class AddressForm
include Glimmer::LibUI::CustomControl

options :address

body {
form {
form_field(model: address, attribute: :street)
form_field(model: address, attribute: :p_o_box)
form_field(model: address, attribute: :city)
form_field(model: address, attribute: :state)
form_field(model: address, attribute: :zip_code)
}
}
end

class LabelPair
include Glimmer::LibUI::CustomControl

options :model, :attribute, :value

body {
horizontal_box {
label(attribute.to_s.underscore.split('_').map(&:capitalize).join(' '))
label(value.to_s) {
text <= [model, attribute]
}
}
}
end

class AddressView
include Glimmer::LibUI::CustomControl

options :address

body {
vertical_box {
address.each_pair do |attribute, value|
label_pair(model: address, attribute: attribute, value: value)
end
}
}
end

class ClassBasedCustomControls
include Glimmer::LibUI::Application # alias: Glimmer::LibUI::CustomWindow

before_body do
@address1 = Address.new('123 Main St', '23923', 'Denver', 'Colorado', '80014')
@address2 = Address.new('2038 Park Ave', '83272', 'Boston', 'Massachusetts', '02101')
end

body {
window('Class-Based Custom Keyword') {
margined true

horizontal_box {
vertical_box {
label('Address 1') {
stretchy false
}

address_form(address: @address1)

horizontal_separator {
stretchy false
}

label('Address 1 (Saved)') {
stretchy false
}

address_view(address: @address1)
}

vertical_separator {
stretchy false
}

vertical_box {
label('Address 2') {
stretchy false
}

address_form(address: @address2)

horizontal_separator {
stretchy false
}

label('Address 2 (Saved)') {
stretchy false
}

address_view(address: @address2)
}
}
}
}
end

ClassBasedCustomControls.launch
```

![glimmer-dsl-libui-mac-method-based-custom-keyword.png](images/glimmer-dsl-libui-mac-method-based-custom-keyword.png)

##### Class-Based Custom Control Slots

Component can have Component Slots inside layout container controls: `vertical_box`, `horizontal_box`, `form`, and `grid`.

Simply designate a layout container control as a Component Slot inside a Custom Control class body block by passing it a `slot: slot_name` option (in the example below, we have a `:header` slot and a `:footer` slot):

```ruby
body {
vertical_box {
vertical_box(slot: :header) {
stretchy false
}
form {
form_field(model: address, attribute: :street)
form_field(model: address, attribute: :p_o_box)
form_field(model: address, attribute: :city)
form_field(model: address, attribute: :state)
form_field(model: address, attribute: :zip_code)
}
vertical_box(slot: :footer) {
stretchy false
}
}
}
```

Next, in the Custom Control consuming code, open a block matching the name of the Component Slot (e.g. `header {}` and `footer {}`):

```ruby
address_form(address: @address) {
header {
label('Billing Address') {
stretchy false
}
}
footer {
label('Billing address is used for online payments') {
stretchy false
}
}
}
```

Note that the slotted labels can include properties that apply to their Component Slot container like `stretchy false`.

![glimmer-dsl-libui-mac-class-based-custom-control-slots.png](/images/glimmer-dsl-libui-mac-class-based-custom-control-slots.png)

Example ([Class-Based Custom Control Slots](/docs/examples/GLIMMER-DSL-LIBUI-ADVANCED-EXAMPLES.md#class-based-custom-control-slots)):

```ruby
require 'glimmer-dsl-libui'
require 'facets'

Address = Struct.new(:street, :p_o_box, :city, :state, :zip_code)

class FormField
include Glimmer::LibUI::CustomControl

options :model, :attribute

body {
entry { |e|
label attribute.to_s.underscore.split('_').map(&:capitalize).join(' ')
text <=> [model, attribute]
}
}
end

class AddressForm
include Glimmer::LibUI::CustomControl

option :address

body {
vertical_box {
vertical_box(slot: :header) {
stretchy false
}
form {
form_field(model: address, attribute: :street)
form_field(model: address, attribute: :p_o_box)
form_field(model: address, attribute: :city)
form_field(model: address, attribute: :state)
form_field(model: address, attribute: :zip_code)
}
vertical_box(slot: :footer) {
stretchy false
}
}
}
end

class LabelPair
include Glimmer::LibUI::CustomControl

options :model, :attribute, :value

body {
horizontal_box {
label(attribute.to_s.underscore.split('_').map(&:capitalize).join(' '))
label(value.to_s) {
text <= [model, attribute]
}
}
}
end

class AddressView
include Glimmer::LibUI::CustomControl

options :address

body {
vertical_box {
vertical_box(slot: :header) {
stretchy false
}
address.each_pair do |attribute, value|
label_pair(model: address, attribute: attribute, value: value)
end
}
}
end

class ClassBasedCustomControlSlots
include Glimmer::LibUI::Application # alias: Glimmer::LibUI::CustomWindow

before_body do
@address1 = Address.new('123 Main St', '23923', 'Denver', 'Colorado', '80014')
@address2 = Address.new('2038 Park Ave', '83272', 'Boston', 'Massachusetts', '02101')
end

body {
window('Class-Based Custom Control Slots') {
margined true

horizontal_box {
vertical_box {
address_form(address: @address1) {
header {
label('Shipping Address') {
stretchy false
}
}
footer {
label('Shipping address is used for mailing purchases') {
stretchy false
}
}
}

horizontal_separator {
stretchy false
}

address_view(address: @address1) {
header {
label('Shipping Address (Saved)') {
stretchy false
}
}
}
}

vertical_separator {
stretchy false
}

vertical_box {
address_form(address: @address2) {
header {
label('Billing Address') {
stretchy false
}
}
footer {
label('Billing address is used for online payments') {
stretchy false
}
}
}

horizontal_separator {
stretchy false
}

address_view(address: @address2) {
header {
label('Billing Address (Saved)') {
stretchy false
}
}
}
}
}
}
}
end

ClassBasedCustomControlSlots.launch
```

![glimmer-dsl-libui-mac-class-based-custom-control-slots.png](/images/glimmer-dsl-libui-mac-class-based-custom-control-slots.png)

##### Class-Based Custom Shapes

Example of a `cube` custom shape (you may copy/paste in [`girb`](#girb-glimmer-irb)):

```ruby
require 'glimmer-dsl-libui'

# class-based custom shape using Glimmer::LibUI::CustomShape mixin, which automatically
# augments the Glimmer GUI DSL with the underscored version of the class name: `cube`
# while accepting hash options matching the options declared on the class.
# (e.g. `cube(location_x: 50, location_y: 100)` )
class Cube
include Glimmer::LibUI::CustomShape

DEFAULT_SIZE = 28

option :location_x, default: 0
option :location_y, default: 0
option :rectangle_width, default: nil
option :rectangle_height, default: nil
option :cube_height, default: 75
option :background_color, default: :brown
option :foreground_color
option :line_thickness, default: 1

# The before_body block executes before building the body
before_body do
self.rectangle_width ||= rectangle_height || cube_height || DEFAULT_SIZE
self.rectangle_height ||= rectangle_width || cube_height || DEFAULT_SIZE
self.cube_height ||= rectangle_width || rectangle_height || DEFAULT_SIZE
if foreground_color
self.foreground_color = Glimmer::LibUI.interpret_color(foreground_color)
self.foreground_color[:thickness] ||= line_thickness
else
self.foreground_color = [0, 0, 0, thickness: line_thickness]
end
end

