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https://github.com/BoredEngineer/MMT_Plugin
Machinery Modelling Toolkit (Plugin for UE4)
https://github.com/BoredEngineer/MMT_Plugin
Last synced: about 1 month ago
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Machinery Modelling Toolkit (Plugin for UE4)
- Host: GitHub
- URL: https://github.com/BoredEngineer/MMT_Plugin
- Owner: BoredEngineer
- License: other
- Created: 2016-02-05T18:41:43.000Z (almost 9 years ago)
- Default Branch: master
- Last Pushed: 2022-07-04T18:29:38.000Z (over 2 years ago)
- Last Synced: 2024-08-02T16:30:47.927Z (4 months ago)
- Language: C++
- Size: 177 MB
- Stars: 166
- Watchers: 32
- Forks: 48
- Open Issues: 5
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-unreal - MMT_Plugin - This plugin provides some basic means to add custom physics code in blueprints, which can be executed during physics sub-stepping. This repository contains only plugin binary for x64 and source code. (Plugin)
README
# MMT_Plugin
Machinery Modelling Toolkit is a plugin for UE4. This plugin provides some basic means to add custom physics code in blueprints, which can be executed during physics sub-stepping. This repository contains only plugin binary for x64 and source code.The basis of the plugin is a custom pawn MMT_Pawn, which has a custom event "MMT_Physics_Tick" executed during normal and sub-stepped physics updates. In addition to MMT_Pawn you will find several functions which a necessary to query and interact with objects during physics sub-stepping. All functions have prefix "MMT" so it's easy to find them among blueprint nodes.
Installation:
Copy content of this repository into [your project main folder]/Plugins/MMT/
if you don't have Plugins folder just make one. Plugin will be automatically picked up by editor.Instruction on how to use plugin on your own without content examples:
https://github.com/BoredEngineer/MMT_Plugin/wikiMore information can be found here:
https://forums.unrealengine.com/showthread.php?99605-OPEN-SOURCE-Machinery-Modelling-Toolkit