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https://github.com/Anemolo/Links-I-Love
Lots of links I've personally read. Only the best ones ;)
https://github.com/Anemolo/Links-I-Love
Last synced: 3 months ago
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Lots of links I've personally read. Only the best ones ;)
- Host: GitHub
- URL: https://github.com/Anemolo/Links-I-Love
- Owner: Anemolo
- License: mit
- Created: 2019-10-19T04:08:15.000Z (about 5 years ago)
- Default Branch: master
- Last Pushed: 2020-04-10T17:43:13.000Z (over 4 years ago)
- Last Synced: 2024-06-30T06:50:11.345Z (5 months ago)
- Homepage:
- Size: 57.6 KB
- Stars: 16
- Watchers: 3
- Forks: 3
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Links I love <3
Lots of links I tend to check and share.## Real-time graphics
- [Screen-space outline](https://www.videopoetics.com/tutorials/pixel-perfect-outline-shaders-unity/) - Back-face + scaling isn't accurate enough.## WebGL
- [WebGL Explained](https://chriscourses.com/blog/beginners-guide-to-webgl) - What is webGL, how is it faster and practical uses.
- [Case Study: Red Bull's Airdrop](https://medium.com/epicagency/airdrop-technical-casestudy-bafabf2f8c1e) - Lot's of technical hoop jumping and problem solving to get an game into Facebook Instand Gamge. Sharing WebGL context (pixi & threeJS), inifinite worlds, post-processing mist.
- " In many cases, overlaying HTML/CSS on top of canvas will result in performance drops due how the browser handles the compositing phase. "
- [Frame rate independent animation](https://webglfundamentals.org/webgl/lessons/webgl-animation.html) - Frame rate independence is a must for any webGL application.## ThreeJS
- [Intro to vertex shaders](https://medium.com/@Zadvorsky/into-vertex-shaders-594e6d8cd804) and [Three.Bas](https://github.com/zadvorsky/three.bas) - Fast pased series of articles. Basics of WebGL, vertex shaders. And going further and beyond with Three.Bas
- [Thread: Performance Tips & Tricks](https://twitter.com/jackrugile/status/966440290885156864) - Good tips for almost any ThreeJS app
- [Case Study: Google Could Inf Experience](https://medium.com/@hellomondaycom/how-we-built-the-google-cloud-infrastructure-webgl-experience-dec3ce7cd209) - Showcases a lot of considerations involved in a webGL project. And how they solved them.
- "When setting up post-processing shaders in Three.js, it’s done by setting up a new offscreen render target making the browsers built in anti aliasing unavailable."
- [Intro to Post-processing effects](https://www.airtightinteractive.com/2013/02/intro-to-pixel-shaders-in-three-js/) - Good intro to postprocessing if you already have a basic grasp on shaders. Goes from 0 to 100 in 1.3 seconds.
- [Extending ThreeJS Built-in Materials](https://medium.com/@pailhead011/extending-three-js-materials-with-glsl-78ea7bbb9270) -A good check if you are looking to do somethign custom with the built-in materials.
## Creative Coding- [AaronPenne's code](https://github.com/aaronpenne/generative_art) - Simple and awesome Processing/phyton artwork with code and images. Good for learning if you are able to read phyton.
- [Kjetil's Generated Space](https://generated.space/) - Amazing sketches, all open source. One of my favorite generative artists.## Math & Algorithms
- [Sublucid Geometry](https://zalo.github.io/) - Explains "geometry" algorithms. Good visuals, and clear writing
- [Mathematical notation with JS comparations] - Don't fear academic papers / math notation anymore.## Computer Graphics
- [Computing normals for distorted vertices](https://observablehq.com/@k9/calculating-normals-for-distorted-vertices) - Lots of math jargon that went over my head. With the code at the bottom makes more sense.## Javascript
- [What forces a layout / reflow](https://gist.github.com/paulirish/5d52fb081b3570c81e3a) - All the ways javascript code triggers the browser to recalculate the style and layout. Batch all of them together## CSS
- [Why we use box-sizing:border-box](https://www.paulirish.com/2012/box-sizing-border-box-ftw/) - Make my div 200px wide, not less, not more.
- [In defense of Utility-first CSS](https://frontstuff.io/in-defense-of-utility-first-css) - Addressing all your concerns of Utility-first. Really good if you already know something about utility-first and BEM## Optimization
- [Save kbs by removing unused letters from font](https://twitter.com/AriBenoist/status/1248645567967830016) - Super optimization when you know what characters you'll use## Other Topics
- [Create a garden, not a block](https://joelhooks.com/digital-garden) - Focus on curation, not sorting.
- [Remote Working](https://joelhooks.com/remote-work) - Over comunicate when you are working remote. Check in with people, talk about what you are doing. Fking comunicate, and give context to what you say.
# More List of links I love
- [Matt's Graphic-Resources] - Game/gaphics. Lot's of old and broken links, lot's of amazing links