# Optionally, after_body could be defined to perform operations after building the body
# like setting up observers.
#
# after_body do
# end

body {
# the shape keyword (alias for composite_shape) enables building a composite shape that is treated as one shape
# like a cube containing polygons, a polyline, a rectangle, and a line
# with the fill and stroke colors getting inherited by all children that do not specify them
shape(location_x, location_y) {
fill background_color
stroke foreground_color

bottom = polygon(0, cube_height + rectangle_height / 2.0,
rectangle_width / 2.0, cube_height,
rectangle_width, cube_height + rectangle_height / 2.0,
rectangle_width / 2.0, cube_height + rectangle_height) {
# inherits fill property from parent shape if not set
# inherits stroke property from parent shape if not set
}
body = rectangle(0, rectangle_height / 2.0, rectangle_width, cube_height) {
# inherits fill property from parent shape if not set
# stroke is overridden to ensure a different value from parent
stroke thickness: 0
}
polyline(0, rectangle_height / 2.0 + cube_height,
0, rectangle_height / 2.0,
rectangle_width, rectangle_height / 2.0,
rectangle_width, rectangle_height / 2.0 + cube_height) {
# inherits stroke property from parent shape if not set
}
top = polygon(0, rectangle_height / 2.0,
rectangle_width / 2.0, 0,
rectangle_width, rectangle_height / 2.0,
rectangle_width / 2.0, rectangle_height) {
# inherits fill property from parent shape if not set
# inherits stroke property from parent shape if not set
}
line(rectangle_width / 2.0, cube_height + rectangle_height,
rectangle_width / 2.0, rectangle_height) {
# inherits stroke property from parent shape if not set
}
}
}
end

class BasicCustomShape
include Glimmer::LibUI::Application

body {
window {
title 'Basic Custom Shape'
content_size 200, 225

@area = area {
rectangle(0, 0, 200, 225) {
fill :white
}

7.times do |n|
x_location = (rand*125).to_i%200 + (rand*15).to_i
y_location = (rand*125).to_i%200 + (rand*15).to_i
shape_color = [rand*125 + 130, rand*125 + 130, rand*125 + 130]
shape_size = 20+n

cube(
location_x: x_location,
location_y: y_location,
rectangle_width: shape_size*2,
rectangle_height: shape_size,
cube_height: shape_size*2,
background_color: shape_color,
line_thickness: 2
) { |the_shape|
on_mouse_up do |area_mouse_event|
# Change color on mouse up without dragging
if @drag_shape.nil?
background_color = [rand(255), rand(255), rand(255)]
the_shape.fill = background_color
end
end

on_mouse_drag_start do |area_mouse_event|
@drag_shape = the_shape
@drag_x = area_mouse_event[:x]
@drag_y = area_mouse_event[:y]
end

on_mouse_drag do |area_mouse_event|
if @drag_shape && @drag_x && @drag_y
drag_distance_width = area_mouse_event[:x] - @drag_x
drag_distance_height = area_mouse_event[:y] - @drag_y
@drag_shape.x += drag_distance_width
@drag_shape.y += drag_distance_height
@drag_x = area_mouse_event[:x]
@drag_y = area_mouse_event[:y]
end
end

on_mouse_drop do |area_mouse_event|
@drag_shape = nil
@drag_x = nil
@drag_y = nil
end
}
end

# this general area on_mouse_drag listener is needed to ensure that dragging a shape
# outside of its boundaries would still move the dragged shape
on_mouse_drag do |area_mouse_event|
if @drag_shape && @drag_x && @drag_y
drag_distance_width = area_mouse_event[:x] - @drag_x
drag_distance_height = area_mouse_event[:y] - @drag_y
@drag_shape.x += drag_distance_width
@drag_shape.y += drag_distance_height
@drag_x = area_mouse_event[:x]
@drag_y = area_mouse_event[:y]
end
end

on_mouse_drop do |area_mouse_event|
@drag_shape = nil
@drag_x = nil
@drag_y = nil
end
}
}
}
end

BasicCustomShape.launch
```

![glimmer-dsl-libui-mac-basic-custom-shape.gif](/images/glimmer-dsl-libui-mac-basic-composite-shape.gif)

##### Class-Based Custom Windows (Applications)

You can also define Custom Window keywords, that is [custom control](#custom-components)s with `window` being the body root. These are also known as Applications. To define a Custom Window, you `include Glimmer::LibUI::CustomWindow` or `include Glimmer:LibUI::Application` and then you can invoke the `::launch` method on the class.

The [`area`](#area-api) control can be utilized to build non-native custom controls from scratch by leveraging vector graphics, formattable text, keyboard events, and mouse events. This is demonstrated in the [Area-Based Custom Controls](/docs/examples/GLIMMER-DSL-LIBUI-ADVANCED-EXAMPLES.md#area-based-custom-controls) example.

Defining custom controls enables unlimited extension of the [Glimmer GUI DSL](#glimmer-gui-dsl). The sky is the limit on what can be done with custom controls as a result. You can compose new visual vocabulary to build applications in any domain from higher concepts rather than [mere standard controls](#supported-keywords). For example, in a traffic signaling app, you could define `street`, `light_signal`, `traffic_sign`, and `car` as custom keywords and build your application from these concepts directly, saving enormous time and achieving much higher productivity.

Learn more from custom control usage in [Method-Based Custom Controls](/docs/examples/GLIMMER-DSL-LIBUI-ADVANCED-EXAMPLES.md#method--based-custom-controls), [Class-Based Custom Controls](/docs/examples/GLIMMER-DSL-LIBUI-ADVANCED-EXAMPLES.md#class-based-custom-controls), [Class-Based Custom Control Slots](/docs/examples/GLIMMER-DSL-LIBUI-ADVANCED-EXAMPLES.md#class-based-custom-control-slots), [Area-Based Custom Controls](/docs/examples/GLIMMER-DSL-LIBUI-ADVANCED-EXAMPLES.md#area-based-custom-controls), [Basic Composite Shape](), [Basic Custom Shape](), [Basic Scrolling Area](/docs/examples/GLIMMER-DSL-LIBUI-BASIC-EXAMPLES.md#basic-scrolling-area), [Histogram](/docs/examples/GLIMMER-DSL-LIBUI-ADVANCED-EXAMPLES.md#histogram), and [Tetris](/docs/examples/GLIMMER-DSL-LIBUI-ADVANCED-EXAMPLES.md#tetris) examples.

### Observer Pattern

The [Observer Design Pattern](https://en.wikipedia.org/wiki/Observer_pattern) (a.k.a. Observer Pattern) is fundamental to building GUIs (Graphical User Interfaces) following the [MVC (Model View Controller) Architectural Pattern](https://en.wikipedia.org/wiki/Model%E2%80%93view%E2%80%93controller) or any of its variations like [MVP (Model View Presenter)](https://en.wikipedia.org/wiki/Model%E2%80%93view%E2%80%93presenter). In the original Smalltalk-MVC, the View observes the Model for changes and updates itself accordingly.

![MVC - Model View Controller](https://developer.mozilla.org/en-US/docs/Glossary/MVC/model-view-controller-light-blue.png)

[Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) supports the [Observer Design Pattern](https://en.wikipedia.org/wiki/Observer_pattern) via control listeners in the View layer (e.g. `on_clicked` or `on_closing`) and via the `observe(model, attribute_or_key=nil)` keyword in the Model layer, which can observe `Object` models with attributes, `Hash`es with keys, and `Array`s. It automatically enhances objects as needed to support automatically notifying observers of changes via `observable#notify_observers(attribute_or_key = nil)` method:
- `Object` becomes `Glimmer::DataBinding::ObservableModel`, which supports observing specified `Object` model attributes.
- `Hash` becomes `Glimmer::DataBinding::ObservableHash`, which supports observing all `Hash` keys or a specific `Hash` key
- `Array` becomes `Glimmer::DataBinding::ObservableArray`, which supports observing `Array` changes like those done with `push`, `<<`, `delete`, and `map!` methods (all mutation methods).

Example:

