https://github.com/BabylonJS/BabylonjsTextureTools
Babylonjs texture tools to generate pre-filtered environments and BRDF lookups
https://github.com/BabylonJS/BabylonjsTextureTools
Last synced: about 1 year ago
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Babylonjs texture tools to generate pre-filtered environments and BRDF lookups
- Host: GitHub
- URL: https://github.com/BabylonJS/BabylonjsTextureTools
- Owner: BabylonJS
- License: mit
- Created: 2020-05-04T00:03:35.000Z (almost 6 years ago)
- Default Branch: master
- Last Pushed: 2025-02-08T01:47:43.000Z (about 1 year ago)
- Last Synced: 2025-03-18T07:12:18.058Z (about 1 year ago)
- Language: TypeScript
- Size: 566 KB
- Stars: 12
- Watchers: 2
- Forks: 8
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Babylon.js Texture Tools
[](https://twitter.com/intent/follow?screen_name=babylonjs)
**Any questions?** Here is our official [forum](https://forum.babylonjs.com/).
## Running locally
After cloning the repo, running locally during development is all the simplest:
```
npm install
npm start
```
For VSCode users, if you have installed the Chrome Debugging extension, you can start debugging within VSCode by using the appropriate launch menu.
## To generate WASM for LTCGenerator
In order to compile C++ to WASM you must fist install Emscripten (see [Install instruction](https://emscripten.org/docs/getting_started/downloads.html)). After completing the installation and configuration of Emscripten run the following commands:
```
cd native/LTCGenerator
cmake --preset wasm
cmake --build --preset wasm
```
The ```LTCGenerator.js``` and ```LTCGenerator.wasm``` will be copied into ```www/wasm``` folder.
## Special thanks
To Filament and its team for the code and support :-)