https://github.com/AnomalousUnderdog/UnityCompactFieldAttribute
Lets each property label have their own width, to prevent the labels from getting cut off
https://github.com/AnomalousUnderdog/UnityCompactFieldAttribute
unity-editor unity3d unity3d-plugin
Last synced: about 1 year ago
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Lets each property label have their own width, to prevent the labels from getting cut off
- Host: GitHub
- URL: https://github.com/AnomalousUnderdog/UnityCompactFieldAttribute
- Owner: AnomalousUnderdog
- License: mit
- Created: 2019-03-13T06:42:08.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2019-03-13T07:01:15.000Z (over 7 years ago)
- Last Synced: 2024-08-02T05:13:10.851Z (almost 2 years ago)
- Topics: unity-editor, unity3d, unity3d-plugin
- Language: C#
- Size: 23.4 KB
- Stars: 12
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- 3d-resources - Unity Compact Field Attribute
README
# UnityCompactFieldAttribute
Lets each property label have their own width, to prevent the labels from getting cut off

## Installation
Copy the CompactField folder to your project.
## Usage
Add the CompactField attribute to your MonoBehaviour fields:
```csharp
[CompactField]
public float testFloat = 3.0f;
[CompactField]
public bool testBool;
```