```ruby
observe(person, :name) do |new_name|
@name_label.text = new_name
end
```

That observes a person's name attribute for changes and updates the name `label` `text` property accordingly.

[Learn about Glimmer's Observer Pattern capabilities and options in more detail at the Glimmer project page.](https://github.com/AndyObtiva/glimmer#data-binding-library)

See examples of the `observe` keyword at [Color The Circles](/docs/examples/GLIMMER-DSL-LIBUI-ADVANCED-EXAMPLES.md#color-the-circles), [Method-Based Custom Keyword](/docs/examples/GLIMMER-DSL-LIBUI-ADVANCED-EXAMPLES.md#method-based-custom-keyword), [Snake](/docs/examples/GLIMMER-DSL-LIBUI-ADVANCED-EXAMPLES.md#snake), and [Tetris](/docs/examples/GLIMMER-DSL-LIBUI-ADVANCED-EXAMPLES.md#tetris).

### Data-Binding

[Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) supports both bidirectional (two-way) data-binding and unidirectional (one-way) data-binding.

Data-binding enables writing very expressive, terse, and declarative code to synchronize View properties with Model attributes without writing many lines or pages of imperative code doing the same thing, increasing productivity immensely.

Data-binding automatically takes advantage of the [Observer Pattern](#observer-pattern) behind the scenes and is very well suited to declaring View property data sources piecemeal. On the other hand, explicit use of the [Observer Pattern](#observer-pattern) is sometimes more suitable when needing to make multiple View updates upon a single Model attribute change.

Data-binding supports utilizing the [MVP (Model View Presenter)](https://en.wikipedia.org/wiki/Model%E2%80%93view%E2%80%93presenter) flavor of [MVC](https://en.wikipedia.org/wiki/Model%E2%80%93view%E2%80%93controller) by observing both the View and a Presenter for changes and updating the opposite side upon encountering them. This enables writing more decoupled cleaner code that keeps View code and Model code disentangled and highly maintainable. For example, check out the Snake game presenters for [Grid](/examples/snake/presenter/grid.rb) and [Cell](/examples/snake/presenter/cell.rb), which act as proxies for the actual Snake game models [Snake](/examples/snake/model/snake.rb) and [Apple](/examples/snake/model/apple.rb), mediating synchronization of data between them and the [Snake View GUI](/examples/snake.rb).

![MVP](https://upload.wikimedia.org/wikipedia/commons/d/dc/Model_View_Presenter_GUI_Design_Pattern.png)

#### Bidirectional (Two-Way) Data-Binding

[Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) supports bidirectional (two-way) data-binding of the following controls/properties via the `<=>` operator (indicating data is moving in both directions between View and Model):
- `checkbox`: `checked`
- `check_menu_item`: `checked`
- `color_button`: `color`
- `combobox`: `selected`, `selected_item`
- `date_picker`: `time`
- `date_time_picker`: `time`
- `editable_combobox`: `text`
- `entry`: `text`
- `font_button`: `font`
- `multiline_entry`: `text`
- `non_wrapping_multiline_entry`: `text`
- `radio_buttons`: `selected`
- `radio_menu_item`: `checked`
- `search_entry`: `text`
- `slider`: `value`
- `spinbox`: `value`
- `table`: `cell_rows`, `selection`
- `table` columns (e.g. `text_column`): `sort_indicator`
- `time_picker`: `time`

Example of bidirectional data-binding:

```ruby
entry {
text <=> [contract, :legal_text]
}
```

That is data-binding a contract's legal text to an `entry` `text` property.

Another example of bidirectional data-binding with an option:

```ruby
entry {
text <=> [model, :entered_text, after_write: ->(text) {puts text}]
}
```

That is data-binding `entered_text` attribute on `model` to `entry` `text` property and printing text after write to the model.

##### Table Data-Binding

One note about `table` `cell_rows` data-binding is that it works with either:
- Raw data `Array` (rows) of `Array`s (column cells) (see [Form Table example versions 4-5](https://github.com/AndyObtiva/glimmer-dsl-libui/blob/master/docs/examples/GLIMMER-DSL-LIBUI-ADVANCED-EXAMPLES.md#form-table)).
- Model `Array` (rows) of objects having attributes (column cells) matching the underscored names of `table` columns by convention. Model attribute names can be overridden when needed by passing an `Array` enumerating all mapped model attributes in the order of `table` columns or alternatively a `Hash` mapping only the column names that have model attribute names different from their table column underscored version (see [Form Table example versions 1-3](https://github.com/AndyObtiva/glimmer-dsl-libui/blob/master/docs/examples/GLIMMER-DSL-LIBUI-ADVANCED-EXAMPLES.md#form-table)).
- Raw data `Enumerator` or `Enumerator::Lazy` that generates `Array`s (column cells). This option enables rendering a table instantly even if it contained millions of rows, before all its rows have been generated. Rows are gradually generated as the user scrolls through the table.
- Model `Enumerator` or `Enumerator::Lazy` that generates objects having attributes (column cells) matching the underscored names of `table` columns. This option enables rendering a table instantly even if it contained millions of rows, before all its rows have been generated. Rows are gradually generated as the user scrolls through the table (see [Lazy Table](https://github.com/AndyObtiva/glimmer-dsl-libui/blob/master/docs/examples/GLIMMER-DSL-LIBUI-ADVANCED-EXAMPLES.md#lazy-table) example).

Example of `table` implicit data-binding of `cell_rows` to raw data `Array` of `Array`s (you may copy/paste in [`girb`](#girb-glimmer-irb)):

```ruby
require 'glimmer-dsl-libui'

include Glimmer

data = [
['Lisa Sky', '[email protected]', '720-523-4329', 'Denver', 'CO'],
['Jordan Biggins', '[email protected]', '617-528-5399', 'Boston', 'MA'],
['Mary Glass', '[email protected]', '847-589-8788', 'Elk Grove Village', 'IL'],
['Darren McGrath', '[email protected]', '206-539-9283', 'Seattle', 'WA'],
['Melody Hanheimer', '[email protected]', '213-493-8274', 'Los Angeles', 'CA'],
]

window('Contacts', 600, 600) {
table {
text_column('Name')
text_column('Email')
text_column('Phone')
text_column('City')
text_column('State')

cell_rows data
}
}.show
```

Example of `table` explicit data-binding of `cell_rows` to Model `Array` (you may copy/paste in [`girb`](#girb-glimmer-irb)):

```ruby
require 'glimmer-dsl-libui'

class SomeTable
Contact = Struct.new(:name, :email, :phone, :city, :state)

include Glimmer

attr_accessor :contacts

def initialize
@contacts = [
Contact.new('Lisa Sky', '[email protected]', '720-523-4329', 'Denver', 'CO'),
Contact.new('Jordan Biggins', '[email protected]', '617-528-5399', 'Boston', 'MA'),
Contact.new('Mary Glass', '[email protected]', '847-589-8788', 'Elk Grove Village', 'IL'),
Contact.new('Darren McGrath', '[email protected]', '206-539-9283', 'Seattle', 'WA'),
Contact.new('Melody Hanheimer', '[email protected]', '213-493-8274', 'Los Angeles', 'CA'),
]
end

def launch
window('Contacts', 600, 200) {
table {
text_column('Name')
text_column('Email')
text_column('Phone')
text_column('City')
text_column('State')

cell_rows <=> [self, :contacts] # explicit data-binding to self.contacts Model Array, auto-inferring model attribute names from underscored table column names by convention
}
}.show
end
end

