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https://github.com/BelledonneCommunications/linphone-iphone

Linphone is a free VoIP and video softphone based on the SIP protocol. Mirror of linphone-iphone (git://git.linphone.org/linphone-iphone.git)
https://github.com/BelledonneCommunications/linphone-iphone

call chat conference iphone linphone message phone sip video voip

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Linphone is a free VoIP and video softphone based on the SIP protocol. Mirror of linphone-iphone (git://git.linphone.org/linphone-iphone.git)

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README

        

Linphone is an open source softphone for voice and video over IP calling and instant messaging. It is fully SIP-based, for all calling, presence and IM features.
General description is available from [linphone web site](https://www.linphone.org/technical-corner/linphone)

## License

Copyright © Belledonne Communications

Linphone is dual licensed, and is available either :
- under a [GNU/GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html) license, for free (open source). Please make sure that you understand and agree with the terms of this license before using it (see LICENSE file for details).
- under a proprietary license, for a fee, to be used in closed source applications. Contact [Belledonne Communications](https://www.linphone.org/contact) for any question about costs and services.

## Documentation

- Supported features and RFCs : https://www.linphone.org/technical-corner/linphone/features
- Linphone public wiki : https://wiki.linphone.org/xwiki/wiki/public/view/Linphone/

# How can I contribute?

Thanks for asking! We love pull requests from everyone. Depending on what you want to do, you can help us improve Linphone in
various ways:

## Help on translations

We no longer use transifex for the translation process, instead we have deployed our own instance of [Weblate](https://weblate.linphone.org/projects/linphone-iphone/).

Due to the full app rewrite we can't re-use previous translations, so we'll be very happy if you want to contribute.

## Report bugs and submit patchs

If you want to dig through Linphone code or report a bug, please read `CONTRIBUTING.md` first. You should also read this `README` entirely ;-).

## How to be a beta tester ?

Enter the Beta :
- Download TestFlight from the App Store and log in it with your apple-id
-Tap the public link on your iOS device. The public link : https://testflight.apple.com/join/LUlmZWjH
-Touch View in TestFlight or Start Testing. You can also touch Accept, Install, or Update for Linphone app.
-And voilà ! You can update your beta version with the same public link when a new one is available

Send a crash report :
- It is done automatically by TestFlight

Report a bug :
- Open Linphone
- Go to Settings —> Advanced —> Send logs
- An email to [email protected] is created with your logs attached
- Fill in the bug description with :
* What you were doing
* What happened
* What you were expecting
* Approximately when the bug happened
- Change the object to [Beta test - Bug report]
- Send the mail

# Building the application

## What's new

Now the default way of building linphone-iphone is to use CocoaPods to retrieve the linphone-sdk frameworks.
Compared to previous versions, this project no longer uses submodules developper has to build in order to get a working app.
However, if you wish to use a locally compiled SDK, read paragraph "Using a local linphone SDK" below to know how to proceed.

## Building the app

If you don't have CocoaPods already, you can download and install it using :
```
sudo gem install cocoapods
```
**If you alreadly have Cocoapods, make sur that the version is higher than 1.7.5**.

- Install the app's dependencies with cocoapods first:
```
pod install
```
It will download the linphone-sdk from our gitlab repository so you don't have to build anything yourself.
- Then open `linphone.xcworkspace` file (**NOT linphone.xcodeproj**) with XCode to build and run the app.

# Limitations and known bugs

* Video capture will not work in simulator (not implemented in it).

# Using a local linphone SDK

- Clone the linphone-sdk repository from out gitlab:
```
git clone https://gitlab.linphone.org/BC/public/linphone-sdk.git --recursive
```

- Follow the instructions in the linphone-sdk/README file to build the SDK.

- Rebuild the project:
```
PODFILE_PATH= pod install
```
where is your build directory of the linphone-sdk project, containing the `linphone-sdk.podspec` file and a `linphone-sdk` ouptut directory comprising built frameworks and resources.

- Then open linphone.xcworkspace with Xcode to build and run the app.

# Enabling crashlytics

We've integrated Crashlytics into liphone-iphone, which can automatically send crash reports. It is disabled by default.
To activate it:

- Replace the GoogleService-Info.plist for this project with yours (specific to your crashlytics account).

- Rebuild the project:
```
USE_CRASHLYTICS=true pod install
```

- Then open `linphone.xcworkspace` with Xcode to build and run the app.

# Quick UI reference

- The app is contained in a window, which resides in the MainStoryboard file.
- The delegate is set to LinphoneAppDelegate in main.m, in the UIApplicationMain() by passing its class
- Basic layout:

MainStoryboard
|
| (rootViewController)
|
PhoneMainView ---> view |--> app background
| |
| |--> statusbar background
|
| (mainViewController)
|
UICompositeView : TPMultilayout
|
|---> view |--> statusBar
|
|--> contentView
|
|--> tabBar

When the application is started, the phoneMainView gets asked to transition to the Dialer view or the Assistant view.
PhoneMainView exposes the -changeCurrentView: method, which will setup its
Any Linphone view is actually presented in the UICompositeView, with or without a statusBar and tabBar.

The UICompositeView consists of 3 areas laid out vertically. From top to bottom: StatusBar, Content and TabBar.
The TabBar is usually the UIMainBar, which is used as a navigation controller: clicking on each of the buttons will trigger
a transition to another "view".