https://github.com/BobLChen/UnityGPUSkinning
Simple and fast gpu skinning in unity.
https://github.com/BobLChen/UnityGPUSkinning
gpu skinning unity
Last synced: 28 days ago
JSON representation
Simple and fast gpu skinning in unity.
- Host: GitHub
- URL: https://github.com/BobLChen/UnityGPUSkinning
- Owner: BobLChen
- Created: 2020-05-16T05:40:10.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2020-05-16T05:48:50.000Z (over 5 years ago)
- Last Synced: 2025-09-28T03:51:59.096Z (3 months ago)
- Topics: gpu, skinning, unity
- Language: C#
- Size: 31.6 MB
- Stars: 21
- Watchers: 2
- Forks: 6
- Open Issues: 1
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
- anything_about_game - UnityGPUSkinning
README
# UnityGPUSkinning
Simple and fast gpu skinning in unity.
# 依赖
无任何依赖,OpenGL ES2.0 都可以使用,只要把Shader中的骨骼数量降低即可(Constant Vector不要超过256即可)。
# 实现原理
对偶四元数替换矩阵实现
# 功能兼容性
- BlendTree不支持
- Animator支持
- 缩放不支持