SomeTable.new.launch
```

Example of `table` explicit data-binding of `cell_rows` to Model `Array` with `column_attributes` `Hash` mapping for custom column names (you may copy/paste in [`girb`](#girb-glimmer-irb)):

```ruby
require 'glimmer-dsl-libui'

class SomeTable
Contact = Struct.new(:name, :email, :phone, :city, :state)

include Glimmer

attr_accessor :contacts

def initialize
@contacts = [
Contact.new('Lisa Sky', '[email protected]', '720-523-4329', 'Denver', 'CO'),
Contact.new('Jordan Biggins', '[email protected]', '617-528-5399', 'Boston', 'MA'),
Contact.new('Mary Glass', '[email protected]', '847-589-8788', 'Elk Grove Village', 'IL'),
Contact.new('Darren McGrath', '[email protected]', '206-539-9283', 'Seattle', 'WA'),
Contact.new('Melody Hanheimer', '[email protected]', '213-493-8274', 'Los Angeles', 'CA'),
]
end

def launch
window('Contacts', 600, 200) {
table {
text_column('Name')
text_column('Email')
text_column('Phone')
text_column('City/Town')
text_column('State/Province')

cell_rows <=> [self, :contacts, column_attributes: {'City/Town' => :city, 'State/Province' => :state}]
}
}.show
end
end

SomeTable.new.launch
```

Example of `table` explicit data-binding of `cell_rows` to Model `Array` with complete `column_attributes` `Array` mapping (you may copy/paste in [`girb`](#girb-glimmer-irb)):

```ruby
require 'glimmer-dsl-libui'

class SomeTable
Contact = Struct.new(:name, :email, :phone, :city, :state)

include Glimmer

attr_accessor :contacts

def initialize
@contacts = [
Contact.new('Lisa Sky', '[email protected]', '720-523-4329', 'Denver', 'CO'),
Contact.new('Jordan Biggins', '[email protected]', '617-528-5399', 'Boston', 'MA'),
Contact.new('Mary Glass', '[email protected]', '847-589-8788', 'Elk Grove Village', 'IL'),
Contact.new('Darren McGrath', '[email protected]', '206-539-9283', 'Seattle', 'WA'),
Contact.new('Melody Hanheimer', '[email protected]', '213-493-8274', 'Los Angeles', 'CA'),
]
end

def launch
window('Contacts', 600, 200) {
table {
text_column('Full Name')
text_column('Email Address')
text_column('Phone Number')
text_column('City or Town')
text_column('State or Province')

cell_rows <=> [self, :contacts, column_attributes: [:name, :email, :phone, :city, :state]]
}
}.show
end
end

SomeTable.new.launch
```

#### Unidirectional (One-Way) Data-Binding

[Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) supports unidirectional (one-way) data-binding of any control/shape/attributed-string property via the `<=` operator (indicating data is moving from the right side, which is the Model, to the left side, which is the GUI View object).

Example of unidirectional data-binding:

```ruby
square(0, 0, CELL_SIZE) {
fill <= [@grid.cells[row][column], :color]
}
```

That is data-binding a grid cell color to a `square` shape's `fill` property. That means if the `color` attribute of the grid cell is updated, the `fill` property of the `square` shape is automatically updated accordingly.

Another Example of unidirectional data-binding with an option:

```ruby
window {
title <= [@game, :score, on_read: -> (score) {"Glimmer Snake (Score: #{@game.score})"}]
}
```

That is data-binding the `window` `title` property to the `score` attribute of a `@game`, but converting on read from the Model to a `String`.

You can also use unidirectional [data-binding](#data-binding) with content blocks to generate content dynamically based on changes in a model attribute. The only difference in syntax in this case would be to wrap the content with an explicit `content(*binding_args) { ... }` block that includes data-binding arguments for a model attribute.

Example:

```ruby
form {
stretchy false

content(@user, :customizable_attributes) {
@user.customizable_attributes.each do |attribute|
entry {
label attribute.to_s.split('_').map(&:capitalize).join(' ')
text <=> [@user, attribute]
}
end
}
}
```

The form above will only display fields for a model's customizable attributes, so if they change, the form content will change too. Learn more at the [Dynamic Form](/docs/examples/GLIMMER-DSL-LIBUI-ADVANCED-EXAMPLES.md#dynamic-form) example.

#### Data-Binding API

To summarize the data-binding API:
- `view_property <=> [model, attribute, *read_or_write_options]`: Bidirectional (two-way) data-binding to Model attribute accessor
- `view_property <= [model, attribute, *read_only_options]`: Unidirectional (one-way) data-binding to Model attribute reader

This is also known as the [Glimmer Shine](https://github.com/AndyObtiva/glimmer-dsl-swt/blob/master/docs/reference/GLIMMER_GUI_DSL_SYNTAX.md#shine) syntax for data-binding, a [Glimmer](https://github.com/AndyObtiva/glimmer)-only unique innovation that takes advantage of [Ruby](https://www.ruby-lang.org/en/)'s highly expressive syntax and malleable DSL support.

Data-bound model attribute can be:
- **Direct:** `Symbol` representing attribute reader/writer (e.g. `[person, :name`])
- **Nested:** `String` representing nested attribute path (e.g. `[company, 'address.street']`). That results in "nested data-binding"
- **Indexed:** `String` containing array attribute index (e.g. `[customer, 'addresses[0].street']`). That results in "indexed data-binding"
- **Keyed:** `String` containing hash attribute key (e.g. `[customer, 'addresses[:main].street']`). That results in "keyed data-binding"

Data-binding options include:
- `before_read {|value| ...}`: performs an operation before reading data from Model to update View.
- `on_read {|value| ...}`: converts value read from Model to update the View.
- `after_read {|converted_value| ...}`: performs an operation after read from Model to update View.
- `before_write {|value| ...}`: performs an operation before writing data to Model from View.
- `on_write {|value| ...}`: converts value read from View to update the Model.
- `after_write {|converted_value| ...}`: performs an operation after writing to Model from View.
- `computed_by attribute` or `computed_by [attribute1, attribute2, ...]`: indicates model attribute is computed from specified attribute(s), thus updated when they are updated (see in [Login example version 2](/examples/login2.rb)). That is known as "computed data-binding".

Note that with both `on_read` and `on_write` converters, you could pass a `Symbol` representing the name of a method on the value object to invoke.

Example:

