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https://github.com/Angelo1211/HybridRenderingEngine

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
https://github.com/Angelo1211/HybridRenderingEngine

3d-graphics c-plus-plus clustering-algorithm compute-shaders cpp deferred-shading forward-plus-shading graphics graphics-programming image-based-lighting learning opengl physically-based-rendering prototype rendering-engine rendering-pipeline sdl2 shaders triangles

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Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

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