https://github.com/ChaoticByte/Fragmented
Create and apply image filters using Godot's GLSL dialect
https://github.com/ChaoticByte/Fragmented
gdshader glsl godot image image-filters image-manipulation shaders
Last synced: about 1 year ago
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Create and apply image filters using Godot's GLSL dialect
- Host: GitHub
- URL: https://github.com/ChaoticByte/Fragmented
- Owner: ChaoticByte
- License: bsd-3-clause
- Created: 2024-06-04T16:19:59.000Z (about 2 years ago)
- Default Branch: main
- Last Pushed: 2025-04-09T17:18:48.000Z (about 1 year ago)
- Last Synced: 2025-04-09T18:23:27.000Z (about 1 year ago)
- Topics: gdshader, glsl, godot, image, image-filters, image-manipulation, shaders
- Language: GDScript
- Homepage:
- Size: 8.39 MB
- Stars: 3
- Watchers: 2
- Forks: 0
- Open Issues: 2
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
GlitchApp

Create image filters by writing shaders.
## Supported Platforms
- Linux
You can find the latest releases [here](https://github.com/ChaoticByte/GlitchApp/releases/latest).
## Usage
The application includes presets. You can use them as a starting-point to write your own filters.
Just load an image, apply a preset, edit the code and hit `F5` to see the changes.
### Load additional images using the `//!load` directive
```glsl
//!load
uniform sampler2D ;
```
With this you can load additional images into your shader.
Have a look at the `Mix` preset:
```glsl
shader_type canvas_item;
//!load img2 ./icon.png
uniform sampler2D img2: repeat_enable, filter_nearest;
void fragment() {
COLOR = mix(COLOR, texture(img2, UV), .5);
}
```