```ruby
entry {
text <=> [product, :price, on_read: :to_s, on_write: :to_i]
}
```

Learn more from data-binding usage in [Login](/docs/examples/GLIMMER-DSL-LIBUI-ADVANCED-EXAMPLES.md#login) (4 data-binding versions), [Basic Entry](/docs/examples/GLIMMER-DSL-LIBUI-BASIC-EXAMPLES.md#basic-entry), [Form](/docs/examples/GLIMMER-DSL-LIBUI-ADVANCED-EXAMPLES.md#form), [Form Table](/docs/examples/GLIMMER-DSL-LIBUI-ADVANCED-EXAMPLES.md#form-table) (5 data-binding versions), [Method-Based Custom Keyword](/docs/examples/GLIMMER-DSL-LIBUI-ADVANCED-EXAMPLES.md#method-based-custom-keyword), [Snake](/docs/examples/GLIMMER-DSL-LIBUI-ADVANCED-EXAMPLES.md#snake) and [Tic Tac Toe](/docs/examples/GLIMMER-DSL-LIBUI-ADVANCED-EXAMPLES.md#tic_tac_toe) examples.

#### Data-Binding Gotchas

- Never data-bind a control property to an attribute on the same view object with the same exact name (e.g. binding `entry` `text` property to `self` `text` attribute) as it would conflict with it. Instead, data-bind view property to an attribute with a different name on the view object or with the same name, but on a presenter or model object (e.g. data-bind `entry` `text` to `self` `legal_text` attribute or to `contract` model `text` attribute)
- Data-binding a property utilizes the control's listener associated with the property (e.g. `on_changed` for `entry` `text`), so although you can add another listener if you want ([Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) will happily add your listener to the list of listeners that will get notified by a certain event), sometimes it is recommended that you add an `after_read: ->(val) {}` or `after_write: ->(val) {}` block instead to perform something after data-binding reads from or writes to the Model attribute.
- Data-binding a View control to another View control directly is not a good practice as it causes tight-coupling. Instead, data-bind both View controls to the same Presenter/Model attribute, and that keeps them in sync while keeping the code decoupled.

### API Gotchas

- There is no proper way to destroy `grid` children due to [libui-ng](https://github.com/libui-ng/libui-ng) not offering any API for deleting them from `grid` (no `grid_delete` similar to `box_delete` for `horizontal_box` and `vertical_box`).
- `text` `align` property seems not to work on the Mac ([libui-ng](https://github.com/libui-ng/libui-ng) has an [issue](https://github.com/andlabs/libui/pull/407) about it)
- `text` `string` `background` does not work on Windows due to an [issue in libui](https://github.com/andlabs/libui/issues/347).
- `table` `progress_bar` column on Windows cannot be updated with a positive value if it started initially with `-1` (it ignores update to avoid crashing due to an issue in [libui](https://github.com/andlabs/libui) on Windows.
- `radio_buttons` on Linux has an issue where it always selects the first item even if you did not set its `selected` value or set it to `-1` (meaning unselected). It works correctly on Mac and Windows.
- It seems that [libui](https://github.com/libui-ng/libui-ng) does not support nesting multiple `area` controls under a `grid` as only the first one shows up in that scenario. To workaround that limitation, use a `vertical_box` with nested `horizontal_box`s instead to include multiple `area`s in a GUI.
- Both `multiline_entry` and `non_wrapping_multiline_entry` do not seem to play well with being nested in a `grid`. To get around the problem, I would use a combination of `vertical_box` and `horizontal_box`s instead.
- As per the code of [examples/basic_transform.rb](/docs/examples/GLIMMER-DSL-LIBUI-BASIC-EXAMPLES.md#basic-transform), Windows requires different ordering of transforms than Mac and Linux.
- `scrolling_area#scroll_to` does not seem to work on Windows and Linux, but works fine on Mac

### Original API

Here are all the lower-level [LibUI](https://github.com/kojix2/LibUI) API methods utilized by [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui):
`alloc_control`, `append_features`, `area_begin_user_window_move`, `area_begin_user_window_resize`, `area_queue_redraw_all`, `area_scroll_to`, `area_set_size`, `attribute_color`, `attribute_family`, `attribute_features`, `attribute_get_type`, `attribute_italic`, `attribute_size`, `attribute_stretch`, `attribute_underline`, `attribute_underline_color`, `attribute_weight`, `attributed_string_append_unattributed`, `attributed_string_byte_index_to_grapheme`, `attributed_string_delete`, `attributed_string_for_each_attribute`, `attributed_string_grapheme_to_byte_index`, `attributed_string_insert_at_unattributed`, `attributed_string_len`, `attributed_string_num_graphemes`, `attributed_string_set_attribute`, `attributed_string_string`, `box_append`, `box_delete`, `box_padded`, `box_set_padded`, `button_on_clicked`, `button_set_text`, `button_text`, `checkbox_checked`, `checkbox_on_toggled`, `checkbox_set_checked`, `checkbox_set_text`, `checkbox_text`, `color_button_color`, `color_button_on_changed`, `color_button_set_color`, `combobox_append`, `combobox_on_selected`, `combobox_selected`, `combobox_set_selected`, `control_destroy`, `control_disable`, `control_enable`, `control_enabled`, `control_enabled_to_user`, `control_handle`, `control_hide`, `control_parent`, `control_set_parent`, `control_show`, `control_toplevel`, `control_verify_set_parent`, `control_visible`, `date_time_picker_on_changed`, `date_time_picker_set_time`, `date_time_picker_time`, `draw_clip`, `draw_fill`, `draw_free_path`, `draw_free_text_layout`, `draw_matrix_invert`, `draw_matrix_invertible`, `draw_matrix_multiply`, `draw_matrix_rotate`, `draw_matrix_scale`, `draw_matrix_set_identity`, `draw_matrix_skew`, `draw_matrix_transform_point`, `draw_matrix_transform_size`, `draw_matrix_translate`, `draw_new_path`, `draw_new_text_layout`, `draw_path_add_rectangle`, `draw_path_arc_to`, `draw_path_bezier_to`, `draw_path_close_figure`, `draw_path_end`, `draw_path_line_to`, `draw_path_new_figure`, `draw_path_new_figure_with_arc`, `draw_restore`, `draw_save`, `draw_stroke`, `draw_text`, `draw_text_layout_extents`, `draw_transform`, `editable_combobox_append`, `editable_combobox_on_changed`, `editable_combobox_set_text`, `editable_combobox_text`, `entry_on_changed`, `entry_read_only`, `entry_set_read_only`, `entry_set_text`, `entry_text`, `ffi_lib`, `ffi_lib=`, `font_button_font`, `font_button_on_changed`, `form_append`, `form_delete`, `form_padded`, `form_set_padded`, `free_attribute`, `free_attributed_string`, `free_control`, `free_font_button_font`, `free_image`, `free_init_error`, `free_open_type_features`, `free_table_model`, `free_table_value`, `free_text`, `grid_append`, `grid_insert_at`, `grid_padded`, `grid_set_padded`, `group_margined`, `group_set_child`, `group_set_margined`, `group_set_title`, `group_title`, `image_append`, `init`, `label_set_text`, `label_text`, `main`, `main_step`, `main_steps`, `menu_append_about_item`, `menu_append_check_item`, `menu_append_item`, `menu_append_preferences_item`, `menu_append_quit_item`, `menu_append_separator`, `menu_item_checked`, `menu_item_disable`, `menu_item_enable`, `menu_item_on_clicked`, `menu_item_set_checked`, `msg_box`, `msg_box_error`, `multiline_entry_append`, `multiline_entry_on_changed`, `multiline_entry_read_only`, `multiline_entry_set_read_only`, `multiline_entry_set_text`, `multiline_entry_text`, `new_area`, `new_attributed_string`, `new_background_attribute`, `new_button`, `new_checkbox`, `new_color_attribute`, `new_color_button`, `new_combobox`, `new_date_picker`, `new_date_time_picker`, `new_editable_combobox`, `new_entry`, `new_family_attribute`, `new_features_attribute`, `new_font_button`, `new_form`, `new_grid`, `new_group`, `new_horizontal_box`, `new_horizontal_separator`, `new_image`, `new_italic_attribute`, `new_label`, `new_menu`, `new_multiline_entry`, `new_non_wrapping_multiline_entry`, `new_open_type_features`, `new_password_entry`, `new_progress_bar`, `new_radio_buttons`, `new_scrolling_area`, `new_search_entry`, `new_size_attribute`, `new_slider`, `new_spinbox`, `new_stretch_attribute`, `new_tab`, `new_table`, `new_table_model`, `new_table_value_color`, `new_table_value_image`, `new_table_value_int`, `new_table_value_string`, `new_time_picker`, `new_underline_attribute`, `new_underline_color_attribute`, `new_vertical_box`, `new_vertical_separator`, `new_weight_attribute`, `new_window`, `on_should_quit`, `open_file`, `open_folder`, `open_type_features_add`, `open_type_features_clone`, `open_type_features_for_each`, `open_type_features_get`, `open_type_features_remove`, `progress_bar_set_value`, `progress_bar_value`, `queue_main`, `quit`, `radio_buttons_append`, `radio_buttons_on_selected`, `radio_buttons_selected`, `radio_buttons_set_selected`, `save_file`, `slider_on_changed`, `slider_set_value`, `slider_value`, `spinbox_on_changed`, `spinbox_set_value`, `spinbox_value`, `tab_append`, `tab_delete`, `tab_insert_at`, `tab_margined`, `tab_num_pages`, `tab_set_margined`, `table_append_button_column`, `table_append_checkbox_column`, `table_append_checkbox_text_column`, `table_append_image_column`, `table_append_image_text_column`, `table_append_progress_bar_column`, `table_append_text_column`, `table_model_row_changed`, `table_model_row_deleted`, `table_model_row_inserted`, `table_value_color`, `table_value_get_type`, `table_value_image`, `table_value_int`, `table_value_string`, `timer`, `uninit`, `user_bug_cannot_set_parent_on_toplevel`, `window_borderless`, `window_content_size`, `window_focused`, `window_fullscreen`, `window_margined`, `window_on_closing`, `window_on_content_size_changed`, `window_on_focus_changed`, `window_set_borderless`, `window_set_child`, `window_set_content_size`, `window_set_fullscreen`, `window_set_margined`, `window_set_title`, `window_title`

To learn more about the [LibUI](https://github.com/kojix2/LibUI) API exposed through [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui):
- Check out [LibUI ffi.rb](https://github.com/kojix2/LibUI/blob/main/lib/libui/ffi.rb)
- Check out the [libui C Headers](https://github.com/andlabs/libui/blob/master/ui.h)
- Check out the [Go UI (Golang LibUI) API Documentation](https://pkg.go.dev/github.com/andlabs/ui) for an alternative well-documented [libui](https://github.com/andlabs/libui) reference.

## Packaging

If you are building a productivity tool to help with your work, then packaging the app as a Ruby gem would be a good enough solution (already supported via [Application Scaffolding](#scaffold-application)). Otherwise, I am documenting options for native executable packaging, which I have not tried myself, but figured they would still be useful to add to the README.md until I can expand further effort into supporting packaging.

For Windows, [OCRAN](https://github.com/Largo/ocran) can build Windows executables from Ruby source code. It is a new maintained alternative version of [OCRA](https://github.com/larsch/ocra) (One-Click Ruby Application).

For Mac, you can consider [Platypus](https://github.com/sveinbjornt/Platypus) (builds a native Mac app from a Ruby script) by following the tutorial ["Create a MacOS desktop application with pure Ruby"](https://dev.to/josephschito/create-macos-application-desktop-with-pure-ruby-tutorial-36io) by Joseph Schito.

For Linux, simply package your app as a [Ruby Gem](https://guides.rubygems.org/what-is-a-gem/) and [build rpm package from Ruby Gem](https://www.redpill-linpro.com/sysadvent/2015/12/07/building-rpms-from-gems.html) or [build deb package from Ruby Gem](https://openpreservation.org/blogs/building-debian-package-ruby-program/).

Also, there is a promising project called [ruby-packer](https://github.com/pmq20/ruby-packer) that supports all platforms.

One more thing to note is that Ruby recently supported WASM, including the ability to [package a Ruby application as a WASI application](https://github.com/ruby/ruby.wasm#quick-example-how-to-package-your-ruby-application-as-a-wasi-application). You can explore combining that with [wasm2native](https://github.com/vshymanskyy/wasm2native) to produce cross-platform native executables.

Otherwise, if you really need comprehensive cross-platform native executable packaging support, consider using [Glimmer DSL for SWT](https://github.com/AndyObtiva/glimmer-dsl-swt), which does offer [cross-platform packaging support](https://github.com/AndyObtiva/glimmer-dsl-swt/blob/master/docs/reference/GLIMMER_PACKAGING_AND_DISTRIBUTION.md) for apps as MSI/EXE on Windows, APP/DMG/PKG on Mac, and DEB/RPM on Linux out of the box.

## Glimmer Style Guide

The code of the Glimmer GUI DSL is not standard imperative Ruby code because it represents a declarative Domain Specific Language for describing the hierarchical structure of a Graphical User Interface, meaning a language embedded within Ruby that is slightly separate from Ruby. So, it is important that it has a declarative style that helps Software Engineers focus on the visual aspect of the Graphical User Interface in a highly productive manner. As such, multi-line blocks intentionally do not use imperative words like `do; end` that slow readability down, yet the declarative `{}` style that helps give a quick visual view of GUI component nesting at a glance. However, MVC Views are observed for changes by listeners that then invoke imperative logic in Models, so listener multi-line blocks do have the `do; end` style to clearly distinguish imperative code from declarative code in Views. In summary, the Ruby Style Guide is not applicable when writing Glimmer GUI DSL code. Software Engineers must adhere to the Glimmer Style Guide for View code instead to cater to the style requirements of both declarative DSL code and imperative Ruby code.

**1 - Control arguments are always wrapped by parentheses.**

Example:

