https://github.com/BlueboxTeam/osprey
The Adastral Client (GUI)
https://github.com/BlueboxTeam/osprey
cpp godot libcurl
Last synced: about 1 month ago
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The Adastral Client (GUI)
- Host: GitHub
- URL: https://github.com/BlueboxTeam/osprey
- Owner: AdastralGroup
- License: gpl-3.0
- Created: 2024-06-15T10:47:30.000Z (almost 2 years ago)
- Default Branch: main
- Last Pushed: 2025-01-28T20:29:09.000Z (about 1 year ago)
- Last Synced: 2025-02-20T14:48:49.041Z (about 1 year ago)
- Topics: cpp, godot, libcurl
- Language: C++
- Homepage:
- Size: 66.4 MB
- Stars: 5
- Watchers: 1
- Forks: 1
- Open Issues: 19
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README

# The Adastral GUI Client
This repository contains the entire codebase for the Adastral GUI client - this includes:
- Belmont, the UI component
- Winter, the C++ component, which in turn contains:
- Palace, the L2 "glue" component
- Emley, our modified version of TF2c's "Kachemak" versioning system (L1)
## Building
Github Actions is set up for both Windows and Linux, so builds can be grabbed off of there, but if you want to work on either codebase, what you need to do is usually:
- build winter
- copy the libraries into belmont
- launch the program from belmont
To build winter, you'll need to install ``libtorrent-rasterbar`` and ``curl`` (and ``libnotify`` on linux), then configure with cmake
- include the following on the command line when running cmake to enable building the bindings:
```-DGODOT=1 -DGODOT_GDEXTENSION_DIR="gdextension" -DGODOT_CPP_SYSTEM_HEADERS=ON```
- Then just move the libraries located in `winter/Code/binding/lib` (especially `winter-64-debug`) to `belmont/bin`
- you should be good to launch the godot project and fire up Adastral.
## License
Adastral is licensed under the GPLv3.