Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/ApmeM/BrainAI
BrainAI is a set of helper classes to add AI to your game.
https://github.com/ApmeM/BrainAI
ai bot bot-framework game-ai pathfinder pathfinding pathfinding-algorithm pathfinding-algorithms
Last synced: 2 months ago
JSON representation
BrainAI is a set of helper classes to add AI to your game.
- Host: GitHub
- URL: https://github.com/ApmeM/BrainAI
- Owner: ApmeM
- License: mit
- Created: 2019-09-24T12:23:56.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2024-09-03T22:51:06.000Z (4 months ago)
- Last Synced: 2024-10-15T23:36:20.820Z (3 months ago)
- Topics: ai, bot, bot-framework, game-ai, pathfinder, pathfinding, pathfinding-algorithm, pathfinding-algorithms
- Language: C#
- Homepage:
- Size: 279 KB
- Stars: 40
- Watchers: 4
- Forks: 6
- Open Issues: 2
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-monogame - BrainAI - ![GitHub stars](https://img.shields.io/github/stars/ApmeM/BrainAI.svg) - A library with different helpers to write AI (Utility AI, machinestate, goap,behaviortree), pathfinding(A*, Dejkstra, BFS) and influence map. This library has no external dependencies. (Artificial Intelligence)
README
BrainAI
==========
BrainAI is a set of helper classes to add AI to your game.- [AI](BrainAI/AI/README.md)
- [Pathfinding](BrainAI/Pathfinding/README.md)
- [InfluenceMap](BrainAI/InfluenceMap/README.md)
- [Simulations](BrainAI/Simulations/README.md)Example
==========Dynamic example can be found here: https://apmem.github.io/BrainAI/Godot.html
Credits
==========- [**Nez**](https://github.com/prime31/Nez) - ![GitHub stars](https://img.shields.io/github/stars/prime31/Nez.svg) - 2D game engine. Inspiration for basic pathfindings and different AI technics are taken from there.
- [**StrightEdge**](https://code.google.com/archive/p/straightedge/) - 2D polygon library for games. Provides path-finding and lighting. StrightEdge graph is a rewritten adoption of this project's pathfinding part.