```ruby
label('Name')
```

**2 - Control blocks are always declared with curly braces to clearly visualize hierarchical view code and separate from logic code.**

Example:

```ruby
group('Basic Controls') {
vertical_box {
button('Button') {
}
}
}
```

**3 - Control property declarations always have arguments that are not wrapped inside parentheses and typically do not take a block.**

Example:

```ruby
stretchy false
value 42
```

**4 - Control listeners are always declared starting with on_ prefix and affixing listener event method name afterwards in underscored lowercase form. Their multi-line blocks have a `do; end` style.**

Example:

```ruby
button('Click') {
on_clicked do
msg_box('Information', 'You clicked the button')
end
}
```

**5 - Iterator multi-line blocks always have `do; end` style to clearly separate logic code from view code.**

Example:

```ruby
@field_hash.keys.each do |field|
label(field) {
stretchy false
}

entry {
on_changed do |control|
@field_hash[field] = control.text
end
}
end
```

**6 - In a widget's content block, attributes are declared first, with layout management attributes on top (e.g. `stretchy false`); an empty line separates attributes from nested widgets and listeners following afterwards.**

Example:

```ruby
group('Numbers') {
stretchy false

vertical_box {
spinbox(0, 100) {
stretchy false
value 42

on_changed do |s|
puts "New Spinbox value: #{s.value}"
$stdout.flush # for Windows
end
}
}
}
```

**7 - Unlike attributes, nested widgets with a content block and listeners are always separated from each other by an empty line to make readability easier except where it helps to group two widgets together (e.g. label and described entry).**

Example:

