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https://github.com/Angelo1211/HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
https://github.com/Angelo1211/HybridRenderingEngine
3d-graphics c-plus-plus clustering-algorithm compute-shaders cpp deferred-shading forward-plus-shading graphics graphics-programming image-based-lighting learning opengl physically-based-rendering prototype rendering-engine rendering-pipeline sdl2 shaders triangles
Last synced: about 2 months ago
JSON representation
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
- Host: GitHub
- URL: https://github.com/Angelo1211/HybridRenderingEngine
- Owner: Angelo1211
- License: mit
- Created: 2018-09-05T12:08:37.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2022-05-29T09:03:55.000Z (over 2 years ago)
- Last Synced: 2024-11-12T16:51:58.209Z (about 2 months ago)
- Topics: 3d-graphics, c-plus-plus, clustering-algorithm, compute-shaders, cpp, deferred-shading, forward-plus-shading, graphics, graphics-programming, image-based-lighting, learning, opengl, physically-based-rendering, prototype, rendering-engine, rendering-pipeline, sdl2, shaders, triangles
- Language: C++
- Homepage:
- Size: 420 MB
- Stars: 1,189
- Watchers: 29
- Forks: 119
- Open Issues: 7
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- AwesomeCppGameDev - HybridRenderingEngine