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https://github.com/BlossomiShymae/GrrrLCU

A simple wrapper for the LCU.
https://github.com/BlossomiShymae/GrrrLCU

lcu lcu-api league-of-legends

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A simple wrapper for the LCU.

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README

        

# GrrrLCU

[![NuGet Stable](https://img.shields.io/nuget/v/BlossomiShymae.GrrrLCU.svg?style=flat-square&logo=nuget&logoColor=black&labelColor=69ffbe&color=77077a)](https://www.nuget.org/packages/BlossomiShymae.GrrrLCU/) [![NuGet Downloads](https://img.shields.io/nuget/dt/BlossomiShymae.GrrrLCU?style=flat-square&logoColor=black&labelColor=69ffbe&color=77077a)](https://www.nuget.org/packages/BlossomiShymae.GrrrLCU/)

GrrrLCU is a wrapper for the LCU API which is unofficially provided by Riot Games.

This library is currently compatible with .NET 8 and higher for Windows.

## Contributors



## Usage

### Sample application

[A demonstration of GrrrLCU with more code examples can be found here.](https://github.com/BlossomiShymae/GrrrLCU/blob/main/BlossomiShymae.GrrrLCU.Demo/Program.cs)

To run the demo:
```bash
dotnet run --project BlossomiShymae.GrrrLCU.Demo
```

### Requesting the LCU

#### General request

```csharp
var response = await Connector.SendAsync(HttpMethod.Get, "/lol-summoner/v1/current-summoner");

var me = await response.Content.ReadFromJsonAsync();
```

#### GET request

```csharp
var me = await Connector.GetFromJsonAsync("/lol-summoner/v1/current-summoner");
```

#### POST request with body

```csharp
var response = await Connector.SendAsync(HttpMethod.Post, "/player-notifications/v1/notifications", new JsonContent(playerNotificationResource));

var resource = await response.Content.ReadFromJsonAsync();
```

#### Utilities

```csharp
var processInfo = Connector.GetProcessInfo();
var riotAuthentication = new RiotAuthentication(processInfo.RemotingAuthToken);
```

### WebSockets

This library uses the `Websocket.Client` wrapper, which comes with built-in reconnection and error handling.

Create a client:

```csharp
var client = Connector.CreateLcuWebsocketClient();
```

Listen to events, disconnections, or reconnection messages:

```csharp
using System; // Include to avoid compiler errors CS1503, CS1660
// You may or may not need this

client.EventReceived.Subscribe(msg =>
{
Console.WriteLine(msg?.Data?.Uri);
});
client.DisconnectionHappened.Subscribe(msg =>
{
if (msg.Exception != null) throw msg.Exception;
});
client.ReconnectionHappened.Subscribe(msg =>
{
Console.WriteLine(msg.Type);
});
```

Use it:

```csharp
// This starts the client in a background thread. You will need an event loop
// to listen to messages.
await client.Start();

// Subscribe to every event that the League Client sends.
var message = new EventMessage(RequestType.Subscribe, EventMessage.Kinds.OnJsonApiEvent);
client.Send(message);

// We will need an event loop for the background thread to process.
// You may close at any time with Ctrl+C or similar chord.
while(true) await Task.Delay(TimeSpan.FromSeconds(1));
```