```ruby
area {
path { # needs an empty line afterwards
square(0, 0, 100) # does not have a content block, so no empty line is needed
square(100, 100, 400) # does not have a content block, so no empty line is needed

fill r: 102, g: 102, b: 204
}

path { # needs an empty line afterwards
rectangle(0, 100, 100, 400) # does not have a content block, so no empty line is needed
rectangle(100, 0, 400, 100) # does not have a content block, so no empty line is needed

fill x0: 10, y0: 10, x1: 350, y1: 350, stops: [{pos: 0.25, r: 204, g: 102, b: 204}, {pos: 0.75, r: 102, g: 102, b: 204}]
}

polygon(100, 100, 100, 400, 400, 100, 400, 400) { # needs an empty line afterwards
fill r: 202, g: 102, b: 104, a: 0.5 # attributes do not need an empty line separator
stroke r: 0, g: 0, b: 0 # attributes do not need an empty line separator
}

on_mouse_up do |area_mouse_event| # needs an empty line afterwards
puts 'mouse up'
end

on_key_up do |area_key_event| # needs an empty line afterwards
puts 'key up'
end
}
```

## Examples

The following [basic](/docs/examples/GLIMMER-DSL-LIBUI-BASIC-EXAMPLES.md) and [advanced](/docs/examples/GLIMMER-DSL-LIBUI-ADVANCED-EXAMPLES.md) examples include reimplementions of the examples in the [LibUI](https://github.com/kojix2/LibUI) project utilizing the [Glimmer GUI DSL](#glimmer-gui-dsl-concepts) (with and without [data-binding](#data-binding)) as well as brand new examples.

To browse all examples, simply launch the [Meta-Example](examples/meta_example.rb), which lists all examples and displays each example's code when selected. It also enables code editing to facilitate experimentation and learning.

[examples/meta_example.rb](examples/meta_example.rb)

Run with this command from the root of the project if you cloned the project:

```
ruby -r './lib/glimmer-dsl-libui' examples/meta_example.rb
```

Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui):

```
ruby -r glimmer-dsl-libui -e "require 'examples/meta_example'"
```

Mac | Windows | Linux
----|---------|------
![glimmer-dsl-libui-mac-meta-example.png](images/glimmer-dsl-libui-mac-meta-example.png) | ![glimmer-dsl-libui-windows-meta-example.png](images/glimmer-dsl-libui-windows-meta-example.png) | ![glimmer-dsl-libui-linux-meta-example.png](images/glimmer-dsl-libui-linux-meta-example.png)

New [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version:

```ruby
require 'glimmer-dsl-libui'
require 'facets'
require 'fileutils'

class MetaExample
include Glimmer

ADDITIONAL_BASIC_EXAMPLES = ['Color Button', 'Font Button', 'Form', 'Date Time Picker', 'Simple Notepad']

attr_accessor :code_text

def initialize
@selected_example_index = examples_with_versions.index(basic_examples_with_versions.first)
@code_text = File.read(file_path_for(selected_example))
end

def examples
if @examples.nil?
example_files = Dir.glob(File.join(File.expand_path('.', __dir__), '*.rb'))
example_file_names = example_files.map { |f| File.basename(f, '.rb') }
example_file_names = example_file_names.reject { |f| f == 'meta_example' || f.match(/\d$/) }
@examples = example_file_names.map { |f| f.underscore.titlecase }
end
@examples
end

def examples_with_versions
examples.map do |example|
version_count_for(example) > 1 ? "#{example} (#{version_count_for(example)} versions)" : example
end
end

def basic_examples_with_versions
examples_with_versions.select {|example| example.start_with?('Basic') || ADDITIONAL_BASIC_EXAMPLES.include?(example) }
end

def advanced_examples_with_versions
examples_with_versions - basic_examples_with_versions
end

def file_path_for(example)
File.join(File.expand_path('.', __dir__), "#{example.underscore}.rb")
end

def version_count_for(example)
Dir.glob(File.join(File.expand_path('.', __dir__), "#{example.underscore}*.rb")).select {|file| file.match(/#{example.underscore}\d\.rb$/)}.count + 1
end

def glimmer_dsl_libui_file
File.expand_path('../lib/glimmer-dsl-libui', __dir__)
end

def selected_example
examples[@selected_example_index]
end

def run_example(example)
Thread.new do
command = "#{RbConfig.ruby} -r #{glimmer_dsl_libui_file} #{example} 2>&1"
result = ''
IO.popen(command) do |f|
sleep(0.0001) # yield to main thread
f.each_line do |line|
result << line
puts line
$stdout.flush # for Windows
sleep(0.0001) # yield to main thread
end
end
Glimmer::LibUI.queue_main { msg_box('Error Running Example', result) } if result.downcase.include?('error')
end
end

def launch
window('Meta-Example', 700, 500) {
margined true

horizontal_box {
vertical_box {
stretchy false

tab {
stretchy false

tab_item('Basic') {
vertical_box {
@basic_example_radio_buttons = radio_buttons {
stretchy false
items basic_examples_with_versions
selected basic_examples_with_versions.index(examples_with_versions[@selected_example_index])

on_selected do
@selected_example_index = examples_with_versions.index(basic_examples_with_versions[@basic_example_radio_buttons.selected])
example = selected_example
self.code_text = File.read(file_path_for(example))
@version_spinbox.value = 1
end
}

label # filler
label # filler
}
}

tab_item('Advanced') {
vertical_box {
@advanced_example_radio_buttons = radio_buttons {
stretchy false
items advanced_examples_with_versions

on_selected do
@selected_example_index = examples_with_versions.index(advanced_examples_with_versions[@advanced_example_radio_buttons.selected])
example = selected_example
self.code_text = File.read(file_path_for(example))
@version_spinbox.value = 1
end
}

label # filler
label # filler
}
}
}

horizontal_box {
label('Version') {
stretchy false
}

@version_spinbox = spinbox(1, 100) {
value 1

on_changed do
example = selected_example
if @version_spinbox.value > version_count_for(example)
@version_spinbox.value -= 1
else
version_number = @version_spinbox.value == 1 ? '' : @version_spinbox.value
example = "#{selected_example}#{version_number}"
self.code_text = File.read(file_path_for(example))
end
end
}
}

horizontal_box {
stretchy false

button('Launch') {
on_clicked do
begin
parent_dir = File.join(Dir.home, '.glimmer-dsl-libui', 'examples')
FileUtils.mkdir_p(parent_dir)
example_file = File.join(parent_dir, "#{selected_example.underscore}.rb")
File.write(example_file, code_text)
example_supporting_directory = File.expand_path(selected_example.underscore, __dir__)
FileUtils.cp_r(example_supporting_directory, parent_dir) if Dir.exist?(example_supporting_directory)
FileUtils.cp_r(File.expand_path('../icons', __dir__), File.dirname(parent_dir))
FileUtils.cp_r(File.expand_path('../sounds', __dir__), File.dirname(parent_dir))
run_example(example_file)
rescue => e
puts e.full_message
puts 'Unable to write code changes! Running original example...'
run_example(file_path_for(selected_example))
end
end
}
button('Reset') {
on_clicked do
self.code_text = File.read(file_path_for(selected_example))
end
}
}
}

@code_entry = non_wrapping_multiline_entry {
text <=> [self, :code_text]
}
}
}.show
end
end

