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https://github.com/CSharpGodotTools/Template

A template used for quickly setting up new Godot 4 C# games.
https://github.com/CSharpGodotTools/Template

csharp enet gamedev godot godotengine multiplayer netcode open-source template

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A template used for quickly setting up new Godot 4 C# games.

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**Highlights**
- **[Cat Lips Source Generators](https://github.com/CSharpGodotTools/Template/wiki/Source-Generators)**
- **[Component Manager](https://github.com/CSharpGodotTools/Template/wiki/Component-Manager)**
- **[Debugging Tools](https://github.com/CSharpGodotTools/Template/wiki/In%E2%80%90Game-Debugging)**
- **[ENet Multiplayer Framework](https://github.com/CSharpGodotTools/Template/wiki/Multiplayer)**
- **[Extensions](https://github.com/CSharpGodotTools/Template/wiki/Extensions)**
- **[Menu UI](https://github.com/CSharpGodotTools/Template/wiki/Menu-UI)**
- **[Services](https://github.com/CSharpGodotTools/Template/wiki/Services)**
- **[Simplified Tweens](https://github.com/CSharpGodotTools/Template/wiki/Simplified-Tweens)**


Setup


First make sure you have the following.
- [.NET SDK](https://dotnet.microsoft.com/download) is at least `8.0.400`. Check with `dotnet --version`.
- [Latest Godot C# Release](https://godotengine.org/)
- [Custom ENet build](https://github.com/CSharpGodotTools/Template/wiki/Custom-ENet-Builds) may be required if using Mac or Linux

Download the [latest stable release](https://github.com/CSharpGodotTools/Template/releases/latest).

Press play (`F5`) to run the setup and click apply changes. Godot will restart with your template ready to go.

image


Thank You


[Brian Shao](https://github.com/cydq) for helping with cross-platform compatibility.
[Piep Matz](https://github.com/riffy) for helping with the drag drop system.
[Vaggelismsxp](https://github.com/vaggelismsxp) for helping improve the options theme.

New contributors please read [this](https://github.com/CSharpGodotTools/Template/wiki/Contributing).