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https://github.com/CascadianVR/Unity-Mesh-Transfer-Utility

A Unity Editor utility that can transfer skinned mesh renderers from one armature to another.
https://github.com/CascadianVR/Unity-Mesh-Transfer-Utility

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A Unity Editor utility that can transfer skinned mesh renderers from one armature to another.

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# Unity Mesh Transfer Tool

**A Unity Editor utility that can transfer skinned mesh renderers from one armature to another.
This does not automatically weight anything, it just lets you use a mesh on a specified armature instead of only the one it was imported with.**

***Some uses for this tool include:***
- Adding meshes to an existing configured model
- Replacing meshes to update instead of reimporting
- Refreshing every mesh on the model while maintinging original armature

*(And more)*


[![](https://c5.patreon.com/external/logo/become_a_patron_button.png)](https://www.patreon.com/cascascas)

# **Download**
To download, go to the releases and download the .cs file and add it to your Unity project.

https://github.com/CascadianWorks/Skinned-Mesh-Armature-Remapper/releases

# Videos
### Example:
https://user-images.githubusercontent.com/90723146/139330629-c4a3f25f-565b-4424-8895-b95f454c1310.mp4

### Youtube Walkthrough Tutorial:
[Youtube Link](https://www.youtube.com/watch?v=N2BVAn7m2y4)

# How to Use
**1. You can access the editor window by toing to the top toolbar and going to Tools/Cascadian/Skinned-Mesh-Armature-Remapper.**

![image](https://user-images.githubusercontent.com/90723146/138570521-a9e0e431-d6f8-456c-a9e0-1439e369c71d.png)

**2. Drag in the "Armature" object located under the name of your avatar to the first slot.** ***Make sure the Base armature is humanoid.***

![image](https://user-images.githubusercontent.com/90723146/138570540-46d97e76-2f1f-485a-bdb8-c6738298bacb.png)

**3. After that, drag in the skinned meshes to the list that you want to transfer.**

![image](https://user-images.githubusercontent.com/90723146/138570556-e541b9b6-cc01-4f53-a383-1a4bb899e21d.png)

*(In this case, the Shoes and Skirt are being remapped to match the armature the body is attached to)*

**4. Press the "Remap Bones" Button and that's it! You can delete the old empty armatures from the scene now.** ***Only bones with the SAME NAME will be remapped. Any new bones will added.***

**BEFORE:**

![image](https://user-images.githubusercontent.com/90723146/138570569-d66afa7d-7e5e-48ef-b035-261811935743.png)

**AFTER:**

![image](https://user-images.githubusercontent.com/90723146/138570575-f82bccfa-2a1b-4766-8208-2723c2c29663.png)

# **Issues/Improvements to Be Done**
- Take default humanoid bone names into account (So even if one is named Shoulder_L and other is LeftShoulder, it will still map)
- Maybe add missing bones to target armature?? (Maybe Possible)