MetaExample.new.launch
```

### Basic Examples

[docs/examples/GLIMMER-DSL-LIBUI-BASIC-EXAMPLES.md](/docs/examples/GLIMMER-DSL-LIBUI-BASIC-EXAMPLES.md)

Mac | Windows | Linux
----|---------|------
![glimmer-dsl-libui-mac-basic-window.png](/images/glimmer-dsl-libui-mac-basic-window.png) | ![glimmer-dsl-libui-windows-basic-window.png](/images/glimmer-dsl-libui-windows-basic-window.png) | ![glimmer-dsl-libui-linux-basic-window.png](/images/glimmer-dsl-libui-linux-basic-window.png)

### Advanced Examples

[docs/examples/GLIMMER-DSL-LIBUI-ADVANCED-EXAMPLES.md](/docs/examples/GLIMMER-DSL-LIBUI-ADVANCED-EXAMPLES.md)

Mac | Windows | Linux
----|---------|------
![glimmer-dsl-libui-mac-form-table.png](/images/glimmer-dsl-libui-mac-form-table.png) | ![glimmer-dsl-libui-windows-form-table.png](/images/glimmer-dsl-libui-windows-form-table.png) | ![glimmer-dsl-libui-linux-form-table.png](/images/glimmer-dsl-libui-linux-form-table.png)

## Libraries

### Graphs and Charts

This is a Ruby gem that aims at providing support for graphs and charts (custom controls) in Glimmer DSL for LibUI.

https://github.com/AndyObtiva/glimmer-libui-cc-graphs_and_charts

![basic line graph](https://github.com/AndyObtiva/glimmer-libui-cc-graphs_and_charts/raw/master/screenshots/glimmer-libui-cc-graphs_and_charts-mac-basic-line-graph.png)

## Applications

Here are some applications built with [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui)

### Manga2PDF

Download and merge manga images into a single pdf file.

https://github.com/PinGunter/manga2pdf

![manga2pdf screenshot](https://raw.githubusercontent.com/PinGunter/manga2pdf/master/screenshots/manga2pdf-gui.png)

### Befunge98 GUI

Ruby implementation of the Befunge-98 programmming language.

https://github.com/AndyObtiva/befunge98/tree/gui

![befunge98 gui screenshot](https://raw.githubusercontent.com/AndyObtiva/befunge98/master/gui/glimmer-dsl-libui/befunge98_gui_glimmer_dsl_libui/screenshots/befunge98_gui_glimmer_dsl_libui_example.png)

### i3off Gtk Ruby

https://github.com/iraamaro/i3off-gtk-ruby

### Chess

https://github.com/mikeweber/chess

### RubyCrumbler

NLP (Natural Language Processing) App

https://github.com/joh-ga/RubyCrumbler

![mac_31](https://user-images.githubusercontent.com/72874215/159339948-b7ae1bf2-60c1-4dae-ac1a-4e13a6048ef0.gif)

### Rubio-Radio

https://github.com/kojix2/rubio-radio

![rubio radio screenshot](https://raw.githubusercontent.com/kojix2/rubio-radio/main/screenshots/rubio-radio-linux.png)

### PMV Calc

https://github.com/bzanchet/pmv-calc

![PMV Calc](https://raw.githubusercontent.com/AndyObtiva/pmv-calc/screenshot/screenshots/PMV-Calc.png)

### Suika Box

https://github.com/kojix2/suikabox

![suika box screenshot](https://raw.githubusercontent.com/AndyObtiva/suikabox/main/screenshot.png)

### HTS Grid

https://github.com/kojix2/htsgrid

![hts grid screenshot](https://raw.githubusercontent.com/AndyObtiva/htsgrid/main/screenshot-00.png)

### Electric Avenue

This is built as an exploratory software prototype by [Ari Brown](https://github.com/seydar) (closed source software).

![Electric Avenue](https://user-images.githubusercontent.com/16188/260890040-b4b28429-1789-4cdd-a708-45a2bd62b70f.png)

### Adamantite

A local password manager written in Ruby:

https://rubygems.org/gems/adamantite

![Adamantite password manager](/images/glimmer-dsl-libui-mac-application-adamantite.png)

### Ruby Go

A simple app for playing Go games with a friend, built by [Tim Standen](https://github.com/timbot1789).

https://github.com/timbot1789/rubygo

![Ruby Go](/images/glimmer-dsl-libui-mac-application-ruby-go.png)

### Kuiq - Sidekiq UI

The Sidekiq dashboard as a desktop application.

https://github.com/mperham/kuiq

![kuiq](https://raw.githubusercontent.com/mperham/kuiq/main/misc/ui.png)

## Design Principles

- The Ruby Way (including TIMTOWTDI: There Is More Than One Way To Do It)
- Requiring the least amount of syntax possible to build GUI (Graphical User Interface)
- Declarative syntax that visually maps to the GUI control hierarchy
- Ability to mix declarative and imperative code conveniently without needing awkward & verbose technologies (e.g. no XML, HTML, ERB scriptlets, JSX)
- Computers serve Software Engineers (not Software Engineers serve Computers)
- Think only about real world concepts directly relevant to the GUI and interacting with it (no weird non-real-world irrelevant concepts like hooks/effects/immutability)
- The Rails Way Convention over Configuration via smart defaults and automation of low-level details
- Modular Software Design (e.g. support for Components)
- No premature optimizations

## Glimmer Process

[Glimmer Process](https://github.com/AndyObtiva/glimmer/blob/master/PROCESS.md)

## Resources

- [Code Master Blog](https://andymaleh.blogspot.com/search/label/LibUI)
- [LibUI Ruby Bindings](https://github.com/kojix2/LibUI)
- [libui C Library](https://github.com/andlabs/libui)
- [libui-ng C Library (Newer Maintained Fork)](https://github.com/libui-ng/libui-ng)
- [Go UI (Golang LibUI) API Documentation](https://pkg.go.dev/github.com/andlabs/ui)

## Help

### Issues

If you encounter [issues](https://github.com/AndyObtiva/glimmer-dsl-libui/issues) that are not reported, discover missing features that are not mentioned in [TODO.md](TODO.md), or think up better ways to use [libui-ng](https://github.com/libui-ng/libui-ng) than what is possible with [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui), you may submit an [issue](https://github.com/AndyObtiva/glimmer-dsl-libui/issues/new) or [pull request](https://github.com/AndyObtiva/glimmer-dsl-libui/compare) on [GitHub](https://github.com). In the meantime, you may try older gem versions of [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) till you find one that works.

### Chat

If you need live help, try to [![Join the chat at https://gitter.im/AndyObtiva/glimmer](https://badges.gitter.im/AndyObtiva/glimmer.svg)](https://gitter.im/AndyObtiva/glimmer?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)

## Planned Features and Feature Suggestions

These features have been planned or suggested. You might see them in a future version of [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui). You are welcome to contribute more feature suggestions.

[TODO.md](TODO.md)

## Change Log

[CHANGELOG.md](CHANGELOG.md)

## Contributing

If you would like to contribute to the project, please adhere to the [Open-Source Etiquette](https://github.com/AndyObtiva/open-source-etiquette) to ensure the best results.

- Check out the latest master to make sure the feature hasn't been
implemented or the bug hasn't been fixed yet.
- Check out the issue tracker to make sure someone already hasn't
requested it and/or contributed it.
- Fork the project.
- Start a feature/bugfix branch.
- Commit and push until you are happy with your contribution.
- Make sure to add tests for it. This is important so I don't break it
in a future version unintentionally.
- Please try not to mess with the Rakefile, version, or history. If
you want to have your own version, or is otherwise necessary, that
is fine, but please isolate to its own commit so I can cherry-pick
around it.

Note that the latest development sometimes takes place in the [development](https://github.com/AndyObtiva/glimmer-dsl-libui/tree/development) branch (usually deleted once merged back to [master](https://github.com/AndyObtiva/glimmer-dsl-libui)).

## Contributors

* [Andy Maleh](https://github.com/AndyObtiva) (Founder)

[Click here to view contributor commits.](https://github.com/AndyObtiva/glimmer-dsl-libui/graphs/contributors)

## License

[MIT](LICENSE.txt)

Copyright (c) 2021-2024 Andy Maleh

--

[](https://github.com/AndyObtiva/glimmer) Built for [Glimmer](https://github.com/AndyObtiva/glimmer) (DSL Framework).