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https://github.com/AscendingMan/meshpreview
Mesh preview project repo
https://github.com/AscendingMan/meshpreview
Last synced: 3 months ago
JSON representation
Mesh preview project repo
- Host: GitHub
- URL: https://github.com/AscendingMan/meshpreview
- Owner: AscendingMan
- Created: 2019-12-03T13:10:13.000Z (about 5 years ago)
- Default Branch: master
- Last Pushed: 2020-04-01T09:38:31.000Z (almost 5 years ago)
- Last Synced: 2024-11-07T10:13:14.695Z (3 months ago)
- Language: C#
- Size: 7.65 MB
- Stars: 40
- Watchers: 6
- Forks: 5
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
- awesome-unity3d - meshpreview
README
# How to use
Copy `Assets/Editor` and `Assets/Editor Default Resources` folders into your project and the built-in Mesh Inspector will be overridden with the updated one. Should work with Editor versions 2019.3 and up.
# What's new in the updated Mesh Inspector
## Mesh Inspector
The top part of the Inspector was updated to display information about mesh data format, memory usage, submeshes etc.![DataPreview]
## Preview 3D Controls
Middle Mouse Button (Scroll Wheel) click and hold - Pan
Scroll Wheel - Zoom
Left Mouse Button - Rotate
Right Mouse Button - Rotate Directional lights
F - Focus object (resets pan and zoom, but not rotation)The Mesh Preview window allows meshes to be viewed in one of the following ways:
## Shaded
A simple shaded preview of the Mesh.
![ShadedPreview]
When the mesh has multiple sub-meshes, they are tinted with unique colors. The colors are listed in the top inspector part for each submesh:
![SubmeshPreview]
## UV Checker
Previews a Mesh with a checkerboard texture applied. You can use the slider next to UVChannel dropdown to adjust the tiling of the texture.
![CheckerPreview]
## UV Layout
Previews unwrapped UVs. Any UV Channel can be previewed, if available. The view can be zoomed and panned, and initially shows 0..1 UV range.
![LayoutPreview]
## Vertex Color
Previews Vertex Colors of a Mesh.
![VertColorPreview]
## Normals
Preview Mesh Normals. We've opted to not displays normals as tiny vectors poking out of vertices, since it feels like without full-on navigation inside the preview window, they would just be a mess for non-trivial meshes.
![NormalPreview]
## Tangents
Preview Mesh Tangents. We've opted to not displays tangents as tiny vectors poking out of vertices, since it feels like without full-on navigation inside the preview window, they would just be a mess for non-trivial meshes.
![TangentPreview]
## Blendshapes
Preview Mesh Blendshapes. An additional drop down is displayed when this option is selected where you can choose which blendshape to display.
![BlendShapePreview]
[DataPreview]: https://i.imgur.com/WYDqCZ2.png
[ShadedPreview]: https://i.imgur.com/fqyTnQd.png
[SubmeshPreview]: https://i.imgur.com/0k6E7R3.png
[CheckerPreview]: https://i.imgur.com/IYIpUBT.png
[LayoutPreview]: https://i.imgur.com/bb1LfuP.png
[VertColorPreview]: https://i.imgur.com/2dwvYLX.png
[NormalPreview]: https://i.imgur.com/0bnRfFs.png
[TangentPreview]: https://i.imgur.com/G30W4LL.png
[BlendShapePreview]: https://i.imgur.com/hsT9XG3.png?1